Commit graph

199 commits

Author SHA1 Message Date
Rangi 8ce20e5c31 Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters) 2020-08-31 10:58:41 -04:00
Rangi bfd9f617c9 Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00
Rangi 69788c536b Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
Rangi 76289dfda0 Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
Rangi f53341efa1 Define constants for subanimations' base coords and frame block modes 2020-07-17 15:16:54 -04:00
Rangi 3c1cdbc4d0 Identify remaining tilemap IDs 2020-07-17 13:47:33 -04:00
Rangi 30ecbf6ea3 SONY -> RIVAL 2020-07-17 13:27:27 -04:00
Rangi 2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi 884ef9c1a8 Factor out animation tilemaps 2020-07-16 22:23:31 -04:00
Rangi 6f7337bbb1 Define constants for subanimation transform types 2020-07-16 22:14:39 -04:00
Rangi 2f43a41100 Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi 0db7ee08ff Use a macro for BattleTransition_DoubleCircle data 2020-07-16 20:11:00 -04:00
Rangi cd71ae03af Separate move/battle animation data from move data (to do: further identify animation data labels+constants) 2020-07-16 19:50:48 -04:00
Rangi 58f1089370 Define constants for default trainer DVs 2020-07-16 09:40:30 -04:00
Rangi f37cf959c9 Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
Rangi 4a7d1513f3 Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
Rangi 13129459f1 Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
Rangi 45ed05decf Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
Rangi 06db7ec55b callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
Rangi 77ed5f3820 Use ASCII quotes in comments 2020-07-06 21:15:12 -04:00
Rangi 772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi 2b2ed54bbf Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05 17:51:29 -04:00
Rangi a77999f7f1 Logical spacing in data/sgb/sgb_palettes.asm 2020-07-05 16:15:01 -04:00
Rangi 155695cbfe Use constants for damage limits in CalculateDamage
Fixes #255
2020-07-05 15:12:29 -04:00
Rangi b30b14f322 Correct comments in AISwitchIfEnoughMons
Fixes #244
2020-07-05 14:40:20 -04:00
Rangi 139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi e4e0af4d67 Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00
Rangi 6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi 35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi 9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi c9c59dc343 Reorganize constants/
To do: add comments associating constants with data and code
2020-07-03 12:44:47 -04:00
Rangi b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi f275790aec Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
Rangi 929c7f6f7d Remove RAM address comments 2020-06-27 23:03:39 -04:00
Rangi d5089d3c62 Organize gfx/ 2020-06-27 21:43:32 -04:00
Rangi 4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
Rangi 0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
dannye 9a8811b492 Misc minor clean up
spotted by comparing against pokeyellow
2020-05-24 18:59:05 -05:00
Daniel Harding 5048f24816
Merge pull request #223 from pret/audio-macros
Audio macros
2020-02-05 17:59:01 -06:00
Thomas Winwood d8605df73d Use percent macro for trainer AI packages 2019-11-23 19:47:46 +00:00
dannye 20c4116788 Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi f99a715fae Replace some hard-coded values with constants 2019-07-07 00:44:21 -04:00
Rangi c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
Pokeglitch 01fe449837 Updated the intro 2018-06-22 23:06:05 -04:00
dannye 98f09b6d26 Use rgblink dmg mode 2018-03-24 13:41:54 -05:00
xCrystal 237aeb8fbd Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 2017-12-30 01:54:27 +01:00
xCrystal 94b9a86c8b Uppercase battle status constants 2017-12-30 00:59:48 +01:00
yenatch 5c24193831 Merge pull request #167 from Pokechu22/rgbds-0.3.3
Update for RGBDS 0.3.3
2017-09-29 22:41:34 -04:00
dannye 7a9a1b1e55 Fix typos in comments 2017-06-24 15:01:43 -05:00
Antonio Niño Díaz 9ea25bc8cd Replace deprecated mnemonics by the correct ones
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.

Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00