mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 10:23:34 +12:00
New Citrine map architecture, Kinchou01
This adds all the required architecture for the new maps to work, as well as Kinchou01 to play when in Celeste Hill itself. This doesn't add the events, though.
This commit is contained in:
parent
8045451b78
commit
86230c64f1
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@ -376,6 +376,7 @@ INCLUDE "crysaudio/music/RBY/meetjessiejames.asm"
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INCLUDE "crysaudio/music/RBY/digda01.asm"
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INCLUDE "crysaudio/music/RBY/field06.asm"
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INCLUDE "crysaudio/music/RBY/victory4.asm"
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INCLUDE "crysaudio/music/RBY/kinchou01.asm"
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SECTION "TCG Songs 1", ROMX
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@ -272,6 +272,9 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const BATTLE_TENT, 5, 10 ; $FA
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map_const MT_MOON_SQUARE, 13, 7 ; $FB
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map_const MT_MOON_SQUARE_HOUSE, 4, 4 ; $FC
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map_const CELESTE_HILL_CAVE, 20, 19 ; $FD
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map_const CELESTE_HILL_OUTSIDE, 20, 18 ; $FE
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map_const BRUNSWICK_GROTTO, 20, 9 ; $FF ; ooo
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DEF NUM_MAPS EQU const_value
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; Indoor maps, such as houses, use this as the Map ID in their exit warps
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@ -60,6 +60,7 @@
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const MUSIC_MEET_JESSIE_JAMES
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const MUSIC_SAKAKI
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const MUSIC_VICTORY4
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const MUSIC_KINCHOU01
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const NUM_SONGS
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142
crysaudio/music/RBY/kinchou01.asm
Normal file
142
crysaudio/music/RBY/kinchou01.asm
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@ -0,0 +1,142 @@
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;
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;; Kinchou01
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;
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;; Converting on Fri Jul 28 15:34:53 1995
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;
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;; by ver 1.02
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;
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Music_Kinchou01::
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channel_count 3
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channel 1, Music_Kinchou01_Ch1
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channel 2, Music_Kinchou01_Ch2
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channel 3, Music_Kinchou01_Ch3
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;;----------------------------------------
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Music_Kinchou01_Ch1:
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;;----------------------------------------
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tempo 144
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volume 7, 7
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duty_cycle 3
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note_type 12, 12, 3
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toggle_perfect_pitch
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rest 16
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.loop
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rest 16
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;; P1-1 --- tied
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rest 16
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rest 10
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octave 3
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note B_, 1
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;; P1-2 --- tied
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octave 4
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note F#, 1
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;; P1-3 --- tied
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note B_, 1
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rest 1
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;; P1-4 --- tied
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note B_, 1
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note A#, 1
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;; P1-5
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note B_, 8
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rest 2
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octave 2
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note B_, 1
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octave 3
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note F#, 1
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note B_, 1
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rest 1
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note B_, 1
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note A#, 1
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;; P1-6
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note B_, 8
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rest 2
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octave 3
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note F#, 1
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note E_, 1
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note D#, 1
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rest 1
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note D#, 1
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note E_, 1
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;; P1-7
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note F#, 1
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rest 1
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note F#, 1
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note A#, 1
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note B_, 1
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rest 1
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note B_, 1
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rest 1
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note G#, 1
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rest 7
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;; P1-8
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note F#, 1
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rest 15
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sound_loop 0, .loop
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;;----------------------------------------
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Music_Kinchou01_Ch2:
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;;----------------------------------------
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;; P2-1
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.loop
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duty_cycle 3
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note_type 12, 12, 2
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octave 3
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note D#, 2
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octave 2
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note B_, 2
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octave 3
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note G_, 2
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octave 2
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note B_, 2
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sound_loop 0, .loop
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;;----------------------------------------
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Music_Kinchou01_Ch3:
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;;----------------------------------------
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note_type 12, 1, 0
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;; P3-1 -
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rest 16
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;; P3-2 -
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.loop
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rest 16
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;; P3-3
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octave 5
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note D#, 8
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rest 2
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note C#, 2
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note D#, 2
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note E_, 2
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;; P3-4
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note F#, 2
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note E_, 2
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note D#, 2
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note C#, 2
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note D#, 8
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rest 2
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;; P3-5 --- tied
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note G#, 2
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note F#, 2
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note E_, 2
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note D#, 8
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rest 2
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;; P3-6 --- tied
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note F#, 2
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note E_, 2
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note D#, 2
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note D#, 8
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rest 8
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;; P3-7 --- tied
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note E_, 1
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rest 7
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;; P3-8
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note D#, 1
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rest 15
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sound_loop 0, .loop
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@ -54,3 +54,4 @@ Music:
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dba Music_MeetJessieJames
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dba Music_Sakaki
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dba Music_Victory4
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dba Music_Kinchou01
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2
data/maps/headers/BrunswickGrotto.asm
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2
data/maps/headers/BrunswickGrotto.asm
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map_header BrunswickGrotto, BRUNSWICK_GROTTO, FOREST, 0
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end_map_header
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2
data/maps/headers/CelesteHillCave.asm
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2
data/maps/headers/CelesteHillCave.asm
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map_header CelesteHillCave, CELESTE_HILL_CAVE, CAVERN, 0
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end_map_header
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2
data/maps/headers/CelesteHillOutside.asm
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2
data/maps/headers/CelesteHillOutside.asm
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@ -0,0 +1,2 @@
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map_header CelesteHillOutside, CELESTE_HILL_OUTSIDE, CELESTE, 0
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end_map_header
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@ -255,7 +255,10 @@ MapHSPointers:
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dw GiovannisRoomHS
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dw NoHS ; Battle Tent
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dw NoHS ; Mt Moon Square
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DW NoHS ; Mt Moon Square House
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dw NoHS ; Mt Moon Square House
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dw NoHS ; Celeste Hill Cave
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dw NoHS ; Celeste Hill Outside
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dw NoHS ; Brunswick Grotto, should have HS Data later.
