kep-hack/engine/battle
BlueZangoose 0f5a9eb146
Change names of move subanimations to be meaningful (#389)
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-09-25 14:17:39 -04:00
..
move_effects Rename SLP to SLP_MASK (#361) 2022-06-17 22:25:52 -04:00
animations.asm
battle_transitions.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
common_text.asm Replace ghost Marowak's ambiguous constant 2020-09-22 18:38:29 +01:00
core.asm
decrement_pp.asm
display_effectiveness.asm Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
draw_hud_pokeball_gfx.asm
effects.asm Identify some percentage constant values 2021-11-02 19:57:08 -04:00
end_of_battle.asm Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
experience.asm
get_trainer_name.asm SONY -> RIVAL 2020-07-17 13:27:27 -04:00
ghost_marowak_anim.asm
init_battle_variables.asm Update related tile animation constants 2020-11-29 21:28:38 +00:00
link_battle_versus_text.asm
misc.asm
print_type.asm
read_trainer_party.asm Use {interpolation} to generate sequences of RAM labels 2021-04-27 15:49:59 -04:00
safari_zone.asm Fix file modes 2020-11-14 20:52:10 -06:00
save_trainer_name.asm
scale_sprites.asm
scroll_draw_trainer_pic.asm
trainer_ai.asm Comment on the CooltrainerFAI bug 2021-11-03 17:07:08 -04:00
unused_stats_functions.asm
wild_encounters.asm Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00