MementoMartha
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53e0cbf9f5
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Learnsets, Sun Stones and Evos, oh my
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2022-08-31 16:43:33 +01:00 |
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May Evans
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7c6bbb630f
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Fix a bunch of single player battle engine bugs
went through a bunch of the tutorials here;
https://github.com/pret/pokered/wiki/Bugs-and-Glitches#blaine-uses-super-potion-even-when-his-pok%C3%A9mon-arent-below-10-health
Overall:
- Blaine is no longer addicted to Super Potions
- CoolTrainerF no longer switches a lot
- Transformed Pokemon aren't presumed to be Dittos (very important given Animon)
- Status curing items don't remove modifiers anymore
- Learning new moves plays the sound in the correct bank
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2022-08-31 14:42:36 +01:00 |
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Rangi
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bbb0e7e82d
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Use the same music headers as pokecrystal (#382)
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2022-08-11 21:23:08 -04:00 |
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Chatot4444
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8b19405590
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Replace Hard-Coded Number With Constant (#381)
Replace a hard coded $a in CheckMapForMon with NUM_WILDMONS
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2022-08-11 07:51:18 -05:00 |
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Rangi
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8f81e71f19
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Identify some .asm_* labels
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2022-07-10 21:11:03 -04:00 |
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Colton G. Rushton
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cc46b0e510
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wOAMBuffer -> wShadowOAM (#370)
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2022-07-09 17:18:18 -04:00 |
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vulcandth
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edb55e00f8
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Rename SLP to SLP_MASK (#361)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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2022-06-17 22:25:52 -04:00 |
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Rangi
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7ee8a6509e
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wcf4b -> wStringBuffer
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2021-08-28 17:02:20 -04:00 |
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Rangi
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8701ef4d61
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Improve some RAM formatting
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2021-05-31 11:46:10 -04:00 |
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Rangi
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346ce9454a
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Use macros for bit arrays
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2021-05-23 22:09:02 -04:00 |
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Rangi
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6a31663c96
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Use {interpolation} to generate sequences of RAM labels
Fixes #319
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2021-04-27 15:49:59 -04:00 |
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Rangi
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95ec2cf039
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Verify data table and name list sizes with assertion macros
Fixes #312
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2021-03-25 16:44:41 -04:00 |
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Rangi
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95353fdefa
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Identify hUILayoutFlags
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2021-02-13 19:48:34 -05:00 |
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dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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SatoMew
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2ff7b40d82
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Replace ghost Marowak's ambiguous constant
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2020-09-22 18:38:29 +01:00 |
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Rangi
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8ce20e5c31
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Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters)
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2020-08-31 10:58:41 -04:00 |
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Rangi
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bfd9f617c9
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Use constants to delineate map types, and factor out more data
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2020-08-31 10:23:19 -04:00 |
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Rangi
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69788c536b
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Add comments associating constants with data, and identify some more data
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2020-07-20 12:31:35 -04:00 |
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Rangi
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a49ca6ef41
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Factor out MapBadgeFlags and EscapeRopeTilesets data tables
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2020-07-08 10:31:44 -04:00 |
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Rangi
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13129459f1
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Sync coordinate macros with pokecrystal
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2020-07-07 11:30:10 -04:00 |
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Rangi
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06db7ec55b
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
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Rangi
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772fcc7588
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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Rangi
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405889193e
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TM/HM constants named after moves
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2020-07-05 22:52:27 -04:00 |
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Rangi
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139a28ff99
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
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Rangi
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6ef36800b0
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Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
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2020-07-03 22:22:09 -04:00 |
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Rangi
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35deb77113
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H_CONSTANTNAMES -> hConstantNames
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2020-07-03 19:59:41 -04:00 |
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Rangi
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9878f01e29
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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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2020-07-03 16:37:47 -04:00 |
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Rangi
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b29e5ee203
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Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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2020-07-03 11:51:00 -04:00 |
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Rangi
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f275790aec
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Add subdirectories to engine/ similar to pokecrystal
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2020-07-02 23:30:21 -04:00 |
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