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assert_table_length NUM_MAPS
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dw -1 ; end
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@ -254,4 +254,7 @@ MapHeaderBanks::
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db BANK(BattleTent_h)
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db BANK(MtMoonSquare_h)
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db BANK(MtMoonSquareHouse_h)
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db BANK(CelesteHillCave_h)
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db BANK(CelesteHillOutside_h)
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db BANK(BrunswickGrotto_h)
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assert_table_length NUM_MAPS
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@ -254,4 +254,7 @@ MapHeaderPointers::
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dw BattleTent_h
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dw MtMoonSquare_h
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dw MtMoonSquareHouse_h
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dw CelesteHillCave_h
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dw CelesteHillOutside_h
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dw BrunswickGrotto_h
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assert_table_length NUM_MAPS
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11
data/maps/objects/BrunswickGrotto.asm
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11
data/maps/objects/BrunswickGrotto.asm
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@ -0,0 +1,11 @@
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BrunswickGrotto_Object:
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db $0 ; border block
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def_warp_events
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warp_event 4, 11, 0, REDS_HOUSE_2F
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def_bg_events
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def_object_events
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def_warps_to BRUNSWICK_GROTTO
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11
data/maps/objects/CelesteHillCave.asm
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11
data/maps/objects/CelesteHillCave.asm
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CelesteHillCave_Object:
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db $0 ; border block
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def_warp_events
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warp_event 4, 11, 0, REDS_HOUSE_2F
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def_bg_events
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def_object_events
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def_warps_to CELESTE_HILL_CAVE
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data/maps/objects/CelesteHillOutside.asm
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11
data/maps/objects/CelesteHillOutside.asm
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@ -0,0 +1,11 @@
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CelesteHillOutside_Object:
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db $0 ; border block
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def_warp_events
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warp_event 4, 11, 0, REDS_HOUSE_2F
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def_bg_events
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def_object_events
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def_warps_to CELESTE_HILL_OUTSIDE
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@ -253,4 +253,7 @@ MapSongBanks::
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db MUSIC_GYM, 0 ; BATTLE_TENT
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db MUSIC_VICTORY4, 0 ; MT_MOON_SQUARE
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db MUSIC_VICTORY4, 0 ; MT_MOON_SQUARE_HOUSE
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db MUSIC_KINCHOU01, 0 ; CELESTE_HILL_CAVE
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db MUSIC_KINCHOU01, 0 ; CELESTE_HILL_OUTSIDE
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db MUSIC_DUNGEON2, 0 ; BRUNSWICK_GROTTO
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assert_table_length NUM_MAPS
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@ -253,6 +253,9 @@ WildDataPointers:
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dw NothingWildMons ; battle tent
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dw NothingWildMons ; mt moon square
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dw NothingWildMons
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dw CelesteHillCaveWildMons
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dw CelesteHillWildMons ; using Celeste Hill's summit for Celeste Hill Outside
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dw BrunswickGrottoWildMons
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assert_table_length NUM_MAPS
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dw -1 ; end
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@ -343,3 +346,5 @@ INCLUDE "data/wild/maps/BrunswickTrail.asm"
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INCLUDE "data/wild/maps/GarnetCavern1F.asm"
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INCLUDE "data/wild/maps/GarnetCavernB1F.asm"
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INCLUDE "data/wild/maps/GarnetCavern2F.asm"
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INCLUDE "data/wild/maps/CelesteHillCave.asm"
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INCLUDE "data/wild/maps/BrunswickGrotto.asm"
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17
data/wild/maps/BrunswickGrotto.asm
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17
data/wild/maps/BrunswickGrotto.asm
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@ -0,0 +1,17 @@
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; Another way to obtain Virdian Forest bugs, which are hard to bring up to speed post-game.
