Commit graph

202 commits

Author SHA1 Message Date
Zeta_Null 2e053211ec ITEMFIX: I hate working with WRAM
CHANGES ARE COMMENTED IN WRAM.ASM, IF ANYTHING BREAKS, CHECK THERE.

Not thoroughly tested but I've yeeted some unused shit in WRAM to be able to fit Misc WRAM 1 back in the right bank.
Side note but according to pret if a ds has a blank space above and below it then it should be unused? May be wise to double check this
2024-12-13 01:00:32 -05:00
Zeta_Null 28b35d93f8 fixes 2024-12-09 22:42:25 -05:00
Zeta_Null 0d2aa6fb87 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-09 22:29:14 -05:00
Zeta_Null 52a8f2cf20 Aventurine City, Bank Split, Initial KEP Fuchsia Port
Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine

Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE

Aventurine is very early stages but it's in there :V
2024-12-09 22:29:07 -05:00
zuperZACH 16256d1132
Avalop! (#48)
Adds Avalop's sprites, animations, and shiny
2024-11-26 18:02:09 +00:00
Zeta_Null 5e703191ce More White City Stuff 2024-11-13 13:46:38 -05:00
Zeta_Null 6373ba855f White city 2024-11-12 19:19:22 -05:00
Zeta_Null 9a80501cd1 Ruddy Town!
we're probably going to need to split bank 2 eventually I am running out of unreferenced code to comment out lol
2024-11-07 16:55:20 -05:00
Zeta_Null 4aaf325c76 Ruddy map draft. Currently unimplemented. 2024-11-02 13:15:24 -04:00
Zeta_Null 40dc3352b2 More official Nihon mart stuff 2024-10-30 19:07:54 -04:00
Zeta_Null 54905a9be9 SGB Morning Palettes
actual palettes are somewhat unfinished but the general idea is being applied now.

Untouched palettes (aside from whatever color was used for the water) are marked with a # next to them, though the palettes are all tentative.
2024-10-29 21:55:29 -04:00
Zeta_Null 2eec67d7fd idle animation 2024-10-29 18:02:18 -04:00
Zeta_Null b11d2ac627 timing adjustment 2024-10-29 17:53:04 -04:00
Zeta_Null ef35ac92f5 Ajawalcan sprite and animation! 2024-10-29 17:45:23 -04:00
Zeta_Null c724dd3977 Route 53; needs refinement and lacks encounter data
Right side of the map is visibly slightly cut off. Whoops. I'll probably adjust it later. Left side is fine, though.
2024-10-29 00:58:15 -04:00
Zeta_Null 1d464d7dd4 I fucking forgot to include route 52's files, whoops
Also comes with the map for route 53, though unimplemented.
2024-10-28 22:24:27 -04:00
Zeta_Null 51db6de795 Vague Johto and Kanto locations on the Nihon map 2024-10-28 15:57:19 -04:00
Zeta_Null cf1489967f Route 52 (Needs encounter data) 2024-10-28 15:32:57 -04:00
Zeta_Null fd15675a67 palfix just in case 2024-10-28 14:21:53 -04:00
Zeta_Null 1729f91f26 Whoops I fucked up a thing lol 2024-10-28 14:20:32 -04:00
Zeta_Null 7a6d9b3b46 Coral City (High-Tech) 2024-10-24 18:12:34 -04:00
Zeta_Null 71739fddc2 some fine-tuning with the nihon maps 2024-10-24 03:02:10 -04:00
Zeta_Null eb10621ac6 I dont understand why that was making the error it was but yeah okay I guess we're good here 2024-10-23 02:11:35 -04:00
Zeta_Null 42357756bc some fairly minor nihon tweaks 2024-10-22 19:44:06 -04:00
Zeta_Null d819fd1308 Initial unoptimized version of Silent Hills theme. May redo this for better fade effects, needs some minor tweaks. 2024-10-21 19:32:59 -04:00
Zeta_Null c84c56eb86 Quiet Cave Tileset 2024-10-20 02:36:28 -04:00
Zeta_Null 3949670f4f Begin work on the Kanto Safari Zone.
Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)
2024-10-16 14:58:11 -04:00
Zeta_Null fc56ea0fda Basic four island stuff. Get to unused routes later 2024-10-15 21:26:07 -04:00
Zeta_Null 1dc596e162 Three Island layouts 2024-10-14 16:12:59 -04:00
Martha Schilling ab6051a5d5 "33 colors are indeed more than 4"
Fixed the build issues caused by Zach's newly pushed sprites having too many colours.

Also, adds my version of the GSC-style Soldier sprite.

