- Added LuciShrimp's amazing demake of the Area Zero theme! Plays in Mt. Moon Crater.
- Lickilicky now has access to Explosion and Selfdestruct.
- Sirfetch'd forgot how to Fly.
- Steelix is now even more susceptible to getting BubbleBeamed to death since it now has 10 less base Special.
- Small changes to a handful of trainer parties.
- Changed some encounter tables, mainly making Ramoose more scarce and Tangela more common.
- Blissey, Magmortar and Rhyperior all receieved updated sprites by Albatross!
- Jynx also receieved an updated sprite, giving it the purple skin it has in later generations.
- Minor level changes.
- Updated README.
It's done! This took a lot of work on LuciShrimp's end, mainly due to CrystalTracker issues.
This fixes the synchronisation issues seen in the previous iteration, dramatically improves the loop point, and has various other shifts to make it much easier on the ears.
I'm glad we chose to use the Mew version of the theme from Emerald, it feels much more complete!
Credit to ViWalls for discovering most of these bugs in his playtest:
- Citrine City's theme has been made slightly louder.
- The book in Mr. Fuji's house had difficulties working properly, so it's been removed for now.
- Fixed issues where Silph Co. and the Fishing Rod house displayed incorrectly on the Town Map.
- Removed the unnecessary sign outside Celadon University.
- Fixed an issue where 2 NPCs in Cinnabar Lab and Pokemon Mansion, respectively, had incorrect text.
- Fixed a text issue in Pokemon Mansion where the final Mewtwo log would display incorrectly.
- Altered a piece of text in the secret area of Pokemon Mansion to avoid a text box error since the idea we had in mind for it was scrapped.
- Fixed a text issue in Viridian Pre-Gym where the text for the right-side poster overflowed past the edge of the textbox.
Pushing a commit for the less important stuff while I finish the Silph Gauntlet's missing floors.
- Swaps the Biker and Psychic in Silph Gauntlet around
- Increased J&J's Meowth's level to make it less unbalanced in the later fights
- Text improvements for Citrine City, Saffron Gym, and Viridian PokeMart
Some of the wild data on these routes needs to be looked at long and hard. Many of them have an extreme amount of variance that ends up making it harder for players to find what they actually want - note that in these games, it does take a while to get through a single one. In general, reduce the variance. Some areas feel a bit chaotic as well, I noticed Barunda in a few places that felt off.
Victory Road has been refined, with the Hitmon repeats made more accurate to LGPE - they are encountered individually on different floors. I have upgraded much of the area's residents, such as adding Rhydon from FRLG and turning Onix, Graveler, and Marowak into Trampel, Crocky, and Guardia. Steelix is a worthy consideration. I've kept Machoke and Golbat to serve as "blanks" to KO for exp on weaker Pokemon the player may have. It could still be refined, but this is a step in the right direction.
I've decided to put Kotora in the "Pikachu slot" in Viridian Forest as a compromise for the lack of an early Electric-type when Pikachu isn't chosen. It's at Level 3, so it will take longer to train by comparison - thus, by this point, it cannot compete with the starter Pikachu, as that will be around Level 10-12.
Legendary theme hadn't received the proper rename, that's fixed. Also, this theme now plays for Snorlax and the Power Plant Voltorb/Electrode, just like LGPE.
LuciShrimp strikes again! A demake of the Legendary Battle theme from FireRed/LeafGreen.
This theme is set to change down the line, possibly taking elements from the Emerald theme Mew uses to differentiate itself more. Mainly committing as the infrastructure has been put in place.
This renovates the Celadon Mansion Roof House to feature a faithful restoration of Shinjuku Jack. Notes are in the script file.
Also, LuciShrimp's Mewtwo theme is finished!
- The Zapdos in Brunswick Glade now vanish correctly, due to fixing a desync in the hide/show data
- Brunswick Glade's palette displays correctly
- Improved Citrine City's theme a little
- Changed palettes for Cryithan's line to reflect their upcoming redesign
- Updated Cryithan's sprite
- Citrine City uses its own music track, being a revamped version of the unused trading music that was thought to be a town theme for several years. Could still use some work though.
- Improved Crocky's sprite a little, giving it the proper dimensions and improving the hairstyle a tiny bit
- Fixed an issue with Sylveon's Level 1 learnet
Mewtwo's theme wasn't playing properly because I am silly and forgot to add a `jr .playSong` so it doesn't fall through. Also, it needed to be before the wild check. Now it works as expected.
This also has the latest version of the Mewtwo theme by LuciShrimp, which is reaching a pretty amazing state.
This adds the S.S. Anne healer from FRLG that's notorious for gaslighting newer players who just think she's there.
This also adds an extremely early Mewtwo theme. It's far from finished, just happens to be in this commit as I was testing it in debug - thanks to Luci for working on this!
Updated bug list as well with things my friend Crunter found.
This adds all the required architecture for the new maps to work, as well as Kinchou01 to play when in Celeste Hill itself.
This doesn't add the events, though.
This adds Victory4 in its original form over Mt. Moon Square's music, which could possibly have the initial jingle removed. I noticed the GSC version was being used, which wasn't ideal.
Mt. Moon Square's map is added, with accessibility where the Crater's originally was (for now). One warp on the south part of the map doesn't go anywhere (actually it's a glitch city). The shop and Clefairy event aren't done yet.
The Mt. Moon Crater Guard has been removed with the pretence of re-adding him on the Square map once it's finished.
I'm trying out having the text in the raw script file without farcalling, which seems to be more optimal than doing it the way the devs originally did it. The Battle Tent does this too.
This update does a good few things. Giovanni now uses his unused encounter theme in all pre-fights, which is followed by the regular evil trainer theme when you're about to fight him. This feels very correct. His team has also been minorly altered.
I backported LGPE's pre-fight monologue for Giovanni in Rocket Hideout B4F. Adapted for RB's story, of course, no Cubones here. The original text is very awkward and abrupt, and it also makes the encounter theme feel much more effective in delivery. I think a lot of people can appreciate this.
I also backported Jessie and James for Rocket Hideout B4F while I was at it. I had to change their event script quite a bit for it to fit, and their walking seems...awkward. Regardless, it's functional. The rest will be done with time.
To make future dev door testing easier, I'm keeping all warps I've previously used in comments.
Now has new music (the Mt. Moon Square theme from GSC, which was originally planned as a victory theme in Gen 1), as well as functioning wild encounters and items.