All done by Scarlax from the Pokemon October team, (proper credits inside the sprite folders)
I haven't implemented the animations themselves, so they won't be animated in-game, but the frames are there and ready to go.
Added Dunsparce, Diglett, and Wiglett to 25% for their dex entries, also added Squeamata
Moved Phanpy and Teddiursa as they appear early-game and we don't want to promote a bad experience. That's Dunsparce's job.
Did a second pass on the Level-up movesets, both to remove the Nihon HMs and tune up some mons that had more lacking movesets. Hope this overall makes the Pokemon feel more alive and enjoyable!
Did a second pass on the Level-up movesets, both to remove the Nihon HMs and tune up some mons that had more lacking movesets. Hope this overall makes the Pokemon feel more alive and enjoyable
* Deep in the Crater
Here it is.
I'm probably taking a small break after this one, I'm sure you understand!
* Hot Savoys In Your Area
How...?
Just accept this FREE pull request
* Savoy City + small fixes
Savoy uses the Savoy music now, also fixed a mistake I made with Sepia where the theme would only play on the overworld
- Buffed Dokuroar's stats, it now has a 580 BST like the Birds and the Beasts.
- Nerfed Dokuroar's catch rate, buffed its EXP yield, and made it genderless.
- Removed Dokuroar's Egg moves, and changed its learnset slightly - it no longer gets Leer, instead getting Scary Face, and now learns Bonemerang by level up.
Put Giovanni's book in Cal's room, allowing people to access a bit of lore they may have missed in KEP.
Also, Ursaluna and Annihilape needed palettes in order for the ROM to build, which they now have!
Issues occurred resulting from an incomplete implementation of Inverse Battles from Commit #e59cc2b3292f3da336e89ef23b15b234bf469368.
Attempts to fix have been made through completing the implementation, which also accounts for proto-Fairy.
Additionally, some semi-invulnerable glitches have attempts made to resolve them, involving a generic list and 16bitification of the compare commands.
Damage processing seems iffy but this needs more testing. Type matchups function correctly, though.