Commit graph

514 commits

Author SHA1 Message Date
Zeta_Null 844aa6d766 Build Bug Fix! Probably. Back up your shit if you've not been getting that bug
Noticed something seemed to be acting up with scan_includes when checking if the bug was present on cygwin, which it was for me, so I went to check to see if there was an update to it for vanilla pokecrystal and YEP

- Updated scan_includes.c to the current version present in pokecrystal, seems to fix bugs preventing some people from building.
2024-12-19 18:45:02 -05:00
Zeta_Null 67790a0e73 Colored Badges 2024-12-19 17:51:57 -05:00
Llinos Evans 1f1f59874e Gates, Marts, and Pokecenters!
Ruddy Town is now populated, and Gates, Marts, and Pokecenters now populate the areas. Nihon is more mapped out!
2024-12-19 21:47:03 +00:00
Zeta_Null 0287e5cae6 Correct kanto badge and leader graphics 2024-12-19 14:42:19 -05:00
Llinos Evans 3854046111 Adding placeholders for kanto leader/trainer gfx
Also added a linebreak to sgb\predef.pal so it stopped fretting

This makes the ROM build (so zeta can live and breath)
2024-12-19 17:38:58 +00:00
Zeta_Null 733f7396cf Rom will not build but kanto badge code 2024-12-13 16:29:33 -05:00
Zeta_Null 2e053211ec ITEMFIX: I hate working with WRAM
CHANGES ARE COMMENTED IN WRAM.ASM, IF ANYTHING BREAKS, CHECK THERE.

Not thoroughly tested but I've yeeted some unused shit in WRAM to be able to fit Misc WRAM 1 back in the right bank.
Side note but according to pret if a ds has a blank space above and below it then it should be unused? May be wise to double check this
2024-12-13 01:00:32 -05:00
Zeta_Null 5e04430263 improved Kanto Safari Zone Collision 2024-12-10 22:12:02 -05:00
Zeta_Null 7efbb642d5 Johto Boy and HP Fix
Mildly scuffed implementation of blue checking your gender to be able to call you Johto Boy/Girl/Kid

Also fixed how fucking slow HP drain is when you have a lot. May require a make tidy to go into effect.
2024-12-10 15:57:25 -05:00
Zeta_Null 28b35d93f8 fixes 2024-12-09 22:42:25 -05:00
Zeta_Null 0d2aa6fb87 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-09 22:29:14 -05:00
Zeta_Null 52a8f2cf20 Aventurine City, Bank Split, Initial KEP Fuchsia Port
Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine

Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE

Aventurine is very early stages but it's in there :V
2024-12-09 22:29:07 -05:00
zuperZACH 16256d1132
Avalop! (#48)
Adds Avalop's sprites, animations, and shiny
2024-11-26 18:02:09 +00:00
Llinos Evans 7bcb1f2e10 minor tweaks 2024-11-24 19:56:45 +00:00
Zeta_Null 5e703191ce More White City Stuff 2024-11-13 13:46:38 -05:00
Zeta_Null 6373ba855f White city 2024-11-12 19:19:22 -05:00
Zeta_Null 53820af8a3 Whoops that flypoint put you in a wall didnt it 2024-11-07 17:01:18 -05:00
Zeta_Null 9a80501cd1 Ruddy Town!
we're probably going to need to split bank 2 eventually I am running out of unreferenced code to comment out lol
2024-11-07 16:55:20 -05:00
Zeta_Null 4aaf325c76 Ruddy map draft. Currently unimplemented. 2024-11-02 13:15:24 -04:00
Zeta_Null 40dc3352b2 More official Nihon mart stuff 2024-10-30 19:07:54 -04:00
Zeta_Null 54905a9be9 SGB Morning Palettes
actual palettes are somewhat unfinished but the general idea is being applied now.

Untouched palettes (aside from whatever color was used for the water) are marked with a # next to them, though the palettes are all tentative.
2024-10-29 21:55:29 -04:00
Zeta_Null d5d8fe40d7 SGB Morning Palette Infrastructure
Does not include proper morning palettes yet, but will be easy to set up.
2024-10-29 19:22:02 -04:00
Zeta_Null 2eec67d7fd idle animation 2024-10-29 18:02:18 -04:00
Zeta_Null b11d2ac627 timing adjustment 2024-10-29 17:53:04 -04:00
Zeta_Null ef35ac92f5 Ajawalcan sprite and animation! 2024-10-29 17:45:23 -04:00
Llinos Evans 6728a22407 Ajawalcan is here! Also, Inoshika buffs.
This adds Ajawalcan's new name, using Mayan grammar and vocabulary resources to produce something truly befitting of the Kukulcan Pokemon. Before, we conflated Aztec and Mayan theology and have now chosen to squarely focus on the Mayan side of things, with Ruddy Ruins scheduled to be based on Chichen Itza.

