Commit graph

153 commits

Author SHA1 Message Date
Rangi 2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi 44b424353d Factor our frame blocks' base coordinates 2020-07-16 22:40:48 -04:00
Rangi 4cc4b175fc Identify trade-related tilemaps 2020-07-16 22:30:40 -04:00
Rangi 884ef9c1a8 Factor out animation tilemaps 2020-07-16 22:23:31 -04:00
Rangi 6f7337bbb1 Define constants for subanimation transform types 2020-07-16 22:14:39 -04:00
Rangi 41a9e30268 Add constants for move animations' frame blocks 2020-07-16 22:00:16 -04:00
Rangi 2f43a41100 Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi cd71ae03af Separate move/battle animation data from move data (to do: further identify animation data labels+constants) 2020-07-16 19:50:48 -04:00
Rangi b9a113a9f4
Merge pull request #276 from TheFakeMateo/master
Deobfuscate exit warps on indoor maps
2020-07-16 08:19:51 -04:00
TheFakeMateo 4ecff22f71 Deobfuscate exit warps on indoor maps 2020-07-15 18:12:58 -05:00
Rangi 4b4ad9894e Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
Rangi 254f26bf6b Align constant comments as a column 2020-07-15 12:45:17 -04:00
Rangi 15bcd88228 Indent comments that describe data table macro formats 2020-07-15 12:39:50 -04:00
Rangi be326c6565 Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible 2020-07-14 15:14:32 -04:00
Rangi fcb573f4ac Use a macro for warp tile IDs, like other tile behaviors 2020-07-14 14:33:16 -04:00
Rangi eb1ca5813b Define cries with a mon_cry macro 2020-07-14 14:20:38 -04:00
Rangi f37cf959c9 Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
Rangi a49ca6ef41 Factor out MapBadgeFlags and EscapeRopeTilesets data tables 2020-07-08 10:31:44 -04:00
Rangi 4a7d1513f3 Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
Rangi bbc257476f PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M) 2020-07-07 10:54:05 -04:00
Rangi 453bb5c38e Use STARTER[123] constants in TitleMons 2020-07-06 20:35:59 -04:00
Rangi 8a79315635 Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc) 2020-07-06 12:28:31 -04:00
Rangi d08eb86233 Automatically list all TM##_MOVE and HM##_MOVE values 2020-07-06 12:22:20 -04:00
Rangi 6ad4c26a03 Align tmhm learnsets in rows of 5 2020-07-06 11:19:53 -04:00
Rangi 25a3e67b94 add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeating the move names twice 2020-07-06 09:32:55 -04:00
Rangi 405889193e TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
Rangi 66ebe56adc Port pokecrystal's base data and tmhm structure
To do: TM/HM constants named after moves
2020-07-05 21:59:32 -04:00
Rangi a77999f7f1 Logical spacing in data/sgb/sgb_palettes.asm 2020-07-05 16:15:01 -04:00
Rangi 6137f5accb Port and improve hidden_object macro from pokeyellow 2020-07-05 15:57:07 -04:00
Rangi b2369b0961 Port credits command constants from pokeyellow 2020-07-05 15:35:38 -04:00
Rangi d9db3d7495 Update map hide/show data labels
Fixes #235
2020-07-05 14:38:08 -04:00
Rangi 139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi e4e0af4d67 Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00
Rangi cdfab2e819 Document why Mew is set apart 2020-07-03 23:19:59 -04:00
Rangi f9dc42a740 Factor out Mew's pics and base data 2020-07-03 22:59:12 -04:00
Rangi 053afc4634 Move more code from home.asm to home/ 2020-07-03 22:57:43 -04:00
Rangi 6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi 55bb99580e data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
To do: Polished Map support for loading the objects
2020-07-03 18:19:56 -04:00
Rangi 62e137f6ce Factor out data/sprites/ 2020-07-03 16:58:55 -04:00
Rangi 9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi ccb01731fe Make suggested edits:
- data/mapWilds -> data/wild/maps
- diglett_sculpture.asm -> book_or_sculpture.asm
- relocate some audio/music constants
2020-07-03 15:57:35 -04:00
Rangi 710c3275fc Simplify map connections
To do: Polished Map support for detecting the tileset
2020-07-03 15:49:12 -04:00
Rangi c9c59dc343 Reorganize constants/
To do: add comments associating constants with data and code
2020-07-03 12:44:47 -04:00
Rangi b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi f275790aec Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
Rangi eeb45036e2 Individual images for party menu icon graphics 2020-06-27 22:16:01 -04:00
Rangi 209ecc1919 Merge pic/ into gfx/ 2020-06-27 21:43:32 -04:00
Rangi e770ee77ce Replace .tilecoll files with tile ID db data 2020-06-27 21:43:32 -04:00
Rangi d5089d3c62 Organize gfx/ 2020-06-27 21:43:32 -04:00
Rangi 4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00