kep-hack/engine
Llinos Evans 3e542c959e Yujirou Enhancements
It felt weird that Koichi would have Gym Scaling, but Yujirou would not. So, I changed that to be a thing. I pegged his level scaling to Brock's, mainly because Normal-types are absolutely ballbustingly broken in this game and it makes sense from a progression standpoint. In doing that, I realised some variety in scaling (like, -1 +1, occasional 2 type stuff) could be interesting.

I also fixed multiple bugs;
- Gym Trainers correctly reset when you leave; no visible effect except to me debugging.
- Above also fixed Yujirou not having his loss sequence after, well, losing. Reported by shawesome.
- In fact, Yujirou will even display his loss text after losing, something I learned from doing Professor Oak's new Citrine Pass functionality.
2023-07-13 03:05:19 +01:00
..
battle Bug Fixes 2023-07-08 10:01:27 +01:00
debug Yujirou Enhancements 2023-07-13 03:05:19 +01:00
events Fixed Pokédex display during starter selection 2023-06-15 01:35:14 +01:00
gfx BIG changes to postgame island 2023-06-17 20:36:01 +01:00
items Groundwork 2023-07-12 17:44:25 +01:00
link Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
math Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
menus Groundwork 2023-07-12 17:44:25 +01:00
movie Boy/Girl option 2023-05-13 00:08:39 +01:00
overworld minor things for testing celeste hill 2023-06-04 11:50:43 +01:00
pokemon Bug fixes 2023-06-12 12:48:08 +01:00
slots A few small improvements 2023-04-29 18:10:11 +01:00
battletentdata.asm remove jack from the tent 2023-05-15 09:45:45 +01:00
flag_action.asm split code out of main.asm 2016-12-31 17:23:54 -08:00
joypad.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
play_time.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
predefs.asm More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00