Commit graph

253 commits

Author SHA1 Message Date
Llinos Evans 3854046111 Adding placeholders for kanto leader/trainer gfx
Also added a linebreak to sgb\predef.pal so it stopped fretting

This makes the ROM build (so zeta can live and breath)
2024-12-19 17:38:58 +00:00
Zeta_Null 2e053211ec ITEMFIX: I hate working with WRAM
CHANGES ARE COMMENTED IN WRAM.ASM, IF ANYTHING BREAKS, CHECK THERE.

Not thoroughly tested but I've yeeted some unused shit in WRAM to be able to fit Misc WRAM 1 back in the right bank.
Side note but according to pret if a ds has a blank space above and below it then it should be unused? May be wise to double check this
2024-12-13 01:00:32 -05:00
Zeta_Null 28b35d93f8 fixes 2024-12-09 22:42:25 -05:00
Zeta_Null 0d2aa6fb87 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-09 22:29:14 -05:00
Zeta_Null 52a8f2cf20 Aventurine City, Bank Split, Initial KEP Fuchsia Port
Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine

Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE

Aventurine is very early stages but it's in there :V
2024-12-09 22:29:07 -05:00
zuperZACH 16256d1132
Avalop! (#48)
Adds Avalop's sprites, animations, and shiny
2024-11-26 18:02:09 +00:00
Zeta_Null 5e703191ce More White City Stuff 2024-11-13 13:46:38 -05:00
Zeta_Null 6373ba855f White city 2024-11-12 19:19:22 -05:00
Zeta_Null 9a80501cd1 Ruddy Town!
we're probably going to need to split bank 2 eventually I am running out of unreferenced code to comment out lol
2024-11-07 16:55:20 -05:00
Zeta_Null 4aaf325c76 Ruddy map draft. Currently unimplemented. 2024-11-02 13:15:24 -04:00
Zeta_Null 40dc3352b2 More official Nihon mart stuff 2024-10-30 19:07:54 -04:00
Zeta_Null 54905a9be9 SGB Morning Palettes
actual palettes are somewhat unfinished but the general idea is being applied now.

Untouched palettes (aside from whatever color was used for the water) are marked with a # next to them, though the palettes are all tentative.
2024-10-29 21:55:29 -04:00
Zeta_Null 2eec67d7fd idle animation 2024-10-29 18:02:18 -04:00
Zeta_Null b11d2ac627 timing adjustment 2024-10-29 17:53:04 -04:00
Zeta_Null ef35ac92f5 Ajawalcan sprite and animation! 2024-10-29 17:45:23 -04:00
Zeta_Null c724dd3977 Route 53; needs refinement and lacks encounter data
Right side of the map is visibly slightly cut off. Whoops. I'll probably adjust it later. Left side is fine, though.
2024-10-29 00:58:15 -04:00
Zeta_Null 1d464d7dd4 I fucking forgot to include route 52's files, whoops
Also comes with the map for route 53, though unimplemented.
2024-10-28 22:24:27 -04:00
Zeta_Null 51db6de795 Vague Johto and Kanto locations on the Nihon map 2024-10-28 15:57:19 -04:00
Zeta_Null cf1489967f Route 52 (Needs encounter data) 2024-10-28 15:32:57 -04:00
Zeta_Null fd15675a67 palfix just in case 2024-10-28 14:21:53 -04:00
Zeta_Null 1729f91f26 Whoops I fucked up a thing lol 2024-10-28 14:20:32 -04:00
Zeta_Null 7a6d9b3b46 Coral City (High-Tech) 2024-10-24 18:12:34 -04:00
Zeta_Null 71739fddc2 some fine-tuning with the nihon maps 2024-10-24 03:02:10 -04:00
Zeta_Null eb10621ac6 I dont understand why that was making the error it was but yeah okay I guess we're good here 2024-10-23 02:11:35 -04:00
Zeta_Null 42357756bc some fairly minor nihon tweaks 2024-10-22 19:44:06 -04:00
Zeta_Null d819fd1308 Initial unoptimized version of Silent Hills theme. May redo this for better fade effects, needs some minor tweaks. 2024-10-21 19:32:59 -04:00
Zeta_Null c84c56eb86 Quiet Cave Tileset 2024-10-20 02:36:28 -04:00
Zeta_Null 3949670f4f Begin work on the Kanto Safari Zone.
Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)
2024-10-16 14:58:11 -04:00
Zeta_Null fc56ea0fda Basic four island stuff. Get to unused routes later 2024-10-15 21:26:07 -04:00
Zeta_Null 1dc596e162 Three Island layouts 2024-10-14 16:12:59 -04:00
Martha Schilling ab6051a5d5 "33 colors are indeed more than 4"
Fixed the build issues caused by Zach's newly pushed sprites having too many colours.

