kep-hack/engine/battle
Llinos Evans 934f8adcac Mystery Box functionality
It was a long shot, but I did it! I added the Mystery Box from Pokemon GO! Very happy with the results here.

So here's how it works: When used, the game will replace Pokemon encountered with Meltan until the player leaves the map. This is sort of how it works in GO, with the player unable to close it and naturally petering out as they play.

Now multiple Meltan can be obtained, and in abundance, just like GO. Technically, someone could use this as a pseudo-Repel to replace hard encounters with easy ones.

Oh, and I'm pretty sure this happens vs static encounters as well, but it's awkward to account for I think that's hilarious, so...
2023-05-31 05:03:22 +01:00
..
move_effects FEROCIOUS KICKS AND PUNCHES 2023-04-23 00:26:33 +01:00
animations.asm Decrease flashing damage animation loop 2023-05-17 23:46:07 +01:00
battle_transitions.asm polishing the added pokemon a little 2022-09-27 22:58:06 +01:00
common_text.asm Merge branch 'master' of https://github.com/dannye/pokered-crysaudio 2023-04-19 21:08:01 -05:00
core.asm Mystery Box functionality 2023-05-31 05:03:22 +01:00
decrement_pp.asm Sync more with pokeyellow 2020-11-05 16:55:39 -05:00
display_effectiveness.asm Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
draw_hud_pokeball_gfx.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
effects.asm Name some unnamed animation constants (#396) 2023-03-25 23:31:59 -04:00
end_of_battle.asm Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
experience.asm Removed boosted exp text 2023-04-09 19:49:22 +01:00
get_trainer_name.asm SONY -> RIVAL 2020-07-17 13:27:27 -04:00
ghost_marowak_anim.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
init_battle_variables.asm Debug Battle doesn't replace attacks with Pound 2023-04-29 18:51:42 +01:00
link_battle_versus_text.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
misc.asm Use {interpolation} to generate sequences of RAM labels 2021-04-27 15:49:59 -04:00
print_type.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
read_trainer_party.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
safari_zone.asm Fix file modes 2020-11-14 20:52:10 -06:00
save_trainer_name.asm LOTS of things 2023-02-19 06:25:33 +00:00
scale_sprites.asm Sync more with pokeyellow 2020-11-05 16:55:39 -05:00
scroll_draw_trainer_pic.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
trainer_ai.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
unused_stats_functions.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
wild_encounters.asm Celeste Hill & tileset 2023-04-18 17:30:57 +01:00