Commit graph

323 commits

Author SHA1 Message Date
Zeta_Null
4aaf325c76 Ruddy map draft. Currently unimplemented. 2024-11-02 13:15:24 -04:00
Zeta_Null
40dc3352b2 More official Nihon mart stuff 2024-10-30 19:07:54 -04:00
Zeta_Null
54905a9be9 SGB Morning Palettes
actual palettes are somewhat unfinished but the general idea is being applied now.

Untouched palettes (aside from whatever color was used for the water) are marked with a # next to them, though the palettes are all tentative.
2024-10-29 21:55:29 -04:00
Zeta_Null
d5d8fe40d7 SGB Morning Palette Infrastructure
Does not include proper morning palettes yet, but will be easy to set up.
2024-10-29 19:22:02 -04:00
Llinos Evans
6728a22407 Ajawalcan is here! Also, Inoshika buffs.
This adds Ajawalcan's new name, using Mayan grammar and vocabulary resources to produce something truly befitting of the Kukulcan Pokemon. Before, we conflated Aztec and Mayan theology and have now chosen to squarely focus on the Mayan side of things, with Ruddy Ruins scheduled to be based on Chichen Itza.

* Bolles, D. & Bolles, A. (1996). A Grammar of the Yucatecan Mayan Language. Revised ed. Lancaster, California: Labyrinthos Press. ISBN 0-911437-49-5. Available at: http://www.famsi.org/reports/96072/grammar/index.html
* Boot, E. (2009). The Updated Preliminary Classic Maya - English, English - Classic Maya Vocabulary of Hieroglyphic Readings. Updated edition. Mesoweb Resources. Available at: https://www.mesoweb.com/resources/vocabulary/Vocabulary-2009.01.pdf
2024-10-29 20:37:29 +00:00
Zeta_Null
04153676a6 Coral Connection 2024-10-29 15:00:14 -04:00
Llinos Evans
d7d348eaca Fix route numbers and add wild data
BWAAAAAH ZETAAAA
2024-10-29 18:42:26 +00:00
Zeta_Null
0ff271b1c2 meh okay ill just tweak the layout, might as well 2024-10-29 01:25:02 -04:00
Zeta_Null
c724dd3977 Route 53; needs refinement and lacks encounter data
Right side of the map is visibly slightly cut off. Whoops. I'll probably adjust it later. Left side is fine, though.
2024-10-29 00:58:15 -04:00
Zeta_Null
1d464d7dd4 I fucking forgot to include route 52's files, whoops
Also comes with the map for route 53, though unimplemented.
2024-10-28 22:24:27 -04:00
Zeta_Null
cf1489967f Route 52 (Needs encounter data) 2024-10-28 15:32:57 -04:00
Zeta_Null
3a43c2009f Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-10-28 14:20:49 -04:00
Zeta_Null
1729f91f26 Whoops I fucked up a thing lol 2024-10-28 14:20:32 -04:00
Llinos Evans
94436d0ef6 Fixed build issue, flypoints for coral/savoy, populate savoy
Savoy City is now full of savvy younglings ready to bombard people with old slang. I wanted it to be a capitalistic hellscape where all the young ones trying to keep up with the trends. A few older people, as well as those entering, do not appreciate the babel.
2024-10-26 23:09:40 +01:00
Llinos Evans
94599c63e3 I promise I'm smart
I did not update the moves
2024-10-26 15:36:08 +01:00
Llinos Evans
9ee78dbf5a Avalop update
This turns Mimear into Avalop, but doesn't refactor the internal reference (so you see Mimear everywhere except in the names).
2024-10-26 15:33:02 +01:00
Llinos Evans
20519d700f Buffs to Kiwooked, Eucala, and Barreau
Thanks to Molk for the solid advice on handling these previously very underpowered Pokemon!
2024-10-26 15:27:08 +01:00
Llinos Evans
58f5de27fb New dex entries using DP myth docs
Piloswine and Lapras pending; seem weak.
Octillery story seems to lewd even for a game that has decensored much of the original content.

Rapidash and Tauros entries give credence to featuring them around Ruddy Town with Coatl and Xatu.