Also, adds my version of the GSC-style Soldier sprite.

Also also, gave Dokuroar a slight weight increase to give it a better catch rate for the Heavy Ball.

Also also also, touched up the Dokuroar cutscene a bit (it now shakes the floor with each step, it moves slower, and its walking animation now animates correctly.)
2024-10-10 21:26:50 +01:00
Misty de6d1d9d56
Merge pull request #44 from zuperZACH/master
Zach gets off his butt and does something
2024-09-26 15:31:09 -04:00
zuperZACH 9a2a97a942 Zach gets off his butt and does something
Added sprites and animations for Togekiss and Balumba. Togekiss uses Togetic's shiny, while Balumba's shiny was not changed yet.
2024-09-25 15:49:13 -06:00
Zeta_Null 29e7f04278 palfix giovanni 2024-09-14 15:44:33 -04:00
Zeta_Null 848c79784f Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-09-14 15:25:29 -04:00
Zeta_Null 2964cc14fa Haunted house work 2024-09-14 15:25:17 -04:00
Martha Schilling 80f44a530c Hirsuswine palette changes
Gave Hirsuswine's normal palette a slightly more muted colour, which Piloswine had in GSC.

Hirsuswine's shiny palette is now changed to cobalt blue, to be more similar to Swinub's classic shiny.
2024-09-06 17:14:41 +01:00
zuperZACH d273de5d9f Update giovanni_coat.png 2024-09-03 20:13:52 -06:00
Martha Schilling f83cb63217 Fix Unown ! and ?
hmm.
that expression...

that's the expression of someone who didn't update wram_constants.asm.
2024-09-01 17:48:01 +01:00
Llinos Evans 6a44f96575 Add Unown ! and ?
Taken from https://github.com/pret/pokecrystal/wiki/Add-a-new-Unown-form

There's some embedded palette errors that need fixing.
2024-09-01 14:54:29 +01:00
Misty 06ba5dad31 Distributing New Moves and the Rise of the Clubtail 2024-08-31 18:23:39 -04:00
Martha Schilling 4890dd288b Hisuian Growlithe sprite WIP 2024-08-29 16:07:10 +01:00
Martha Schilling e799ba8765 Title/Intro screen edits
NOTE: THIS IS STILL A WIP

- Adds 'EXPANSION PAK' text to the title screen.

- Makes the Ditto on the Game Freak presents screen shiny. This'll act as a neat way for people to tell they've correctly patched the ROM.
2024-08-28 15:03:56 +01:00
Llinos Evans d8acbafc75 Stat exp., DV, & Hidden Power display
s/o Crystal Legacy for their DV & Hidden Power display code, which got this off the ground. Credited aptly.

