(kinda just clearing my commits list while I'm working on 1.3 still.)
- Lance's Room is no longer listed as a dungeon map
- Changed the layout of Cinnabar Volcano YET AGAIN, making it a little more visually appealing. If you get softlocked here, I will just sigh disapprovingly.
- Various moveset fixes:
- Arcanine-H gets EQ and Fissure now
- Raichu-A loses Counter
- Raticate-A gets TBolt and Thunder
- Swapped Bullet Punch and Iron Head around in Scizor's learnset
- Umbreon gets Psychic
- WigWug both now get Ice Beam and Blizzard
- Seel and Dewgong get Water Gun by level up
- Swapped inconsistent moveset levels for Omanyte and Omastar
- Eevee gets Quick Attack earlier
- Fixed a typo in Slowbro-G's dex entry
- Changed the Tauros Combat Breed trader's text to remove a moveset inaccuracy
- Changed Misty's AI to now use X Specials instead of Potions
- Gave Chief's teams a slightly updated moveset
- Fixed an issue where Steel just...didn't resist Rock? How did I miss this?????
- Made Sandshrew more common in Mt Moon B2F
- Changed the Marowaks on Silph Gauntlet 4F to Guardias
- Fixed issues where receiving a Gym badge wouldn't play the correct sound in most situations
- Increased the level of the Salesman's Cubone gift from 17 to 23
- Decreased the levels of the Fossil gifts from 44 to 35
- More text fixes
-
- Added a gate between the two halves of Route 10 on the right side of Rock Tunnel that contains the Graveler trade NPC.
- Improved Faraway's encounter table.
- Made the music go silent before battling both of the postgame bosses for suspense reasons. It also sounds cool.
- Minor text fixes
I'm trying to make the warp to Mt. Moon Crater a hole warp like the ones from Seafoam Islands, but I cannot seem to get to work at all, the hole just doesn't send me down. I know I'm clearly missing something, but I'm committing as-is in the hopes that someone could have a look at it
Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you.
- Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them
- Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy.
- Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later.
- Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8.
- Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively
- Restructured the Pokedex a little. Don't worry, Lickitung's still number 108!
- All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones
- Removed Blastyke as a Game Corner prize, replacing it with Squeamata.
- Garnet Cavern is now properly listed as a dungeon map
- Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden
- Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent
- Finished Gauntlet 6F except for the trainer text (PvK please help)
- Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage.
- Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit
- Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke.
- New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone!
- Fixed a bug preventing the trade for Haunter from being accessed.
- Fixed a bug where attempting to Fly on Celeste Hill caused a huge memory corruption effect. Oops.
- Fixed text issues on Route 1 and Museum 2F
- Tidied up trainer parties a little more
This adds a map for Cinnabar Volcano's floors in the run-up to Moltres. I used a S.S. Anne style compression technique here, having 4 floors on a decently sized map that are just far enough apart for a player to never actually see them. This maintains their suspension of disbelief while giving us way more space to work with. I want to compress a lot of RBY maps like this if push comes to shove - there's a lot of places where this is possible.
In the interests of compression, I started using the Agatha bank again, as I removed a lot of maps from there when making bank 22. There's some space for maps.
Also I made 3 more blocks for cavern which caused it to overflow the bank it was in - fixed that by swapping with PreGym, which is probably much smaller.
Cinnabar Volcano hasn't been changed yet in the interest of Martha finishing that bit up.
This is a cave that connects Bill's Lighthouse and Route 10, only accessible after Surf is obtained. Contains a static Dragonite as a reference to the anime!