Making Stereo the default was weirdly taxing. I don't know how or where this is usually initialised, I searched for like 2 hours and came up empty-handed...so I made a virus in the intro sequence instead. Tested with an empty save file.
Fast text was just a case of adding it to defaultoptions. I have no idea how or why this worked, as it only seems to be called when save files corrupt, and adding the stereo bit there didn't let it work in the same way. Oh well...
A slapdash of various little bits and pieces.
- Lake of Rage has a small culture entry at the top to illustrate what we're setting out to do. I mentioned the shell middens and canonised it alongside GSC.
- Move constants now have their 16-bit IDs set up
- Palfixed Feradactyl and Pupperon, fixed former's credit with confirmation from pokeoctober
- Wiped out the must be 8-bit errors on various Pokemon's `base_stats.asm` files.
- Fixed some aspects of Strong Arm and Water Sport calling garbage data; this was due to them using 8-bit comparison systems where there needed to be 16-bits. This fixes a good bit of their HM usage. Battle bugs need resolving (presumably due to a lack of gfx?)
- Fixed AI scoring with Water Sport (hopefully)
- Updated the readme with some of our progress over the past 5 months.
Taken from the October devs. Updated Feradactyl credit from context clues.
Sailwing isn't animated despite the front sprite. It's also not in the game, so...
I have compiled the credits for each individual sprite, designed to protect any potential uncredited plagiarism from JEP's sprite database.
We now list the credits and grab locations of sprites within the respective Pokemon's folder, with links to the spriter's social media (that I could find).
By doing this, anyone taking sprites from JEP has zero excuse to not keep the credit file, ensuring that anyone clearly taking from JEP will have to answer many probing questions should they do so.
Intention is to eventually produce a PMD community-style sprite database once JEP is finished. Let's say it's a love letter to the community that has very much allowed this ROM Hack to exist.
This makes the Ballsmith a general "profession" in the Pokemon world, something not elaborated on outside of SW99. I made it so Chad mentions it too, instead of "BALL creator", which makes him out to be something different.
Celadon University can elaborate on this too.
it's currently missing the custom palette but if I did I'd need to fuck with the code for it anyway when I add it properly when this stuff works so I dont think that's a big deal
* There's a Coral in my Sepia!
Quick, get it out!
Anyways, here is the new Sepia theme, along with the less new Coral theme, the latter just sat on my drive for a few months. Oh well, it do be like that sometimes :^)
* Music to my cities!
(I hope I did this right)
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.
The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?
This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.
I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?
I shall now lay down in a dark room.
Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
Noticed something seemed to be acting up with scan_includes when checking if the bug was present on cygwin, which it was for me, so I went to check to see if there was an update to it for vanilla pokecrystal and YEP
- Updated scan_includes.c to the current version present in pokecrystal, seems to fix bugs preventing some people from building.
CHANGES ARE COMMENTED IN WRAM.ASM, IF ANYTHING BREAKS, CHECK THERE.
Not thoroughly tested but I've yeeted some unused shit in WRAM to be able to fit Misc WRAM 1 back in the right bank.
Side note but according to pret if a ds has a blank space above and below it then it should be unused? May be wise to double check this
Mildly scuffed implementation of blue checking your gender to be able to call you Johto Boy/Girl/Kid
Also fixed how fucking slow HP drain is when you have a lot. May require a make tidy to go into effect.