actual palettes are somewhat unfinished but the general idea is being applied now.
Untouched palettes (aside from whatever color was used for the water) are marked with a # next to them, though the palettes are all tentative.
This adds Ajawalcan's new name, using Mayan grammar and vocabulary resources to produce something truly befitting of the Kukulcan Pokemon. Before, we conflated Aztec and Mayan theology and have now chosen to squarely focus on the Mayan side of things, with Ruddy Ruins scheduled to be based on Chichen Itza.
* Bolles, D. & Bolles, A. (1996). A Grammar of the Yucatecan Mayan Language. Revised ed. Lancaster, California: Labyrinthos Press. ISBN 0-911437-49-5. Available at: http://www.famsi.org/reports/96072/grammar/index.html
* Boot, E. (2009). The Updated Preliminary Classic Maya - English, English - Classic Maya Vocabulary of Hieroglyphic Readings. Updated edition. Mesoweb Resources. Available at: https://www.mesoweb.com/resources/vocabulary/Vocabulary-2009.01.pdf
Added various NPCs and signs to Coral City, giving some lore and such. Very basic and barebones.
I also added some extensive notes on what the city is meant to be, it's very misunderstood.
Savoy City is now full of savvy younglings ready to bombard people with old slang. I wanted it to be a capitalistic hellscape where all the young ones trying to keep up with the trends. A few older people, as well as those entering, do not appreciate the babel.
Piloswine and Lapras pending; seem weak.
Octillery story seems to lewd even for a game that has decensored much of the original content.
Rapidash and Tauros entries give credence to featuring them around Ruddy Town with Coatl and Xatu.
Typhlosion entry allows for connections to the mujina (even if not wholly intentional, seemingly), which I quite enjoy. However, the dex entry is unsatisfactory.
Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)