Commit graph

555 commits

Author SHA1 Message Date
Llinos Evans 2a14a32533 Stereo and Fast text are now default options
Making Stereo the default was weirdly taxing. I don't know how or where this is usually initialised, I searched for like 2 hours and came up empty-handed...so I made a virus in the intro sequence instead. Tested with an empty save file.

Fast text was just a case of adding it to defaultoptions. I have no idea how or why this worked, as it only seems to be called when save files corrupt, and adding the stereo bit there didn't let it work in the same way. Oh well...
2025-01-03 16:45:44 +00:00
Llinos Evans 6ea2aaba50 Fix the dumb stupid tileset problem
I can't believe I did thattttttt BWAAAAA
2025-01-03 15:13:11 +00:00
Llinos Evans ed07955a03 Update README.md 2025-01-03 13:30:44 +00:00
Llinos Evans ac0d055474 Readme update, Lake of Rage changes, and must be 8-bit fixes
A slapdash of various little bits and pieces.
- Lake of Rage has a small culture entry at the top to illustrate what we're setting out to do. I mentioned the shell middens and canonised it alongside GSC.
- Move constants now have their 16-bit IDs set up
- Palfixed Feradactyl and Pupperon, fixed former's credit with confirmation from pokeoctober
- Wiped out the must be 8-bit errors on various Pokemon's `base_stats.asm` files.
- Fixed some aspects of Strong Arm and Water Sport calling garbage data; this was due to them using 8-bit comparison systems where there needed to be 16-bits. This fixes a good bit of their HM usage. Battle bugs need resolving (presumably due to a lack of gfx?)
- Fixed AI scoring with Water Sport (hopefully)
- Updated the readme with some of our progress over the past 5 months.
2025-01-03 13:19:09 +00:00
Llinos Evans a6b67cd167 Sailwing and Pupperon
Taken from the October devs. Updated Feradactyl credit from context clues.

Sailwing isn't animated despite the front sprite. It's also not in the game, so...
2025-01-02 13:14:21 +00:00
Llinos Evans 8b28b9f25a New Pokemon sprite credit system, Clodsire back sprite
I have compiled the credits for each individual sprite, designed to protect any potential uncredited plagiarism from JEP's sprite database.

We now list the credits and grab locations of sprites within the respective Pokemon's folder, with links to the spriter's social media (that I could find).

By doing this, anyone taking sprites from JEP has zero excuse to not keep the credit file, ensuring that anyone clearly taking from JEP will have to answer many probing questions should they do so.

Intention is to eventually produce a PMD community-style sprite database once JEP is finished. Let's say it's a love letter to the community that has very much allowed this ROM Hack to exist.
2025-01-02 13:04:47 +00:00
Llinos Evans b478d3c565 oop 2025-01-01 21:05:54 +00:00
zuperZACH 20399b2b3b
bapy... (#51)
-Happiny sprites and animations
2025-01-01 20:59:28 +00:00
Llinos Evans 2fe0d906ea Integrate Route 53
For some reason the map was in the game with no data, so I added it into the region with some signs. No connection to the nonexistent Ochre Town.
2025-01-01 19:39:59 +00:00
Llinos Evans 8f3e178a35 Comment in Ruddy Town House
This makes the Ballsmith a general "profession" in the Pokemon world, something not elaborated on outside of SW99. I made it so Chad mentions it too, instead of "BALL creator", which makes him out to be something different.

Celadon University can elaborate on this too.
2025-01-01 19:08:30 +00:00
Llinos Evans ea5cab1877 palfix zone 2025-01-01 18:58:04 +00:00
zuperZACH a1cfe18463 I scream into the void, the void answers with jazz
Scream Tail sprites and animations
2025-01-01 18:49:45 +00:00
zuperZACH 61ab259c4d More sprites!
-Vulpiii sprites and animations added
-Mismagius sprites and animation updated
2025-01-01 18:49:35 +00:00
zuperZACH fae35a83ce Avalop!
Adds Avalop's sprites, animations, and shiny
2025-01-01 18:49:22 +00:00
Zeta_Null 4e939c6f79 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-30 13:49:00 -05:00
Zeta_Null 5e1c8913dc divemap formatting (still not working as far as I can tell) 2024-12-30 13:48:46 -05:00
Llinos Evans 70fd4e37fa lol serves me right 2024-12-30 16:42:12 +00:00
Llinos Evans 2b2a5617b8 Merge branch 'master' of https://github.com/PlagueVonKarma/jep-hack 2024-12-30 16:31:56 +00:00
Llinos Evans e27b9c6200 Savoy, Ruddy, and Coral houses 2024-12-30 16:31:54 +00:00
Zeta_Null 1c9dafa527 Water Sport doesnt Work Commit 2
I forgot the Sunglow Well underwater files, whoops
2024-12-29 22:13:37 -05:00
Zeta_Null 2207e15bc7 Water Sport doesnt seem to work correctly? 2024-12-29 22:11:46 -05:00
Zeta_Null 161bc9374c WE BUILD AGAIN 2024-12-29 18:58:45 -05:00
Zeta_Null 288ca6e58f down to 9 errors 2024-12-29 17:41:01 -05:00
Zeta_Null d55e61a606 sprite fixes, down to 15 errors 2024-12-29 17:12:05 -05:00
Zeta_Null 29fc26f144 underwater tileset shit, brings number of errors down to 20
it's currently missing the custom palette but if I did I'd need to fuck with the code for it anyway when I add it properly when this stuff works so I dont think that's a big deal
2024-12-29 16:50:30 -05:00
Llinos Evans ef27eaf9ec Bring build errors down
This brings build errors down to 24 for zeta to deal with
2024-12-28 23:41:40 +00:00
Zeta_Null e59cc2b329 Move type_matchups.asm out of Effect Commands bank to fix size issue 2024-12-28 18:24:03 -05:00
Zeta_Null fd7ae97fbd Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-28 16:31:05 -05:00
Zeta_Null b7a9f6569a ABLK files and Steven 2024-12-28 16:30:57 -05:00
LuciShrimp 22e3c21f85
There's a Coral in my Sepia! (#49)
* There's a Coral in my Sepia!