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BrunswickGrottoWildMons:
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def_grass_wildmons 10 ; encounter rate
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db 51, BEEDRILL
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db 52, BUTTERFREE
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db 52, CARAPTHOR
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db 51, VENOMOTH
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db 53, PARASECT
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db 53, PARASECT
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db 53, CACTUS
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db 54, SCYTHER
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db 54, PINSIR
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db 55, PINSIR
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end_grass_wildmons
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def_water_wildmons 0 ; encounter rate
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end_water_wildmons
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18
data/wild/maps/CelesteHillCave.asm
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18
data/wild/maps/CelesteHillCave.asm
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@ -0,0 +1,18 @@
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; Pretty generic cave, only it contains the Ground-type tradables.
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; Vague reference to the iconic wild Steelix.
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CelesteHillCaveWildMons:
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def_grass_wildmons 10 ; encounter rate
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db 51, GRAVELER
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db 52, MAROWAK
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db 52, GRAVELER
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db 51, MAROWAK
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db 53, TOEDSCOOL
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db 53, RHYDON
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db 53, STEELIX
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db 54, GOLEM
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db 54, RHYPERIOR
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db 55, RHYPERIOR
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end_grass_wildmons
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def_water_wildmons 0 ; encounter rate
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end_water_wildmons
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14
maps.asm
14
maps.asm
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@ -1387,3 +1387,17 @@ INCLUDE "data/maps/objects/MtMoonSquareHouse.asm"
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INCLUDE "scripts/MtMoonSquareHouse.asm"
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MtMoonSquareHouse_Blocks: INCBIN "maps/MtMoonSquareHouse.blk"
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INCLUDE "data/maps/headers/CelesteHillCave.asm"
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INCLUDE "scripts/CelesteHillCave.asm"
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INCLUDE "data/maps/objects/CelesteHillCave.asm"
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CelesteHillCave_Blocks: INCBIN "maps/CelesteHillCave.blk"
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INCLUDE "data/maps/headers/CelesteHillOutside.asm"
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INCLUDE "scripts/CelesteHillOutside.asm"
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INCLUDE "data/maps/objects/CelesteHillOutside.asm"
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CelesteHillOutside_Blocks: INCBIN "maps/CelesteHillOutside.blk"
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INCLUDE "data/maps/headers/BrunswickGrotto.asm"
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INCLUDE "scripts/BrunswickGrotto.asm"
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INCLUDE "data/maps/objects/BrunswickGrotto.asm"
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BrunswickGrotto_Blocks: INCBIN "maps/BrunswickGrotto.blk"
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Binary file not shown.
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@ -1,15 +1,15 @@
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Exception: STATUS_ACCESS_VIOLATION at rip=00100401246
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rax=FFFFFFF7FFF8BFA1 rbx=0000000000000D1B rcx=0000000800000010
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rdx=0000000000000000 rsi=0000000800061DCE rdi=0000000000000000
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rax=FFFFFFF7FFF8BD51 rbx=0000000000000072 rcx=0000000800000010
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rdx=0000000000000000 rsi=00000008000640E6 rdi=0000000000000000
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r8 =00000000FFFFC7C4 r9 =0000000000000000 r10=0000000100000000
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r11=0000000100401282 r12=0000000800074060 r13=0000000100403148
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r11=0000000100401282 r12=00000008000742B0 r13=0000000100403148
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r14=0000000000000000 r15=0000000000000001
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rbp=0000000100403156 rsp=00000000FFFFCA60
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program=C:\cygwin64\home\chipp\kep-hack\tools\scan_includes.exe, pid 1116, thread main
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program=C:\cygwin64\home\chipp\kep-hack\tools\scan_includes.exe, pid 1332, thread main
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cs=0033 ds=002B es=002B fs=0053 gs=002B ss=002B
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Stack trace:
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Frame Function Args
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00100403156 00100401246 (00800061DCE, 00000000022, 00100403166, 000FFFFCB90)
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00100403156 00100401246 (008000640E6, 00000000022, 00100403166, 000FFFFCB90)
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00100403156 00100401409 (00000000000, 00100000001, 00180227860, 00100407000)
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00100403178 00100401C87 (00000000020, 00000000000, 00180049B11, 00180048A70)
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000FFFFCD30 00180049B7D (00000000000, 00000000000, 00000000000, 00000000000)
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6
scripts/BrunswickGrotto.asm
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6
scripts/BrunswickGrotto.asm
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@ -0,0 +1,6 @@
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BrunswickGrotto_Script:
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jp EnableAutoTextBoxDrawing
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BrunswickGrotto_TextPointers:
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text_end ; unused
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6
scripts/CelesteHillCave.asm
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6
scripts/CelesteHillCave.asm
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CelesteHillCave_Script:
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jp EnableAutoTextBoxDrawing
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CelesteHillCave_TextPointers:
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text_end ; unused
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6
scripts/CelesteHillOutside.asm
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6
scripts/CelesteHillOutside.asm
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CelesteHillOutside_Script:
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jp EnableAutoTextBoxDrawing
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CelesteHillOutside_TextPointers:
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text_end ; unused
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Reference in a new issue