kep-hack/engine/battle
Llinos Evans bdb19859c2 Move Animation Photosensitivity Enhancements
This changes the animations for various vanilla moves with the aim of reducing photosensitive reactions. KEP is going to chiefly be played on emulators, and thus players will experience flashing that is meant to be dimmed by a Game Boy screen. This is dangerous, so here we are.

Many moves have been given black screens which 1) Look cool as fuck, Thunderbolt and Blizzard are really nice and 2) bypass flashing. Others have had their flashing reduced or outright removed.

Blizzard has been given special treatment, having the second part of its animation given an Ice Rise clip like Ice Beam. This, coupled with the darkness, looks ace.

Changed moves include:
Body Slam, Glare, Dazzling Gleam (oops), Disable, Blizzard, BubbleBeam, Confusion, Dream Eater, Explosion, Guillotine, Hyper Beam, Mega Kick, Mega Punch, Psychic, Reflect, Rock Slide, Selfdestruct, Spore, and Thunderbolt;
2023-09-07 16:03:07 +01:00
..
move_effects 1/256 Text and other transparency enhancements 2023-06-12 14:41:13 +01:00
animations.asm Move Animation Photosensitivity Enhancements 2023-09-07 16:03:07 +01:00
battle_transitions.asm polishing the added pokemon a little 2022-09-27 22:58:06 +01:00
common_text.asm Merge branch 'master' of https://github.com/dannye/pokered-crysaudio 2023-04-19 21:08:01 -05:00
core.asm Port PureRGB AI 2023-09-07 02:14:38 +01:00
decrement_pp.asm Sync more with pokeyellow 2020-11-05 16:55:39 -05:00
display_effectiveness.asm Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
draw_hud_pokeball_gfx.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
effects.asm Name some unnamed animation constants (#396) 2023-03-25 23:31:59 -04:00
end_of_battle.asm Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
experience.asm Master Ball hotfix 2023-07-30 00:30:59 +01:00
get_trainer_name.asm SONY -> RIVAL 2020-07-17 13:27:27 -04:00
ghost_marowak_anim.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
init_battle_variables.asm Debug Battle doesn't replace attacks with Pound 2023-04-29 18:51:42 +01:00
link_battle_versus_text.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
misc.asm Use {interpolation} to generate sequences of RAM labels 2021-04-27 15:49:59 -04:00
print_type.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
read_trainer_party.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
safari_zone.asm Fix file modes 2020-11-14 20:52:10 -06:00
save_trainer_name.asm LOTS of things 2023-02-19 06:25:33 +00:00
scale_sprites.asm Sync more with pokeyellow 2020-11-05 16:55:39 -05:00
scroll_draw_trainer_pic.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
trainer_ai.asm Port PureRGB AI 2023-09-07 02:14:38 +01:00
unused_stats_functions.asm Port PureRGB AI 2023-09-07 02:14:38 +01:00
wild_encounters.asm Multiple bug fixes 2023-08-31 02:48:01 +01:00