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suloku dropped a really good guide on implementing modern Exp. All into RBY, making the item actually useful. This basically fixes all the issues, but does expose one thing: Gaining Exp takes...a long time. So when you have one Pokemon KO another and have 5 others in waiting, the load time before leaving the battle will take about 3 seconds. This is definitely disorientating, but is still much, much, much faster than the original. |
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| .. | ||
| move_effects | ||
| animations.asm | ||
| battle_transitions.asm | ||
| common_text.asm | ||
| core.asm | ||
| decrement_pp.asm | ||
| display_effectiveness.asm | ||
| draw_hud_pokeball_gfx.asm | ||
| effects.asm | ||
| end_of_battle.asm | ||
| experience.asm | ||
| get_trainer_name.asm | ||
| ghost_marowak_anim.asm | ||
| init_battle_variables.asm | ||
| link_battle_versus_text.asm | ||
| misc.asm | ||
| print_type.asm | ||
| read_trainer_party.asm | ||
| safari_zone.asm | ||
| save_trainer_name.asm | ||
| scale_sprites.asm | ||
| scroll_draw_trainer_pic.asm | ||
| trainer_ai.asm | ||
| unused_stats_functions.asm | ||
| wild_encounters.asm | ||