mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00
![]() So this isn't working very well. It's halfway there and worked exactly once with what I can only describe as a cosmic ray event. Here's how it's intended to work: Right as you open the Card Key door, Omega comes barging through, having previously been fighting with Giovanni. The walking and stuff seems to work, but there are three issues: - Omega's battle doesn't start, causing a softlock. `call TalkToTrainer` seems to be the iffy point. Note that this code is usually used when talking to a static entity. - The music bugs out as Omega walks over; this may be linked to the above problem. - Once these issues are alleviated, Omega will have to disappear, but this isn't a massive deal. Also includes a dev door in Red's room to easily access the event, and minor code cleanup with Viridian Pre-Gym and Oak's lab - just unnecessary comments. |
||
---|---|---|
.. | ||
audio_constants.asm | ||
battle_constants.asm | ||
credits_constants.asm | ||
event_constants.asm | ||
gfx_constants.asm | ||
hardware_constants.asm | ||
hide_show_constants.asm | ||
icon_constants.asm | ||
input_constants.asm | ||
item_constants.asm | ||
list_constants.asm | ||
map_constants.asm | ||
map_data_constants.asm | ||
map_object_constants.asm | ||
menu_constants.asm | ||
misc_constants.asm | ||
move_animation_constants.asm | ||
move_constants.asm | ||
move_effect_constants.asm | ||
music_constants.asm | ||
oam_constants.asm | ||
palette_constants.asm | ||
pokedex_constants.asm | ||
pokemon_constants.asm | ||
pokemon_data_constants.asm | ||
script_constants.asm | ||
serial_constants.asm | ||
sprite_constants.asm | ||
sprite_data_constants.asm | ||
text_constants.asm | ||
tileset_constants.asm | ||
trainer_constants.asm | ||
type_constants.asm |