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This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully! Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for. I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe. |
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| .. | ||
| 16_bit_locking_constants.asm | ||
| 16_bit_translation_constants.asm | ||
| audio_constants.asm | ||
| battle_anim_constants.asm | ||
| battle_constants.asm | ||
| battle_tower_constants.asm | ||
| collision_constants.asm | ||
| credits_constants.asm | ||
| cry_constants.asm | ||
| deco_constants.asm | ||
| engine_flags.asm | ||
| event_flags.asm | ||
| gfx_constants.asm | ||
| hardware_constants.asm | ||
| icon_constants.asm | ||
| input_constants.asm | ||
| item_constants.asm | ||
| item_data_constants.asm | ||
| landmark_constants.asm | ||
| map_constants.asm | ||
| map_data_constants.asm | ||
| map_object_constants.asm | ||
| map_setup_constants.asm | ||
| mart_constants.asm | ||
| menu_constants.asm | ||
| misc_constants.asm | ||
| mobile_constants.asm | ||
| move_constants.asm | ||
| move_effect_constants.asm | ||
| music_constants.asm | ||
| npc_trade_constants.asm | ||
| phone_constants.asm | ||
| pokemon_constants.asm | ||
| pokemon_data_constants.asm | ||
| printer_constants.asm | ||
| radio_constants.asm | ||
| scgb_constants.asm | ||
| script_constants.asm | ||
| serial_constants.asm | ||
| sfx_constants.asm | ||
| sprite_anim_constants.asm | ||
| sprite_constants.asm | ||
| sprite_data_constants.asm | ||
| text_constants.asm | ||
| tileset_constants.asm | ||
| trainer_constants.asm | ||
| trainer_data_constants.asm | ||
| type_constants.asm | ||
| wram_constants.asm | ||