Quick, get it out!

Anyways, here is the new Sepia theme, along with the less new Coral theme, the latter just sat on my drive for a few months. Oh well, it do be like that sometimes :^)

* Music to my cities!

(I hope I did this right)
2024-12-28 13:47:59 +00:00
Llinos Evans 093bda0253 Strong Arm, Water Sport, and more HMs.
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.

The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?

This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.

I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?

I shall now lay down in a dark room.

Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
2024-12-28 06:26:01 +00:00
Zeta_Null 4b11121836 image fixes 2024-12-21 18:23:24 -05:00
Zeta_Null 1f43ea285c Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-21 17:57:32 -05:00
Llinos Evans b02dd40973 More sprites and Burned Tower fix
Feraligatr has colour issues pls fix
2024-12-21 22:56:10 +00:00
Zeta_Null eeff49ca07 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-21 17:47:51 -05:00
Zeta_Null 6b06da949a Sunglow Flypoint Setup 2024-12-21 17:47:33 -05:00
Llinos Evans 9c02788f7d post-test fixes
Fixed Cianwood Gym Trainers
Fixed Mt. Mortar Suicune instacrash
2024-12-21 22:31:56 +00:00
Zeta_Null 63558a935f I forgot files. whoops 2024-12-21 16:07:54 -05:00
Zeta_Null 99cf04ebea Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-20 23:52:23 -05:00
Zeta_Null f98a639b52 WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
Llinos Evans 622817ccb9 post-testing fixes
- Fixed Coinpur's classification
- Made rare type-boosting items as valuable as Charcoal with intent to have in marts
- Nerfed Fisher Ralph
2024-12-21 04:39:13 +00:00
Zeta_Null 844aa6d766 Build Bug Fix! Probably. Back up your shit if you've not been getting that bug
Noticed something seemed to be acting up with scan_includes when checking if the bug was present on cygwin, which it was for me, so I went to check to see if there was an update to it for vanilla pokecrystal and YEP

- Updated scan_includes.c to the current version present in pokecrystal, seems to fix bugs preventing some people from building.
2024-12-19 18:45:02 -05:00
Zeta_Null 67790a0e73 Colored Badges 2024-12-19 17:51:57 -05:00
Llinos Evans 1f1f59874e Gates, Marts, and Pokecenters!
Ruddy Town is now populated, and Gates, Marts, and Pokecenters now populate the areas. Nihon is more mapped out!
2024-12-19 21:47:03 +00:00
Zeta_Null 0287e5cae6 Correct kanto badge and leader graphics 2024-12-19 14:42:19 -05:00
Llinos Evans 3854046111 Adding placeholders for kanto leader/trainer gfx
Also added a linebreak to sgb\predef.pal so it stopped fretting

This makes the ROM build (so zeta can live and breath)
2024-12-19 17:38:58 +00:00
Zeta_Null 733f7396cf Rom will not build but kanto badge code 2024-12-13 16:29:33 -05:00
Zeta_Null 2e053211ec ITEMFIX: I hate working with WRAM
CHANGES ARE COMMENTED IN WRAM.ASM, IF ANYTHING BREAKS, CHECK THERE.

Not thoroughly tested but I've yeeted some unused shit in WRAM to be able to fit Misc WRAM 1 back in the right bank.
Side note but according to pret if a ds has a blank space above and below it then it should be unused? May be wise to double check this
2024-12-13 01:00:32 -05:00
Zeta_Null 5e04430263 improved Kanto Safari Zone Collision 2024-12-10 22:12:02 -05:00
Zeta_Null 7efbb642d5 Johto Boy and HP Fix
Mildly scuffed implementation of blue checking your gender to be able to call you Johto Boy/Girl/Kid

Also fixed how fucking slow HP drain is when you have a lot. May require a make tidy to go into effect.
2024-12-10 15:57:25 -05:00