kep-hack/data/maps/objects/ViridianGym.asm
Llinos Evans abaff60797 Refactor Giovanni's Room, restore Rocket Hideout B1F
With the way KEP is shaping up, the Rocket Hideout can easily stay with little issue. I don't expect it to be a problem at all. Therefore, in the interest of keeping Lavender Tower's progression the same, it's being restored. I do expect some Lavender Tower floors to be nommed, though.

I expect Silph to also be salvageable but I also really hate Silph.

Oh, also, the Game Corner guard has been buffed. He sucks. They call that a guard??
2023-05-02 02:48:41 +01:00

26 lines
1 KiB
NASM

ViridianGym_Object:
db $3 ; border block
def_warp_events
warp_event 16, 17, LAST_MAP, 5 ; front door
warp_event 17, 17, LAST_MAP, 5 ; front door
warp_event 4, 2, GIOVANNIS_ROOM, 1 ; stairs
def_bg_events
def_object_events
object_event 4, 3, SPRITE_GIOVANNI, STAY, DOWN, 1, OPP_GIOVANNI, 3
object_event 12, 7, SPRITE_COOLTRAINER_M, STAY, DOWN, 2, OPP_COOLTRAINER_M, 9
object_event 11, 11, SPRITE_HIKER, STAY, UP, 3, OPP_BLACKBELT, 13
object_event 10, 7, SPRITE_ROCKER, STAY, DOWN, 4, OPP_TAMER, 3
object_event 7, 10, SPRITE_HIKER, STAY, LEFT, 5, OPP_BLACKBELT, 14
object_event 13, 5, SPRITE_COOLTRAINER_M, STAY, RIGHT, 6, OPP_COOLTRAINER_M, 10
object_event 9, 1, SPRITE_HIKER, STAY, DOWN, 7, OPP_BLACKBELT, 15
object_event 2, 16, SPRITE_ROCKER, STAY, RIGHT, 8, OPP_TAMER, 4
object_event 4, 8, SPRITE_COOLTRAINER_M, STAY, DOWN, 9, OPP_COOLTRAINER_M, 1
object_event 16, 15, SPRITE_GYM_GUIDE, STAY, DOWN, 10 ; person
object_event 16, 9, SPRITE_POKE_BALL, STAY, NONE, 11, REVIVE
def_warps_to VIRIDIAN_GYM