I modified what they had with Stat Exp, but the menu is a little jank and scrolling is buggy. Someone wanna pick that up?
2024-08-28 14:01:06 +01:00
Martha Schilling d221cf3599 Emordrome!
(Sprite by Zeta, edited by me)
2024-08-27 11:39:35 +01:00
Misty b1cbf46ec6 Fairy Moves and Correcting an Oops 2024-08-27 00:25:56 -04:00
Martha Schilling 6919fa5fe3 Little Miss Uber
(also updated the readme a bit)
2024-08-26 19:08:53 +01:00
Martha Schilling cbf8cbb18c Hyoshu-Yang & Hyoshu-Yin (Rework)
A rework of the immediately previous rework. Huh.

Changes the Komainu name to Hyoshu, and implements the Yin form too, complete with stats, moves, and a very WIP sprite.
2024-08-23 21:57:52 +01:00
Llinos Evans 8643d40ab1 Komainu-Yang (Rework)
This reworks Shi-Shi into Komainu, a legendary Pokemon more in-touch with the mythology surrounding its design origins. It'll have two forms, centred around the yin/yang, considering its origins. See spreadsheet for more information.

Also rip fly shi-shi
2024-08-18 17:23:19 +01:00
Llinos Evans 0f7ce337f5 ROM builds, assign music, update Tanobi/Trustan/Foxfire
This updates the file structure so the ROM builds properly. It also updates the base stat files of Trustan, Tanobi, and Foxfire (name tbc), and updates Tanobi's name as was meant to be done a while ago.

I've also assigned Luci's music as she describes in her track files.
2024-08-18 15:23:29 +01:00
Llinos Evans 6e832f06d8 Haunted House groundwork
Adds the Haunted House with wild data, warps, and most of the house itself done.

Gengar Doll is set to be a boss fight, needs walking sprites among other things.

BG events need a bit more fleshing out.

Needs integration for the loose board mechanic.

Otherwise extremely fleshed-out.
2024-08-15 20:49:25 +01:00
Zeta_Null 466a2cbded Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-08-14 17:53:18 -04:00
Zeta_Null 28a1d3061c Stairway tiles 2024-08-14 17:53:10 -04:00
Llinos Evans 9ccbda9f53 Walking Wake title sprite
S/O EyeDonutz
2024-08-13 13:41:30 +01:00
U-DESKTOP-IKOGN35\wazzu 34025863fd War Crimes and Ghost Times 2024-08-09 00:36:53 -04:00
Llinos Evans d5fcc7d0d3 Add Kuye, Sigal, Carl, and Sham
This adds the four new trainer classes as discussed before and updates the leader file while we're at it. Uther is also finally named properly. Lorelei gets her new trainersprite from the CBB scratchpads.
2024-08-08 15:31:15 +01:00
Llinos Evans 8d512bc3b0 temp sigal sprite
before it goes missing
ty zeta
2024-08-08 00:10:33 +01:00
Misty 12750cfc53
Merge branch 'PlagueVonKarma:master' into master 2024-08-06 18:04:43 -04:00
U-DESKTOP-IKOGN35\wazzu f899121bda The Elite... Two? 2024-08-06 18:00:23 -04:00
Llinos Evans efd1105333 Hirsuswine sprites
Zach does it again!
2024-08-06 18:00:39 +01:00
Llinos Evans 4432dd4d2f Sevii Region groundwork
This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully!

Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for.

I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
2024-08-06 15:30:37 +01:00
Zeta_Null 08cea5888f move sevii maps into the right folder 2024-08-05 18:29:02 -04:00
Zeta_Null 7d587205b5 Stromen Animation Tweak 2024-08-04 20:30:28 -04:00
Llinos Evans 0dd22ececa Summer Beach House (buggy!)
This adds the Summer Beach House from Pokemon Yellow to Route 19, in an effort to make Kanto a bit more interesting.

The code for teaching Pikachu is very buggy right now and someone should check it out. I usually throw code out if it isn't functional but this seems extremely close to working.
2024-08-04 02:27:27 +01:00
Llinos Evans 88390e8282 Gamer Girls exist now
This adds the Game Boy Girl sprite from the RG asset leak, allowing for a bit more diversity among traders. Should be good!
2024-08-03 18:28:09 +01:00
Zeta_Null 150708bbd3 Sevii Islands Work 2024-08-01 17:51:41 -04:00
Martha Schilling ff9243c7fb The Swines, A Dragonfly and the changed Giraffe
- Adds Mamoswine, alongside the new Hirsuswine, a slower and more tanky alternate evolution. Design by me, sprite by zuperZACH.

