- Gave the Debug Room its own name and placement on the map, simply being '?????' and up in the top-left corner of Nihon.
- Added a feature where the shiny palette of a Pokemon can be seen by pressing Select on the Pokedex screen.
- Added preliminary sprites for Belledam, Bipulla, Burgela, Coinpur, Jungela, Pupperon, Stromen, and Tricules.
- Added preliminary shiny palettes for Bipulla, Bellignan, Burgela, Coinpur, Jungela and Tricules
- Changed Debug Room's layout again slightly
- Added another NPC to the Debug Room that gives you a bunch of useful items when spoken to, mainly all of the HMs and Apriballs, plus some Master Balls, Rare Candies and more.
- Adds Pockle, an evolution of Shuckle based on cut data from early 1999. Uses a custom sprite reminiscent of Shuckle's early 'pot' design, with the base sprite being used in Pokemon October, then heavily edited by me.
- Reworked the Shuckie event entirely. Shuckie is now 5 levels higher and holds a Berry Juice, and their OT has been changed to the better name used in HGSS. Kirk now no longer takes Shuckie back from you after a day, instead giving you an incentive to raise Shuckie's friendship. Once you raise it high enough, he gives you the Antique Pot, which (currently) acts like an evolution Stone for Shuckle.
- Kirk now no longer checks for the species as well, allowing the sidequest to be completed immediately by showing him an evolved Shuckie. This does mean that this can be bypassed with the right OT and ID, but you basically need ACE or RNG manip to achieve that so its a non-issue.
The bolts are also raging but they look fucking dumb so who cares
- Adds Gouging Fire and Raging Bolt, complete with sprites and learnsets. Gouging Fire was done by Zeta_Null, and Raging Bolt was done by Albatross, who did a great job at making the giraffe-necked smilodon look less ridiculous.
- Added a proper dex entry for Wake, based on the ones added in SV's Indigo Disk DLC.
- Fixed a bug with Lickilicky and Lickilord's dex entries where they weren't terminated correcly
- Made Rock Slash less obscene, now acting like Stone Edge without the raised crit chance.
- Changed the layout of the Beginning World (Debug Room) ever so slightly.
This adds the Pokemon Centre infrastructure for Nihon and Silent Hills's one.
For all future Nihon Pokemon Centres, they must refer to the 2F one for the warp, and the map blocks for 1Fs should use the Nihon variant.
Kanto will follow suit (eventually). The aim is to make a more immersive region structure.
This commit adds Nihon Route 49. It has everything necessary to work, but the wild Pokemon don't seem to spawn. I've added infrastructure that should allow this to happen, and it works for Kanto, so I am presuming that some other tomfoolery is at work.
I've also added Folage and Barreau, and implemented Folage into the Headbutt Tree table. This was to give them to the Bug Catcher on the route.
New Pokemon have been added and distributed across the region.
Leafeon
Glaceon
Sylveon
Coinpur - Night time on early routes over Rattata. I want to make an argument for branch evolving into Moibelle at night or if female.
Perrserker - Unobtainable for now.
Gentlarva - Ilex and Viridian Forest.
Pupal - Evolve Gentlarva.
Carapthor - Evolve Pupal.
Kotora - Mt. Mortar outside, Viridian Forest.
Gaotora - Evolve Kotora
Gorotora - Evolve Gaotora
Raitora - Evolve Kotora
Bittybat - Union Cave and other early routes.
Paraspor - Ilex & Viridian Forest
Vulpiii - Route 36, Burned Tower 1F
Annihilape - Trade Primeape
Pupperon - Route 36, Route 37, Burned Tower B1F
This is the first use of the placeholder graphic. Works like a charm - copypaste the folder whenever you add something new.
This required me to change the layout.link for cries but it seems to work just fine. Earthtron cry is now available for use on other Pokemon, which I think could be neat for Shi-Shi.
This adds a readme with credits so far. Make sure to keep this updated so everyone knows what is and isn't done!
We also get the Running Shoes feature from the tutorial, finally making debugging bearable given how laggy Crystal's overworld can be at times.
Oh, and Munchlax.
- Added preliminary data for Walking Wake and the new Legendary Pokemon Shi-Shi.
- Changed Bellignan's dex entry to reference how Sprout Tower was constructed.
- Changed some dialogue in Sprout Tower to reflect this.
Wake sprite by EyeDonutz
Shi-Shi sprite by me, but still unfinished. Will definitely rework sometime.
My first foray into adding Pokemon, here's Bellignan! Imported the sprite animation from Pokemon October. Works like a charm!
I also fixed the new evo stones, which didn't have their effects assigned yet.
All tree variants now included in kanto maps, with an overhauled blue tree as opposed to the original because holy SHIT
Also Buoy graphics instead of Bollards in the middle of the ocean lol
- Bollards from Yellow
- Roof tiles from Yellow and Blue
- Trees and Signs from Green, Blue, and Yellow
- Improved roof shading
- Japanese PC Pokecenter Icon in Kanto tileset
- Oaks RBY lab design
- Some small amount of usage of new sign tiles in some Kanto maps
- Pewter City Museum roof finally doesn't have a crack in it
- also a fix for some messed up collision in silent hills lol
Required a little tinkering because I'm vain and wanted the door to be accurate. Please understand.
When doing Viridian Forest I had a bit of a moment and kept trying to use the entirely wrong building when it was staring me in the face. I am sorry.
I'm getting an 8-bit error on Mewtwo's object code in Cerulean Cave B1F. Misty may need to check this, I'm just getting these locations put in the overworld.
- Changed name lists
- Made Overworld pink palette into purple palette
- Changed gender selection options
- Added Topaz's graphics (Enby Trainer)
- Changed more or less every gender check in the game to account for enby option
- Changed out Morty's palette on the trainer card to a more purple one to facilitate Topaz's graphics
KNOWN ISSUES / THINGS TO CHANGE
- Topaz's sprite does not currently render correctly on town map (check if this is a map issue or if it occasionally will pop up elsewhere as well)
- Bag Palette is still green like the tutorial made it. Might change it to yellow or something later on.