So this isn't working very well. It's halfway there and worked exactly once with what I can only describe as a cosmic ray event.
Here's how it's intended to work: Right as you open the Card Key door, Omega comes barging through, having previously been fighting with Giovanni.
The walking and stuff seems to work, but there are three issues:
- Omega's battle doesn't start, causing a softlock. `call TalkToTrainer` seems to be the iffy point. Note that this code is usually used when talking to a static entity.
- The music bugs out as Omega walks over; this may be linked to the above problem.
- Once these issues are alleviated, Omega will have to disappear, but this isn't a massive deal.
Also includes a dev door in Red's room to easily access the event, and minor code cleanup with Viridian Pre-Gym and Oak's lab - just unnecessary comments.
A guy in a Safari Zone Rest House will hand you a Meltan he found lost. It's built off the Lapras guy in Silph.
Also changes the positions of some trader NPCs in the Pokemon Centres to match the others.
Replaces the nonsensical Crocky static with a more fitting Wugtrio encounter. Currently (hilariously) makes the Champion theme play in the battle, working on a fix later
This is a cave that connects Bill's Lighthouse and Route 10, only accessible after Surf is obtained. Contains a static Dragonite as a reference to the anime!
This code has a lot of problems with solutions that me and Frrf can't seem to figure out. We've taken a lot of references from Erika's Gym but we've got many bugs after Yujirou is defeated, such as one case where you end up instantly doing the rematch fight, which is insane because there's no way this can actually happen.
What's committed is a fight that can be re-fought when it shouldn't.
Seems to interact oddly with Saffron but I believe this is because of the way Team Rocket works. The event itself works fine.
Also added the Up-Grade, as before, Porygon was evolving via Trade.
Uses text referencing LGPE, and has a similar location.
Because of the sprite limit in Saffron, the Pidgeot NPC has been removed.
This adds the Dubious Disc Salesman to Cinnabar Pokemon Centre. I chose this area because it's late in the game and it seemed a bit iffy to constantly have to go with Pokemon Centres not in towns. Cinnabar has some connection to Silph, so it makes more sense than just balancing.
There are probably improvements that could be made (eg. a quote as you buy) but the salesman code is surprisingly brittle so I'd rather not break stuff for hours for something that already works perfectly fine.
- Replaces the Old Rod with the Candy Sack, an item to evolve Meltan into Melmetal. Meltan and Melmetal aren't in yet.
- Improves Gym Leader and Elite Four AI by a lot. They still use items, they're just better. Fixes XSpecial use while we're at it; before, it didn't actually increase the stat...
- The Scarlet Book now takes up both shelves, one section for each Paradox Pokemon. I also moved the bookshelf so it looks nicer.
- Text in Celadon University has been reduced significantly, taking up less memory and being a bit more RBY-like. It has also been made more accurate (thanks to Daiginjo for translating my booklet!)
- The Magikarp researcher in Celadon University now gives TM Dragon Rage (no longer unused!)
- Added a guard for Mt. Moon Crater.
- Removed TrainerNamePointers, Blank Leader Name Code, and Dakutens/Hakutens using a guide published by YakiNeen.
- PP no longer uses a shitty graphic and is instead properly implemented into the font, optimising the status screen. Also displays in-battle which is kinda cool.
- Lorelei, Bruno, and Agatha now play the Gym Leader theme, not just Lance.
Still unsure how to fix Celadon University's trainers, all I know is a lot of the information should be taken from the Oak fight I did. The code is radically different and doesn't call trainer headers at all. You'll likely want to start from scratch.
The Mt. Moon Crater Guard's text is a little wonky, not sure what's up there. May have been from the way I accessed Mt. Moon in testing. Anyway, if you want to mess around feel free.
I am 90% sure something will bug out, can't test the map right now for obvious reasons. Tested everything else, though.
Mostly copied data from Cinnabar Volcano while commenting out Vermillion Dock Mew info to move it.
Wild data has been added along with a fishing group, just dummied out slots.
Old Sea Chart is a clone of the Citrine Pass which is all it needs to be. It is obtainable near the truck.
Overall completes Celadon University sans a problem with sprites being a bit corrupted until you leave. New Magikarp Salesman-esque events in other pokecenters which is kinda neat
This adds;
- Text and stuff on the interior to add some really nice worldbuilding
- Trainers outside that you can fight with repeatedly.
The trainers need yes/no menus but I can't figure it out for the life of me. If anyone can do it, lemme know!