- Adds the framework for an alternate Yanma evolution, currently dubbed Pending03. It's designed to be based on a clubtail, albeit one that uses its tail like an actual weapon.

- Adds the framework for Emordrome, an alternate Normal/Ghost Girafarig evolution where the dark head grows and takes control. In order to not make the line any more complicated, Calflac has been removed entirely.

- Added cries for the Cubburn line.
2024-07-31 20:35:18 +01:00
Zeta_Null 1e0220bf06 Sevii bullshit at 3 AM
- Sevii islands tileset
- One Island mapping
- Sevii islands SGB and roof colors
2024-07-30 03:09:24 -04:00
Misty Cass 5f23d9da1b The Great Feet Pic Optimization 2024-07-29 23:28:02 -04:00
Llinos Evans 8d9afdcd2b Committing old shinkai progress
It's in a better state than when it started soooo
2024-07-30 01:11:00 +01:00
Llinos Evans 7e6d4d8c7f zuperZACH Alolan Ninetales
bippity boppity boop
2024-07-30 00:52:21 +01:00
Llinos Evans 5ef2108ce4 Fix Rocket Music bug, add Ariana/Archer to places
This fixes the executive music bug and ensures Giovanni also gets it. I removed the female Executive since it's usually just Ariana. Can use it another time if something comes up, but right now, no need.
2024-07-29 16:03:21 +01:00
Llinos Evans d55f848761 HGSS-style first rival fight
Now the rival doesn't awkwardly say his name is ???, using the trainer card from HGSS instead. Includes the funny lookaround gaffe among other bits. Changed the trainer class as well, making it seamless.
2024-07-29 15:30:04 +01:00
Zeta_Null 6c86b4ff9e Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-27 16:47:05 -04:00
Llinos Evans 6d7f07292b Jacky's House (& Jacky & Knuckles)
This adds various house tiles that allow the creation of the game house from SW97. It's been heavily altered to include the SNES (from RBY), Virtual Boy, and N64.

Here, you can fight Jacky once a day to farm Gold Leaves, which will be currency for a Move Reminder. It should refresh just fine but definitely give it a closer look, I'm not exactly confident.

I also made a start on a GSCified sofa but it looks kinda weird.
2024-07-27 13:54:53 +01:00
Llinos Evans 7114109368 Route 50
This adds Route 50 to the game, as well as Jacky, albeit without the gate or house that you can warp to within.

I decided that the game house will be where Shinjuku Jacky hangs out this time! He'll battle the player and give them uhhh idfk you figure it out

Also I don't know what to call West City. It's a rather sea-blueish colour, sort of like duck egg blue. Sort of a Pacific Teal, right? I need another gay person to give colour ideas.
2024-07-27 11:34:14 +01:00
Zeta_Null e11c7e0f83 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-26 18:48:31 -04:00
Martha Schilling b7099d8ee8 ROM builds now, yay!
- Fixed/improved dex entries for Calflac, Stromen and Terrados.

- Fixed Bipulla's shiny, giving it the one from the beta.

- Added Calflac's shiny and official back sprite.

- Fixed Folage's, Stromen's and Munchlax's back sprites.

- Added Munchlax's shiny.

