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https://github.com/thornAvery/kep-hack.git
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So this isn't working very well. It's halfway there and worked exactly once with what I can only describe as a cosmic ray event. Here's how it's intended to work: Right as you open the Card Key door, Omega comes barging through, having previously been fighting with Giovanni. The walking and stuff seems to work, but there are three issues: - Omega's battle doesn't start, causing a softlock. `call TalkToTrainer` seems to be the iffy point. Note that this code is usually used when talking to a static entity. - The music bugs out as Omega walks over; this may be linked to the above problem. - Once these issues are alleviated, Omega will have to disappear, but this isn't a massive deal. Also includes a dev door in Red's room to easily access the event, and minor code cleanup with Viridian Pre-Gym and Oak's lab - just unnecessary comments. |
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| .. | ||
| audio_constants.asm | ||
| battle_constants.asm | ||
| credits_constants.asm | ||
| event_constants.asm | ||
| gfx_constants.asm | ||
| hardware_constants.asm | ||
| hide_show_constants.asm | ||
| icon_constants.asm | ||
| input_constants.asm | ||
| item_constants.asm | ||
| list_constants.asm | ||
| map_constants.asm | ||
| map_data_constants.asm | ||
| map_object_constants.asm | ||
| menu_constants.asm | ||
| misc_constants.asm | ||
| move_animation_constants.asm | ||
| move_constants.asm | ||
| move_effect_constants.asm | ||
| music_constants.asm | ||
| oam_constants.asm | ||
| palette_constants.asm | ||
| pokedex_constants.asm | ||
| pokemon_constants.asm | ||
| pokemon_data_constants.asm | ||
| script_constants.asm | ||
| serial_constants.asm | ||
| sprite_constants.asm | ||
| sprite_data_constants.asm | ||
| text_constants.asm | ||
| tileset_constants.asm | ||
| trainer_constants.asm | ||
| type_constants.asm | ||