Pushing everything I've done, currently doesn't build because the Galarian Birds filesize is too thicc for the section but I need to push this before I go mad
- Fixes a few bugs from the last commit, namely:
- The guy who gives you the Pocket Lapras having bugged text
- Being able to use it where you shouldn't (Cycling Road, Seafoam before the boulder puzzle)
- Pocket Lapras not having an item description
- As well as this, automatic item sorting has been added. Just press Start in the bag menu and all your items will get assorted into a convenient list.
- Changed a few item descriptions since some of them didn't terminate properly
- Freed up some space in the Home bank
This is still a bit glitchy:
- For some reason, unrelated text pops up after something is printed. I don't know why.
- Pocket Lapras needs to close the menu post-use. Probably very easy, something in engine\items\item_effects.
- The Pocket Lapras needs to default to Lapras as the text. This is a bit difficult as the item effect is actually used by Surf itself, so you may need to add a function that the Pocket Lapras loads before jumping to the real function (basically just loading the LAPRAS species ID for the text, ask me if you need help)
- Cycling Road needs to run the routine to force you onto the bike after using the Pocket Lapras, or simply have it check for if you're on a ForceBikeSurf map and yell at you. Both work.
I don't have time to finish this right now but it's at least obtainable.
Uploading some of the 1.3 stuff to begin with, mainly the changes that are fully finished so far.
- After earning all 8 badges, the trainers in Celadon University get a decent level increase, allowing for a much better grinding spot between Victory Road and the Pokemon League.
- A handful of changes to move animations, credit to wrulfy for implementing some of these in their Carmine Red hack:
- Struggle has the user bouncing up and down similarly to Splash, rather than shaking back and forth.
- Slam has the user move forward while attacking.
- Mega Kick has the user move back, then lunging forward while attacking.
- Jump Kick has the user move forward while attacking, as well as a sound effect change.
- Horn Drill uses a unique animation of a rotating star effect, as well as darkening the screen.
- Both confusion-inflicting status moves show birds circling the enemy.
- Hyper Beam is slightly slower, and shakes the screen after the hit.
- Drill Peck uses the same circling star animation as Horn Drill.
- Solar Beam has a 'gathering energy' effect while lighting up the screen.
- SmokeScreen is a lot faster.
- Skull Bash shakes the screen and moves the user horizontally while attacking.
- Hi Jump Kick made slightly faster.
- Dazzling Gleam lights up the screen and has been made slightly longer.
- Acid Armor has been given a proper animatio, and no longer makes the user invisible.
- It's now possible to Escape Rope out of the SS Anne and Silph Gauntlet 3F.
- Changes made to a handful of Victory Road and Silph Gauntlet trainer parties.
- Slight level buffs to the Elite 4 initial matches, and significant buffs to their rematches.
- Silph Gauntlet Gym rematches have been increased by a few levels, and Chief has been similarly buffed.
- Slight encounter tweaks to Route 23
- Level buffs to Victory Road's wild encounters
- Minor text fixes
-
(kinda just clearing my commits list while I'm working on 1.3 still.)
- Lance's Room is no longer listed as a dungeon map
- Changed the layout of Cinnabar Volcano YET AGAIN, making it a little more visually appealing. If you get softlocked here, I will just sigh disapprovingly.
- Various moveset fixes:
- Arcanine-H gets EQ and Fissure now
- Raichu-A loses Counter
- Raticate-A gets TBolt and Thunder
- Swapped Bullet Punch and Iron Head around in Scizor's learnset
- Umbreon gets Psychic
- WigWug both now get Ice Beam and Blizzard
- Seel and Dewgong get Water Gun by level up
- Swapped inconsistent moveset levels for Omanyte and Omastar
- Eevee gets Quick Attack earlier
- Fixed a typo in Slowbro-G's dex entry
- Changed the Tauros Combat Breed trader's text to remove a moveset inaccuracy
- Changed Misty's AI to now use X Specials instead of Potions
- Gave Chief's teams a slightly updated moveset
- Fixed an issue where Steel just...didn't resist Rock? How did I miss this?????
- Made Sandshrew more common in Mt Moon B2F
- Changed the Marowaks on Silph Gauntlet 4F to Guardias
- Fixed issues where receiving a Gym badge wouldn't play the correct sound in most situations
- Increased the level of the Salesman's Cubone gift from 17 to 23
- Decreased the levels of the Fossil gifts from 44 to 35
- More text fixes
-
This commit fixes the following bugs:
- Viewing the Town Map in Viridian Pre-Gym would show the player as being in Cerulean.
- Psychic, Psywave, Night Shade and Dazzling Gleam wouldn't shake the full screen
- Okay, NOW it's impossible to trap yourself in Cinnabar Volcano.
- Getting the Vermilion Beauty gift would lock you out from getting the Silph Co Lapras gift later.
- Text fixes
This commit fixes the following bugs:
- A guy in Celadon University was stuck in a tree due to being placed on the wrong tile.
- It was possible to walk out of bounds in Mt. Moon Crater due to buggy collision near the bottom of the map
- Hi Jump Kick had a slightly glitched animation
- It was possible to walk into a specific rock in both Cerulean Cave and Garnet Cavern. This was a vanilla bug too, but I'm fixing it proper now.
- There was no signpost outside Bill's Lighthouse where there should've been.
- Fixed two errors in the README
- The Fissure TM was not purchasable at the Citrine Rocket house
- Even if you had picked one of the original starters, you could still get the Charmander and Squirtle gifts as the NPCs would show up regardless.
- Trying to get the Squirtle gift with a full party and box would lock you out from getting it
- Fixed a text issue in Celadon Uni where the professor states the wrong TM
- Fixed two text issues in Silph Co
- Adds a slightly remade version of the Rocket battle theme that plays when fighting Rocket Grunts, Jessie & James, and Giovanni (1 and 2)
- Giovanni 3 and Chief now share a new battle theme composed by myself and LuciShrimp, which is a slower, more intimidating remix of the regular Rocket fight theme.
- Gave Giovanni 3 his own trainer class, allowing for better AI routines and smarter move choices.
- Removed Giovanni's name from the Viridian City Gym statues to keep his identity a further secret. It also made more sense than in vanilla.
- Gave the postgame Morimoto fight a better selection of moves.
- Added a gate between the two halves of Route 10 on the right side of Rock Tunnel that contains the Graveler trade NPC.
- Improved Faraway's encounter table.
- Made the music go silent before battling both of the postgame bosses for suspense reasons. It also sounds cool.
- Minor text fixes
- Now has a rematch team, just with boosted levels
- Has unique dialogue if you never picked up the Master Ball before fighting him, including after winning
- Has new dialogue on subsequent matches
We're nearly done.
This makes it so you don't miss the Bottle Cap gift that Yujirou gives you, even if you beat the Elite 4 before him. There's a similar issue with the Fighting Dojo where the same thing happens but I'm less sure on how to fix that one...