- Fixed Terrados' front sprite, and gave it a shiny palette (currently a clone of Gyarados')

- Added temporary colours to the Gen 1 trainer imports.
2024-07-26 21:08:15 +01:00
Martha Schilling ac5f22ffaf Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-26 17:51:47 +01:00
Martha Schilling 5e61056e40 More sprites!
Terrados, Stromen, Dudunsparce, and Calflac this time.
2024-07-26 17:51:46 +01:00
Llinos Evans 36f25cbe7f palfixes
uhh can someone fix folage lol
2024-07-26 17:48:11 +01:00
Llinos Evans b4686d5fb5 Two more October sprites
Folage and Trebir!
2024-07-26 17:43:07 +01:00
Llinos Evans 6b12b3d992 Lavender Crypt puzzle maps
The connections between maps, as well as Dokuroar's boss battle, are not finished. However, everything else is, including the warps themselves. My brain is just a bit too small for a puzzle like this, so I require assistance.
2024-07-26 16:55:36 +01:00
Martha Schilling 71809acf1b SageDeoxys Sprites 1: Paradox edition
Adds a bunch of lovely sprites for KEP Mascot, Bad Santa and Lesser Smilodon.
2024-07-26 14:24:52 +01:00
Llinos Evans 33676d0f13 Decensoring the trainer sprites, elder pic
This decensors the Fisher, Beauty, Female Swimmer, Medium, and Sage sprites, to match the Japanese version. The Elder class will use the censored Sage sprite, though it's possible a demake of the HGSS one could be in order down the line.
2024-07-26 14:03:42 +01:00
Llinos Evans 0f63c1f1e2 RBY Trainer GFX
Still placeholders, but you can now build off these to GSCify them, and I guess it makes playtesting minutely more enjoyable.

Also added the student, jessie/james, and yujirou sprites, as well as made blaine have his default sprite, while copying his usual one to be used for chief.
2024-07-26 13:53:58 +01:00
Llinos Evans 675e112bee Sepia Museum
It's an art museum where you can get your legendary beasts sculpted for now, though I haven't added the functionality. There's a world where it could be for any Pokemon but that implies we make individualised icons...
2024-07-26 01:49:14 +01:00
Zeta_Null aea0948bbd Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-25 18:57:49 -04:00
Zeta_Null 390a49c363 Chris sprite change because it was yelling at me about it not being indexed earlier. The palette is embedded or whatever now. 2024-07-25 18:57:42 -04:00
Llinos Evans cd08f11fa4 Sepia City Gym & badge infrastructure
Nihon badges now count and Sepia City has its Gym Leader. All fully functional.

I've also distributed the transfer-exclusive Kanto Pokemon items to their relevant owners, plus the Polkadot Bow.
2024-07-25 15:29:35 +01:00
Zeta_Null 0161dc096d Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-24 23:36:05 -04:00
Zeta_Null 56554e2558 Spaceworld SGB palettes for Nihon! 2024-07-24 23:35:23 -04:00
Llinos Evans 37980e84d0 Lots of new trainer classes & pics, port kep cries
This adds Tohjo Giovanni, Archer, Ariana, Prof. Blue, and fixes various bugs with my last commit. Also fixes the bug with Chris's img not having an embedded palette.

I also ported over all the KEP cries that are available as a bunch were incomplete or seemingly being remade.

Next step is to integrate much of this.
2024-07-25 02:18:19 +01:00
U-DESKTOP-IKOGN35\wazzu 4f2175e89f somehow forgot green lol 2024-07-24 19:16:03 -04:00
U-DESKTOP-IKOGN35\wazzu 65a7b14068 if this is wrong again someone dies 2024-07-24 19:09:43 -04:00
Misty c27b9b57e2
Challengers Approaching!
Challengers Approaching!
2024-07-24 18:11:37 -04:00
Llinos Evans 989a12a7b8 ROM builds now
Got palfix installed and working, now all the sprites will run!
2024-07-24 23:11:20 +01:00
U-DESKTOP-IKOGN35\wazzu 89ea76e75e Challengers Approaching! 2024-07-24 18:07:16 -04:00
Zeta_Null 4f728f1697 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-24 17:21:59 -04:00
Zeta_Null 9a0858971d White city exists now 2024-07-24 17:21:50 -04:00