Makes the EXP. Share into a Key item and gives it to all party members.
Changed several item descriptions to be less garbage
Made the Dragon Fang boost attack like it should (Dragon Scale is left unchanged)
The Lottery now gives you a Lucky Egg if you win 2nd Prize, the EXP Share is still obtained from Mr. Pokemon
- Gave the Debug Room its own name and placement on the map, simply being '?????' and up in the top-left corner of Nihon.
- Added a feature where the shiny palette of a Pokemon can be seen by pressing Select on the Pokedex screen.
- Added preliminary sprites for Belledam, Bipulla, Burgela, Coinpur, Jungela, Pupperon, Stromen, and Tricules.
- Added preliminary shiny palettes for Bipulla, Bellignan, Burgela, Coinpur, Jungela and Tricules
- Changed Debug Room's layout again slightly
- Added another NPC to the Debug Room that gives you a bunch of useful items when spoken to, mainly all of the HMs and Apriballs, plus some Master Balls, Rare Candies and more.
- Adds Pockle, an evolution of Shuckle based on cut data from early 1999. Uses a custom sprite reminiscent of Shuckle's early 'pot' design, with the base sprite being used in Pokemon October, then heavily edited by me.
- Reworked the Shuckie event entirely. Shuckie is now 5 levels higher and holds a Berry Juice, and their OT has been changed to the better name used in HGSS. Kirk now no longer takes Shuckie back from you after a day, instead giving you an incentive to raise Shuckie's friendship. Once you raise it high enough, he gives you the Antique Pot, which (currently) acts like an evolution Stone for Shuckle.
- Kirk now no longer checks for the species as well, allowing the sidequest to be completed immediately by showing him an evolved Shuckie. This does mean that this can be bypassed with the right OT and ID, but you basically need ACE or RNG manip to achieve that so its a non-issue.
- Adds WInd Ride, complete with a unique (and frankly, a bit over-the-top) animation. Learned by Shi-Shi at L1 and L70.
- Gave Aeroblast and Sacred Fire to Lugia and Ho-Oh respectively at L60, so that a Move Reminder isn't required to teach them those moves.
Adds a new NPC to the Debug Area that auto-completes the Pokedex when spoken to, plus gives you a free Celebi. Helpful for checking out dex entries, cries and other stuff like it.
The bolts are also raging but they look fucking dumb so who cares
- Adds Gouging Fire and Raging Bolt, complete with sprites and learnsets. Gouging Fire was done by Zeta_Null, and Raging Bolt was done by Albatross, who did a great job at making the giraffe-necked smilodon look less ridiculous.
- Added a proper dex entry for Wake, based on the ones added in SV's Indigo Disk DLC.
- Fixed a bug with Lickilicky and Lickilord's dex entries where they weren't terminated correcly
- Made Rock Slash less obscene, now acting like Stone Edge without the raised crit chance.
- Changed the layout of the Beginning World (Debug Room) ever so slightly.
This covers everything but Blue's Lab.
Cal's House has Cal play the role of SW97 Gold, with his mother lamenting his leaving and his brother Ken praising his travels.
Silver's House is a carbon copy of the original. It's worth noting that Silver is less of an arsehole in SW97, so things could change wrt dialogue. This also violates some canon: It's heavily implied in HGSS onwards that Ariana is Silver's mother, chiefly because of her hair. It's worth noting that this hasn't been fully substantiated, and in GSC itself, Ariana has brown/purple hair in all interpretations, which is the basis for the theory. This warrants further discussion.
This adds the Kanto Pokemon Centre maps, which combined with the Nihon versions, means every region has its own layout. This should make for some very immersive gameplay, no?
This adds the Pokemon Centre infrastructure for Nihon and Silent Hills's one.
For all future Nihon Pokemon Centres, they must refer to the 2F one for the warp, and the map blocks for 1Fs should use the Nihon variant.
Kanto will follow suit (eventually). The aim is to make a more immersive region structure.
This adds Quiet Cave, with all the relevant details. Wild Pokemon still don't appear, though.
I defined it as a route, as if it were a cave, the Pokemon would jump out anywhere, regardless of grass.
Used Minamitoku's translation of Nihon Route 1 to add substance to Route 49. Now very accurate. Sioned may be moved inside, given he wasn't originally there.
This commit adds Nihon Route 49. It has everything necessary to work, but the wild Pokemon don't seem to spawn. I've added infrastructure that should allow this to happen, and it works for Kanto, so I am presuming that some other tomfoolery is at work.
I've also added Folage and Barreau, and implemented Folage into the Headbutt Tree table. This was to give them to the Bug Catcher on the route.
This fully adds Cliff Cave itself. The rest of the route isn't there, but you can access the cave via the Debug Room, featuring a crudely made cave structure.
I've also modified the Rock Smash wild data to feature some additional Pokemon. The Beach has a 20% Corsola, and Dark Cave has a 20% Phanpy, among other bits. Level scaling has also been applied.
The Cliff Cave music isn't right, I believe...but I don't know what it's actually meant to use, I haven't played HGSS since it was current gen.