* Bolles, D. & Bolles, A. (1996). A Grammar of the Yucatecan Mayan Language. Revised ed. Lancaster, California: Labyrinthos Press. ISBN 0-911437-49-5. Available at: http://www.famsi.org/reports/96072/grammar/index.html
* Boot, E. (2009). The Updated Preliminary Classic Maya - English, English - Classic Maya Vocabulary of Hieroglyphic Readings. Updated edition. Mesoweb Resources. Available at: https://www.mesoweb.com/resources/vocabulary/Vocabulary-2009.01.pdf
2024-10-29 20:37:29 +00:00
Zeta_Null 04153676a6 Coral Connection 2024-10-29 15:00:14 -04:00
Llinos Evans d7d348eaca Fix route numbers and add wild data
BWAAAAAH ZETAAAA
2024-10-29 18:42:26 +00:00
Zeta_Null e4a9df2a82 Route 52 tweak to better fit the actual way things are meant to look on the region map 2024-10-29 01:41:19 -04:00
Zeta_Null 0ff271b1c2 meh okay ill just tweak the layout, might as well 2024-10-29 01:25:02 -04:00
Zeta_Null 53fe16d8a9 I need to stop forgetting to include some of the map files lol 2024-10-29 00:59:20 -04:00
Zeta_Null c724dd3977 Route 53; needs refinement and lacks encounter data
Right side of the map is visibly slightly cut off. Whoops. I'll probably adjust it later. Left side is fine, though.
2024-10-29 00:58:15 -04:00
Zeta_Null 1d464d7dd4 I fucking forgot to include route 52's files, whoops
Also comes with the map for route 53, though unimplemented.
2024-10-28 22:24:27 -04:00
Zeta_Null 51db6de795 Vague Johto and Kanto locations on the Nihon map 2024-10-28 15:57:19 -04:00
Zeta_Null cf1489967f Route 52 (Needs encounter data) 2024-10-28 15:32:57 -04:00
Zeta_Null fd15675a67 palfix just in case 2024-10-28 14:21:53 -04:00
Zeta_Null 3a43c2009f Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-10-28 14:20:49 -04:00
Zeta_Null 1729f91f26 Whoops I fucked up a thing lol 2024-10-28 14:20:32 -04:00
Llinos Evans 5d9cf1aac2 Populate Coral City
Added various NPCs and signs to Coral City, giving some lore and such. Very basic and barebones.

I also added some extensive notes on what the city is meant to be, it's very misunderstood.
2024-10-27 10:59:35 +00:00
Llinos Evans 94436d0ef6 Fixed build issue, flypoints for coral/savoy, populate savoy
Savoy City is now full of savvy younglings ready to bombard people with old slang. I wanted it to be a capitalistic hellscape where all the young ones trying to keep up with the trends. A few older people, as well as those entering, do not appreciate the babel.
2024-10-26 23:09:40 +01:00
Llinos Evans 94599c63e3 I promise I'm smart
I did not update the moves
2024-10-26 15:36:08 +01:00
Llinos Evans 9ee78dbf5a Avalop update
This turns Mimear into Avalop, but doesn't refactor the internal reference (so you see Mimear everywhere except in the names).
2024-10-26 15:33:02 +01:00
Llinos Evans 20519d700f Buffs to Kiwooked, Eucala, and Barreau
Thanks to Molk for the solid advice on handling these previously very underpowered Pokemon!
2024-10-26 15:27:08 +01:00
Llinos Evans 58f5de27fb New dex entries using DP myth docs
Piloswine and Lapras pending; seem weak.
Octillery story seems to lewd even for a game that has decensored much of the original content.

Rapidash and Tauros entries give credence to featuring them around Ruddy Town with Coatl and Xatu.

Typhlosion entry allows for connections to the mujina (even if not wholly intentional, seemingly), which I quite enjoy. However, the dex entry is unsatisfactory.
2024-10-26 14:41:39 +01:00
Zeta_Null 7a6d9b3b46 Coral City (High-Tech) 2024-10-24 18:12:34 -04:00
Zeta_Null 71739fddc2 some fine-tuning with the nihon maps 2024-10-24 03:02:10 -04:00
Zeta_Null 54c72fd12e Mart music and Music credits + Sepia Tweaks 2024-10-23 14:14:49 -04:00
Zeta_Null c00670604d Gate. 2024-10-23 02:51:43 -04:00
Zeta_Null eb10621ac6 I dont understand why that was making the error it was but yeah okay I guess we're good here 2024-10-23 02:11:35 -04:00
Zeta_Null 8a8e17cf01 Wait hold on did I fuck up the asm file here somehow 2024-10-23 01:37:42 -04:00