Commit graph

2063 commits

Author SHA1 Message Date
YamaArashi 2b01815999 commented audio code 2015-08-08 22:32:44 -07:00
YamaArashi 40c1ecb437 fixed names 2015-08-07 12:39:29 -07:00
YamaArashi f658aff538 named wram variables 2015-08-07 05:20:37 -07:00
YamaArashi 525f1b96f3 named CountSetBits output variable 2015-08-07 04:24:06 -07:00
YamaArashi 8d30191707 more info on the bide bug 2015-08-06 23:53:23 -07:00
dannye f8a9c37a00 Use more lb
and other clean up
2015-08-05 16:25:58 -05:00
dannye 891627d4ba Rename rod functions 2015-08-05 09:33:32 -05:00
Daniel Harding 1b0404d0dc Merge pull request #111 from YamaArashi/master
constants for PrintNumber
2015-08-05 09:30:49 -05:00
YamaArashi 56d75db28a constants for PrintNumber 2015-07-29 12:06:54 -07:00
yenatch 87f4f4eb44 fix tmlearn 2015-07-28 13:46:00 -07:00
dannye 35e724e03e Fix Yellow Electrode front pic 2015-07-27 19:40:06 -05:00
dannye 408f9b3141 Merge branch 'master' of https://github.com/luckytyphlosion/pokered 2015-07-27 00:00:21 -05:00
dannye d7c5c8cf22 Merge branch 'master' of https://github.com/xCrystal/pokered 2015-07-26 23:23:05 -05:00
luckytyphlosion 90482175c3 More bugfixes.
Fix some tm compatibility issues.
2015-07-26 18:53:58 -04:00
luckytyphlosion 088f40842f Bugfixes.
Fix some building issues and multiply_divide.asm
2015-07-26 18:19:34 -04:00
luckytyphlosion 222afb247d tmlearn macro.
Also multiple_divide documentation and fix improper wram comment.
2015-07-26 17:04:24 -04:00
YamaArashi 93255d6d17 yet more naming 2015-07-25 19:26:54 -07:00
YamaArashi 7f6d0d49b6 more naming variables 2015-07-24 20:27:59 -07:00
YamaArashi 12db77201f named more functions 2015-07-24 14:57:49 -07:00
YamaArashi 82512e4491 named animation functions/variables 2015-07-24 14:39:45 -07:00
xCrystal bbb86671ea Use more wram labels and other constants 2015-07-24 10:49:33 +02:00
YamaArashi e6d02b4b7b make route22 rival events more consistent 2015-07-23 21:20:20 -07:00
YamaArashi 6af65df2fc named function 2015-07-23 21:00:30 -07:00
YamaArashi 323895af6d fixed hram aliases and named wram var 2015-07-23 20:48:35 -07:00
YamaArashi 04a6c306dc clean up wram aliases 2015-07-23 06:07:44 -07:00
Daniel Harding c34156c5fb Merge pull request #107 from YamaArashi/master
enumerate events
2015-07-22 10:24:00 -05:00
dannye a6f04b4349 Unify audio bank references
2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye b4081e851a Rename sound effect files 2015-07-22 09:57:31 -05:00
dannye 4d88812f40 Name some battle sound effects 2015-07-21 21:04:21 -05:00
YamaArashi dcc7f3bc9f named more constants 2015-07-21 14:21:14 -07:00
YamaArashi 5ce58a048c comments for event constants 2015-07-21 10:49:53 -07:00
YamaArashi 73171bfff5 named most of the used events 2015-07-21 10:36:03 -07:00
YamaArashi cbcdb2ec2a move event macros to separate file 2015-07-20 22:11:59 -07:00
YamaArashi fd2b4b6c74 gym leader events 2015-07-20 19:41:23 -07:00
YamaArashi fcab935a0f enumerate events 2015-07-20 18:32:26 -07:00
Daniel Harding 13e28b0ece Merge pull request #106 from YamaArashi/master
jpab/jpba macros
2015-07-20 17:40:25 -05:00
YamaArashi db7d941d22 constants for flag actions 2015-07-19 20:45:34 -07:00
YamaArashi 1d86932cc9 naming 2015-07-19 17:52:26 -07:00
YamaArashi e607199397 replace uses of minus one 2015-07-19 14:01:08 -07:00
YamaArashi 02bd91b707 jpab/jpba macros 2015-07-19 11:56:13 -07:00
dannye 64b4cf624f Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
	engine/evos_moves.asm
	engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
dannye 340230e997 Enumerate more constants 2015-07-19 00:43:43 -05:00
YamaArashi d0526c0362 small changes 2015-07-18 22:34:11 -07:00
YamaArashi c169073eed misc 2015-07-18 21:58:55 -07:00
dannye b96ef8d2d4 A few missed TX_ASM 2015-07-18 23:53:43 -05:00
dannye 006507ed53 A few missed object constants 2015-07-18 23:39:29 -05:00
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00
dannye 0e48333fb8 Map object macro
closes https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:22:51 -05:00
dannye 148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00