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![]() suloku dropped a really good guide on implementing modern Exp. All into RBY, making the item actually useful. This basically fixes all the issues, but does expose one thing: Gaining Exp takes...a long time. So when you have one Pokemon KO another and have 5 others in waiting, the load time before leaving the battle will take about 3 seconds. This is definitely disorientating, but is still much, much, much faster than the original. |
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move_effects | ||
animations.asm | ||
battle_transitions.asm | ||
common_text.asm | ||
core.asm | ||
decrement_pp.asm | ||
display_effectiveness.asm | ||
draw_hud_pokeball_gfx.asm | ||
effects.asm | ||
end_of_battle.asm | ||
experience.asm | ||
get_trainer_name.asm | ||
ghost_marowak_anim.asm | ||
init_battle_variables.asm | ||
link_battle_versus_text.asm | ||
misc.asm | ||
print_type.asm | ||
read_trainer_party.asm | ||
safari_zone.asm | ||
save_trainer_name.asm | ||
scale_sprites.asm | ||
scroll_draw_trainer_pic.asm | ||
trainer_ai.asm | ||
unused_stats_functions.asm | ||
wild_encounters.asm |