Commit graph

35 commits

Author SHA1 Message Date
dannye 8021cbdf04 Merge branch 'master' of https://github.com/dannye/pokered-crysaudio 2023-04-19 21:08:01 -05:00
SatoMew 5c4795d5bc
Complete and improve debug name labels (#408) 2023-02-26 11:14:21 -05:00
dannye 3f691fcb21 Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
vulcandth 6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
dannye b2afaae7ab Fix remaining uses of fade 2021-03-30 01:06:32 -05:00
dannye 3508dc8e1d Remove last few red audio variables 2021-03-29 00:42:28 -05:00
dannye 5f87413b23 Move crysaudio ram from sram to wram 2021-03-28 12:26:46 -05:00
dannye e8dd755e18 Merge branch 'master' of https://github.com/pret/pokered 2021-03-23 01:19:51 -05:00
SatoMew 242b2e05cf Label and document hFFD7 more accurately 2020-11-29 20:17:29 +00:00
Rangi d3e81422d5 Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
Rangi 45ed05decf Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
Rangi 772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi e4e0af4d67 Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00
Rangi 6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi 35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi 4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
dannye 735d5bd4c2 Manually merge pokecrystal audio files
and remove more CrystalComplete leftovers
2019-04-21 15:13:17 -05:00
dannye 87eed68710 Insert Crystal audio engine and music
most credit goes to Sanqui
2017-05-07 15:30:08 -05:00
YamaArashi 2b01815999 commented audio code 2015-08-08 22:32:44 -07:00
dannye a6f04b4349 Unify audio bank references
2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye b4081e851a Rename sound effect files 2015-07-22 09:57:31 -05:00
YamaArashi c169073eed misc 2015-07-18 21:58:55 -07:00
YamaArashi 07dd705637 hall of fame / credits 2015-07-14 19:46:52 -07:00
YamaArashi f66a74b9fc comment slot machine 2015-07-13 13:35:35 -07:00
YamaArashi 99df5f0fd7 use constant for bg transfer dest hram var 2015-07-12 16:37:06 -07:00
U-Daniel-PC\Daniel cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
YamaArashi 3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
yenatch a81487e9c6 Rename hVBlank* constants to h*. 2014-09-23 15:02:03 -07:00
YamaArashi 2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi 0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi 59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
yenatch d10108a066 Use macros to define predefs. 2014-06-16 13:25:46 -07:00
U-Fish-PC\Daniel f4e2814381 More music bank references
Now the AUDIO constants in audio.asm can be edited freely
2014-06-10 01:10:11 -04:00
U-Fish-PC\Daniel fadac928bc Clean up music bank references 2014-06-09 16:18:29 -04:00
yenatch 6d8c6055b5 Split more code out of home.asm. 2014-05-31 12:25:34 -07:00