kep-hack/engine/battle
2020-08-31 10:58:41 -04:00
..
move_effects Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
animations.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
battle_transitions.asm Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00
common_text.asm Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters) 2020-08-31 10:58:41 -04:00
core.asm Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters) 2020-08-31 10:58:41 -04:00
decrement_pp.asm Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 2017-12-30 01:54:27 +01:00
display_effectiveness.asm Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
draw_hud_pokeball_gfx.asm Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
effects.asm Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
end_of_battle.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
experience.asm callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
get_trainer_name.asm SONY -> RIVAL 2020-07-17 13:27:27 -04:00
ghost_marowak_anim.asm Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters) 2020-08-31 10:58:41 -04:00
init_battle_variables.asm callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
link_battle_versus_text.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
misc.asm Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
print_type.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
read_trainer_party.asm SONY -> RIVAL 2020-07-17 13:27:27 -04:00
safari_zone.asm Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
save_trainer_name.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
scale_sprites.asm Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
scroll_draw_trainer_pic.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
trainer_ai.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
unused_stats_functions.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
wild_encounters.asm Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00