Typhlosion entry allows for connections to the mujina (even if not wholly intentional, seemingly), which I quite enjoy. However, the dex entry is unsatisfactory.
2024-10-26 14:41:39 +01:00
Zeta_Null
7a6d9b3b46 Coral City (High-Tech) 2024-10-24 18:12:34 -04:00
Zeta_Null
71739fddc2 some fine-tuning with the nihon maps 2024-10-24 03:02:10 -04:00
Zeta_Null
54c72fd12e Mart music and Music credits + Sepia Tweaks 2024-10-23 14:14:49 -04:00
Zeta_Null
c00670604d Gate. 2024-10-23 02:51:43 -04:00
Zeta_Null
eb10621ac6 I dont understand why that was making the error it was but yeah okay I guess we're good here 2024-10-23 02:11:35 -04:00
Zeta_Null
da5862a041 Savoy City Map. Files arent properly included yet because for some reason things just don't build when I try. 2024-10-23 01:34:35 -04:00
Zeta_Null
42357756bc some fairly minor nihon tweaks 2024-10-22 19:44:06 -04:00
Zeta_Null
d819fd1308 Initial unoptimized version of Silent Hills theme. May redo this for better fade effects, needs some minor tweaks. 2024-10-21 19:32:59 -04:00
Zeta_Null
db26ff7ed7 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-10-20 02:36:47 -04:00
Zeta_Null
c84c56eb86 Quiet Cave Tileset 2024-10-20 02:36:28 -04:00
Misty
9d7abf784d Fairy Type Rework 2024-10-18 03:03:54 -04:00
Zeta_Null
83c8b7a0e7 Kanto Safari Zone Maps finished. Also whoops I forgot to include the maps last time 2024-10-17 02:48:50 -04:00
Zeta_Null
0d1b70ee56 Kanto Safari Zone Area 2 2024-10-17 02:05:36 -04:00
Zeta_Null
3949670f4f Begin work on the Kanto Safari Zone.
Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)
2024-10-16 14:58:11 -04:00
Zeta_Null
fc56ea0fda Basic four island stuff. Get to unused routes later 2024-10-15 21:26:07 -04:00
Zeta_Null
541c3dcdff Whoops I forgot to finish this lol 2024-10-15 14:27:33 -04:00
Zeta_Null
1dc596e162 Three Island layouts 2024-10-14 16:12:59 -04:00
Zeta_Null
8b9927bc6f Three Island and properly implement nihon region check for the trainer battle theme (double check this doesnt accidentally also effect sevii) 2024-10-12 17:52:52 -04:00
Martha Schilling
ab6051a5d5 "33 colors are indeed more than 4"
Fixed the build issues caused by Zach's newly pushed sprites having too many colours.

Also, adds my version of the GSC-style Soldier sprite.

Also also, gave Dokuroar a slight weight increase to give it a better catch rate for the Heavy Ball.

Also also also, touched up the Dokuroar cutscene a bit (it now shakes the floor with each step, it moves slower, and its walking animation now animates correctly.)
2024-10-10 21:26:50 +01:00
Martha Schilling
38dc9a11dd King of the Crypt
Dokuroar, in all of its skeletal glory, has been added to the bottom of Lavender Crypt as a static encounter. It doesn't move when you interact with it, though...at first.

Also, gave Dokuroar a 100% chance to hold a Thick Club (it's MADE of bones, come on), a Snorlax-level catch rate, the Slow EXP group, a decent exp yield, and a very, VERY slight stat update.
2024-09-17 21:18:22 +01:00
Zeta_Null
848c79784f Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-09-14 15:25:29 -04:00
Zeta_Null
2964cc14fa Haunted house work 2024-09-14 15:25:17 -04:00
Llinos Evans
28ee3037d5 Merge branch 'master' of https://github.com/PlagueVonKarma/jep-hack 2024-09-02 19:06:45 +01:00
Llinos Evans
60d337d272 putting together the progression 2024-09-02 19:06:43 +01:00
Misty
ad0e0f34de Quick Pidgeot Buffs 2024-09-02 13:40:38 -04:00
Llinos Evans
6a44f96575 Add Unown ! and ?
Taken from https://github.com/pret/pokecrystal/wiki/Add-a-new-Unown-form

There's some embedded palette errors that need fixing.
2024-09-01 14:54:29 +01:00
Misty
06ba5dad31 Distributing New Moves and the Rise of the Clubtail 2024-08-31 18:23:39 -04:00
Llinos Evans
d240c4b046 bits n bobs 2024-08-31 00:19:38 +01:00
Martha Schilling
56ac3b6180 Nihon Starter dex entry improvements
Had these waiting to be pushed for ages but never did lol
2024-08-28 15:04:37 +01:00
Misty
adb9733d48 The Worst Mistake I've Ever Made 2024-08-27 23:07:14 -04:00
Misty
b1cbf46ec6 Fairy Moves and Correcting an Oops 2024-08-27 00:25:56 -04:00
Llinos Evans
caee1c278c Add move effect for Coin Hurl
Thanks to Shellnuts for helping out.

Coin Hurl is now a max-150 base power move that scales with the user's wealth.
2024-08-27 00:54:58 +01:00