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synced 2025-09-16 18:30:50 +12:00

With the way KEP is shaping up, the Rocket Hideout can easily stay with little issue. I don't expect it to be a problem at all. Therefore, in the interest of keeping Lavender Tower's progression the same, it's being restored. I do expect some Lavender Tower floors to be nommed, though. I expect Silph to also be salvageable but I also really hate Silph. Oh, also, the Game Corner guard has been buffed. He sucks. They call that a guard??
26 lines
1 KiB
NASM
26 lines
1 KiB
NASM
ViridianGym_Object:
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db $3 ; border block
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def_warp_events
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warp_event 16, 17, LAST_MAP, 5 ; front door
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warp_event 17, 17, LAST_MAP, 5 ; front door
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warp_event 4, 2, GIOVANNIS_ROOM, 1 ; stairs
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def_bg_events
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def_object_events
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object_event 4, 3, SPRITE_GIOVANNI, STAY, DOWN, 1, OPP_GIOVANNI, 3
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object_event 12, 7, SPRITE_COOLTRAINER_M, STAY, DOWN, 2, OPP_COOLTRAINER_M, 9
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object_event 11, 11, SPRITE_HIKER, STAY, UP, 3, OPP_BLACKBELT, 13
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object_event 10, 7, SPRITE_ROCKER, STAY, DOWN, 4, OPP_TAMER, 3
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object_event 7, 10, SPRITE_HIKER, STAY, LEFT, 5, OPP_BLACKBELT, 14
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object_event 13, 5, SPRITE_COOLTRAINER_M, STAY, RIGHT, 6, OPP_COOLTRAINER_M, 10
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object_event 9, 1, SPRITE_HIKER, STAY, DOWN, 7, OPP_BLACKBELT, 15
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object_event 2, 16, SPRITE_ROCKER, STAY, RIGHT, 8, OPP_TAMER, 4
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object_event 4, 8, SPRITE_COOLTRAINER_M, STAY, DOWN, 9, OPP_COOLTRAINER_M, 1
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object_event 16, 15, SPRITE_GYM_GUIDE, STAY, DOWN, 10 ; person
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object_event 16, 9, SPRITE_POKE_BALL, STAY, NONE, 11, REVIVE
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def_warps_to VIRIDIAN_GYM
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