Also also, gave Dokuroar a slight weight increase to give it a better catch rate for the Heavy Ball.

Also also also, touched up the Dokuroar cutscene a bit (it now shakes the floor with each step, it moves slower, and its walking animation now animates correctly.)
2024-10-10 21:26:50 +01:00
Misty de6d1d9d56
Merge pull request #44 from zuperZACH/master
Zach gets off his butt and does something
2024-09-26 15:31:09 -04:00
zuperZACH 9a2a97a942 Zach gets off his butt and does something
Added sprites and animations for Togekiss and Balumba. Togekiss uses Togetic's shiny, while Balumba's shiny was not changed yet.
2024-09-25 15:49:13 -06:00
Zeta_Null 29e7f04278 palfix giovanni 2024-09-14 15:44:33 -04:00
Zeta_Null 848c79784f Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-09-14 15:25:29 -04:00
Zeta_Null 2964cc14fa Haunted house work 2024-09-14 15:25:17 -04:00
Martha Schilling 80f44a530c Hirsuswine palette changes
Gave Hirsuswine's normal palette a slightly more muted colour, which Piloswine had in GSC.

Hirsuswine's shiny palette is now changed to cobalt blue, to be more similar to Swinub's classic shiny.
2024-09-06 17:14:41 +01:00
zuperZACH d273de5d9f Update giovanni_coat.png 2024-09-03 20:13:52 -06:00
Martha Schilling f83cb63217 Fix Unown ! and ?
hmm.
that expression...

that's the expression of someone who didn't update wram_constants.asm.
2024-09-01 17:48:01 +01:00
Llinos Evans 6a44f96575 Add Unown ! and ?
Taken from https://github.com/pret/pokecrystal/wiki/Add-a-new-Unown-form

There's some embedded palette errors that need fixing.
2024-09-01 14:54:29 +01:00
Misty 06ba5dad31 Distributing New Moves and the Rise of the Clubtail 2024-08-31 18:23:39 -04:00
Martha Schilling 4890dd288b Hisuian Growlithe sprite WIP 2024-08-29 16:07:10 +01:00
Martha Schilling e799ba8765 Title/Intro screen edits
NOTE: THIS IS STILL A WIP

- Adds 'EXPANSION PAK' text to the title screen.

- Makes the Ditto on the Game Freak presents screen shiny. This'll act as a neat way for people to tell they've correctly patched the ROM.
2024-08-28 15:03:56 +01:00
Llinos Evans d8acbafc75 Stat exp., DV, & Hidden Power display
s/o Crystal Legacy for their DV & Hidden Power display code, which got this off the ground. Credited aptly.

I modified what they had with Stat Exp, but the menu is a little jank and scrolling is buggy. Someone wanna pick that up?
2024-08-28 14:01:06 +01:00
Martha Schilling d221cf3599 Emordrome!
(Sprite by Zeta, edited by me)
2024-08-27 11:39:35 +01:00
Misty b1cbf46ec6 Fairy Moves and Correcting an Oops 2024-08-27 00:25:56 -04:00
Martha Schilling 6919fa5fe3 Little Miss Uber
(also updated the readme a bit)
2024-08-26 19:08:53 +01:00
Martha Schilling cbf8cbb18c Hyoshu-Yang & Hyoshu-Yin (Rework)
A rework of the immediately previous rework. Huh.

Changes the Komainu name to Hyoshu, and implements the Yin form too, complete with stats, moves, and a very WIP sprite.
2024-08-23 21:57:52 +01:00
Llinos Evans 8643d40ab1 Komainu-Yang (Rework)
This reworks Shi-Shi into Komainu, a legendary Pokemon more in-touch with the mythology surrounding its design origins. It'll have two forms, centred around the yin/yang, considering its origins. See spreadsheet for more information.

Also rip fly shi-shi
2024-08-18 17:23:19 +01:00
Llinos Evans 0f7ce337f5 ROM builds, assign music, update Tanobi/Trustan/Foxfire
This updates the file structure so the ROM builds properly. It also updates the base stat files of Trustan, Tanobi, and Foxfire (name tbc), and updates Tanobi's name as was meant to be done a while ago.

I've also assigned Luci's music as she describes in her track files.
2024-08-18 15:23:29 +01:00
Llinos Evans 6e832f06d8 Haunted House groundwork
Adds the Haunted House with wild data, warps, and most of the house itself done.

Gengar Doll is set to be a boss fight, needs walking sprites among other things.

BG events need a bit more fleshing out.

Needs integration for the loose board mechanic.

Otherwise extremely fleshed-out.
2024-08-15 20:49:25 +01:00