kep-hack/engine/battle
Martha Schilling c8f27d8bce More (very small) AI improvements
- Fixed a bug where the Elite 4 wouldn't use Full Restores. Apparently the game only allows one item per trainer.

- Gave Oak and Chief custom AI found from proto assets (then changed to be less ass)

- Small amount of balancing

- Minor text fixes

- Figured out roughly how the current high-level AI works (Stat boosting moves are only used sometimes on the first turn, Recover is only used sometimes when below half health, otherwise just attack with a move that isn't ineffective. More testing needed for stat lowering moves and things like Barrier)
2024-01-06 00:00:18 +00:00
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move_effects
animations.asm
battle_transitions.asm
common_text.asm
core.asm
decrement_pp.asm
display_effectiveness.asm
draw_hud_pokeball_gfx.asm
effects.asm
end_of_battle.asm
experience.asm
get_trainer_name.asm
ghost_marowak_anim.asm
init_battle_variables.asm
link_battle_versus_text.asm
misc.asm
print_type.asm
read_trainer_party.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
safari_zone.asm Fix file modes 2020-11-14 20:52:10 -06:00
save_trainer_name.asm
scale_sprites.asm
scroll_draw_trainer_pic.asm
trainer_ai.asm
unused_stats_functions.asm
wild_encounters.asm