This uses some of the tech I made for the Day Care, since the House tileset had PCs in them. The Rest Houses now have slightly revamped maps to accommodate. Did you know these were unused?
- Added a gate between the two halves of Route 10 on the right side of Rock Tunnel that contains the Graveler trade NPC.
- Improved Faraway's encounter table.
- Made the music go silent before battling both of the postgame bosses for suspense reasons. It also sounds cool.
- Minor text fixes
Well, 'unique' is VERY loose here. He looks and behaves identically to a Black Belt still, just with a proper name and a higher payout. He replaces the unused Junior class.
In addition, I've brought back the text on the scrolls on the back wall in the Fighting Dojo that were accidentally inaccessible for a while.
In the glade and trail
could possibly move some to the grotto itself; I wasn't sure what to put there
I realised that I don't have polishedmap on this laptop so you'll want to move the items elsewhere
- Reused the double doors for the Route 2 gate, and added the warp for it
- Changed the Route 2 map to have the ledge on the path this irritated the fucking LIFE out of me
- Pokemon Tower takes you to the right place when going down.
- Kotora line now has Flash
- Refactored Gentlarva
- Route 2 gate now uses the double doors.
- New hidden Moon Stone where the Clefairy are in Mt. Moon
- Added a new Paradox Pokemon-themed border by Gecko557
- Shifted a ledge in Cerulean City that was off-centre in a really jarring way
- Added the Nugget glitch from FRLG because it's funny and cool
In the name of making Pikachu/Eevee mode more accurate to Yellow, the starter trio are being made obtainable. However, I am also improving it in some respects to make it more accurate.
In the anime, the Hidden Village is between Cerulean and Vermillion, so Yellow's implementation is inaccurate. It also pushes the Jynx trader out of the house, which is undesirable.
Thus, Melanie has been placed in the Day Care to give more reason to go there, as well as make the Day Care look more like the one from FireRed and LeafGreen. In the name of this, a PC has been added as well, allowing for easier utility around the Day Care itself.
Bulbasaur is currently allergic to hiding for some reason but we'll figure that out later.
This is a large-scale compression of KEP's current hide/show constants. RBY's works extremely oddly and is limited to 256 entries.
The problem with how RBY's hide/show stuff works, is that even though there are tons of unused constants, you...can't actually remove them. The constant list is tied to the hide/show data entries, so if you replace it with something else, well, now you just have two objects tied to the same constant. If you made the Route 2 item a boss, and someone picked up the item on Route 2, the boss would also disappear, and vice versa. So, we have to get creative.
I have reduced what we have to 248, but I think I miscounted when doing the funny list somewhere in the actual list when making sure the hex stuff is ok. Either that, or there's an error somewhere that Martha will, by some obscene miracle of humanity, discover. Anyway, this was achieved by turning multiple current overworld items into hidden ones, keeping them in the game whilst keeping to that all-important limit.
I also removed the items in Pokemon Tower 4F for this, just needed a little boost. Well, as you can see by the number, I technically didn't, I just miscounted like 20 times. Look, it's 10:11 PM, my stomach is in pain from an insane injection, and I don't even know if that map will come back, cut me some slack. Or add it back. You definitely can.
This is...most of the stuff necessary for the Battle Tent to work. I've faithfully restored most things so far, including doing a few grammar tweaks.
Main issue is that we get a really strange softlock when the Pokemon selection menu comes up. Not sure why, but point is, it can't progress to the next bit for debugging like this. Committing now to ask for assistance.
I am tired of doing the Legendary wing event, so I'm populating Citrine City.
Some notes;
- I refactored the In-Game Trades to match their nicknames and re-distributed them.
- I swapped Fuschia's bench guy for the third unused one meant for the safe house, but I may outright restore these.
- I refactored the Pokecenter Hidden Objects to all use the same set - they're clones of each other, so this works out. This saves a TON of bytes and works fine.
- I placed the Harry trade for Kadabra/Alakazam in Citrine Pokecenter as it feels right for such a powerful Pokemon to be post-game.
Bill's House is now finished and fully functional, save for the PC. I've left some commented-out code to have the dex entries in case someone wants to do that.
I did some groundwork for a Blastyke starter but it's really difficult and unwieldy, so I've left it out of this commit and likely won't bother. Pikachu and Eevee mode is definitely in the cards though.
- Replaces the Old Rod with the Candy Sack, an item to evolve Meltan into Melmetal. Meltan and Melmetal aren't in yet.
- Improves Gym Leader and Elite Four AI by a lot. They still use items, they're just better. Fixes XSpecial use while we're at it; before, it didn't actually increase the stat...
- The Scarlet Book now takes up both shelves, one section for each Paradox Pokemon. I also moved the bookshelf so it looks nicer.
- Text in Celadon University has been reduced significantly, taking up less memory and being a bit more RBY-like. It has also been made more accurate (thanks to Daiginjo for translating my booklet!)
- The Magikarp researcher in Celadon University now gives TM Dragon Rage (no longer unused!)
- Added a guard for Mt. Moon Crater.
- Removed TrainerNamePointers, Blank Leader Name Code, and Dakutens/Hakutens using a guide published by YakiNeen.
- PP no longer uses a shitty graphic and is instead properly implemented into the font, optimising the status screen. Also displays in-battle which is kinda cool.
- Lorelei, Bruno, and Agatha now play the Gym Leader theme, not just Lance.
Still unsure how to fix Celadon University's trainers, all I know is a lot of the information should be taken from the Oak fight I did. The code is radically different and doesn't call trainer headers at all. You'll likely want to start from scratch.
The Mt. Moon Crater Guard's text is a little wonky, not sure what's up there. May have been from the way I accessed Mt. Moon in testing. Anyway, if you want to mess around feel free.
* Wild data added to the Mt. Moon Crater
* CoolTrainer NPC (young Sada) added to the Pewter Museum of Science.
* [EXPERIMENTAL] Added the Scarlet Book to the hidden item list for the Pewter Mueseum of Science.
Notes;
* This commit will not work without SV Pokemon being implemented.
* The Scarlet Book has not been placed correctly. The tileset for the museum doesn't load properly in Polished Map, so I'm kind of stumped. Neither has Sada.
Things to do:
* Add an NPC to Mt. Moon B2F that blocks off the crater, along with a warp there. NPC should disappear when you have 8 Gym Badges.