Commit graph

219 commits

Author SHA1 Message Date
Llinos Evans ea5cab1877 palfix zone 2025-01-01 18:58:04 +00:00
zuperZACH a1cfe18463 I scream into the void, the void answers with jazz
Scream Tail sprites and animations
2025-01-01 18:49:45 +00:00
zuperZACH 61ab259c4d More sprites!
-Vulpiii sprites and animations added
-Mismagius sprites and animation updated
2025-01-01 18:49:35 +00:00
Zeta_Null 1c9dafa527 Water Sport doesnt Work Commit 2
I forgot the Sunglow Well underwater files, whoops
2024-12-29 22:13:37 -05:00
Zeta_Null 2207e15bc7 Water Sport doesnt seem to work correctly? 2024-12-29 22:11:46 -05:00
Zeta_Null 29fc26f144 underwater tileset shit, brings number of errors down to 20
it's currently missing the custom palette but if I did I'd need to fuck with the code for it anyway when I add it properly when this stuff works so I dont think that's a big deal
2024-12-29 16:50:30 -05:00
Zeta_Null e59cc2b329 Move type_matchups.asm out of Effect Commands bank to fix size issue 2024-12-28 18:24:03 -05:00
Zeta_Null fd7ae97fbd Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-28 16:31:05 -05:00
Zeta_Null b7a9f6569a ABLK files and Steven 2024-12-28 16:30:57 -05:00
Llinos Evans 093bda0253 Strong Arm, Water Sport, and more HMs.
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.

The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?

This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.

I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?

I shall now lay down in a dark room.

Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
2024-12-28 06:26:01 +00:00
Zeta_Null 4b11121836 image fixes 2024-12-21 18:23:24 -05:00
Llinos Evans b02dd40973 More sprites and Burned Tower fix
Feraligatr has colour issues pls fix
2024-12-21 22:56:10 +00:00
Zeta_Null 63558a935f I forgot files. whoops 2024-12-21 16:07:54 -05:00
Zeta_Null f98a639b52 WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
Zeta_Null 67790a0e73 Colored Badges 2024-12-19 17:51:57 -05:00
Zeta_Null 0287e5cae6 Correct kanto badge and leader graphics 2024-12-19 14:42:19 -05:00
Llinos Evans 3854046111 Adding placeholders for kanto leader/trainer gfx
Also added a linebreak to sgb\predef.pal so it stopped fretting

This makes the ROM build (so zeta can live and breath)
2024-12-19 17:38:58 +00:00
Zeta_Null 2e053211ec ITEMFIX: I hate working with WRAM
CHANGES ARE COMMENTED IN WRAM.ASM, IF ANYTHING BREAKS, CHECK THERE.

Not thoroughly tested but I've yeeted some unused shit in WRAM to be able to fit Misc WRAM 1 back in the right bank.
Side note but according to pret if a ds has a blank space above and below it then it should be unused? May be wise to double check this
2024-12-13 01:00:32 -05:00
Zeta_Null 28b35d93f8 fixes 2024-12-09 22:42:25 -05:00
Zeta_Null 0d2aa6fb87 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-09 22:29:14 -05:00
Zeta_Null 52a8f2cf20 Aventurine City, Bank Split, Initial KEP Fuchsia Port
Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine

Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE

Aventurine is very early stages but it's in there :V
2024-12-09 22:29:07 -05:00
zuperZACH 16256d1132
Avalop! (#48)
Adds Avalop's sprites, animations, and shiny
2024-11-26 18:02:09 +00:00
Zeta_Null 5e703191ce More White City Stuff 2024-11-13 13:46:38 -05:00
Zeta_Null 6373ba855f White city 2024-11-12 19:19:22 -05:00
Zeta_Null 9a80501cd1 Ruddy Town!
we're probably going to need to split bank 2 eventually I am running out of unreferenced code to comment out lol
2024-11-07 16:55:20 -05:00
Zeta_Null 4aaf325c76 Ruddy map draft. Currently unimplemented. 2024-11-02 13:15:24 -04:00
Zeta_Null 40dc3352b2 More official Nihon mart stuff 2024-10-30 19:07:54 -04:00
Zeta_Null 54905a9be9 SGB Morning Palettes
actual palettes are somewhat unfinished but the general idea is being applied now.

Untouched palettes (aside from whatever color was used for the water) are marked with a # next to them, though the palettes are all tentative.
2024-10-29 21:55:29 -04:00
Zeta_Null 2eec67d7fd idle animation 2024-10-29 18:02:18 -04:00
Zeta_Null b11d2ac627 timing adjustment 2024-10-29 17:53:04 -04:00
Zeta_Null ef35ac92f5 Ajawalcan sprite and animation! 2024-10-29 17:45:23 -04:00
Zeta_Null c724dd3977 Route 53; needs refinement and lacks encounter data
Right side of the map is visibly slightly cut off. Whoops. I'll probably adjust it later. Left side is fine, though.
2024-10-29 00:58:15 -04:00
Zeta_Null 1d464d7dd4 I fucking forgot to include route 52's files, whoops
Also comes with the map for route 53, though unimplemented.
2024-10-28 22:24:27 -04:00
Zeta_Null 51db6de795 Vague Johto and Kanto locations on the Nihon map 2024-10-28 15:57:19 -04:00
Zeta_Null cf1489967f Route 52 (Needs encounter data) 2024-10-28 15:32:57 -04:00
Zeta_Null fd15675a67 palfix just in case 2024-10-28 14:21:53 -04:00
Zeta_Null 1729f91f26 Whoops I fucked up a thing lol 2024-10-28 14:20:32 -04:00
Zeta_Null 7a6d9b3b46 Coral City (High-Tech) 2024-10-24 18:12:34 -04:00
Zeta_Null 71739fddc2 some fine-tuning with the nihon maps 2024-10-24 03:02:10 -04:00
Zeta_Null eb10621ac6 I dont understand why that was making the error it was but yeah okay I guess we're good here 2024-10-23 02:11:35 -04:00
Zeta_Null 42357756bc some fairly minor nihon tweaks 2024-10-22 19:44:06 -04:00
Zeta_Null d819fd1308 Initial unoptimized version of Silent Hills theme. May redo this for better fade effects, needs some minor tweaks. 2024-10-21 19:32:59 -04:00
Zeta_Null c84c56eb86 Quiet Cave Tileset 2024-10-20 02:36:28 -04:00
Zeta_Null 3949670f4f Begin work on the Kanto Safari Zone.
Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)
2024-10-16 14:58:11 -04:00
Zeta_Null fc56ea0fda Basic four island stuff. Get to unused routes later 2024-10-15 21:26:07 -04:00
Zeta_Null 1dc596e162 Three Island layouts 2024-10-14 16:12:59 -04:00
Martha Schilling ab6051a5d5 "33 colors are indeed more than 4"
Fixed the build issues caused by Zach's newly pushed sprites having too many colours.

Also, adds my version of the GSC-style Soldier sprite.

Also also, gave Dokuroar a slight weight increase to give it a better catch rate for the Heavy Ball.

Also also also, touched up the Dokuroar cutscene a bit (it now shakes the floor with each step, it moves slower, and its walking animation now animates correctly.)
2024-10-10 21:26:50 +01:00
Misty de6d1d9d56
Merge pull request #44 from zuperZACH/master
Zach gets off his butt and does something
2024-09-26 15:31:09 -04:00
zuperZACH 9a2a97a942 Zach gets off his butt and does something
Added sprites and animations for Togekiss and Balumba. Togekiss uses Togetic's shiny, while Balumba's shiny was not changed yet.
2024-09-25 15:49:13 -06:00
Zeta_Null 29e7f04278 palfix giovanni 2024-09-14 15:44:33 -04:00