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769 commits

Author SHA1 Message Date
Martha Schilling
9080a74da2 Post-release bugfixes: Batch 1
This commit fixes the following bugs:

- A guy in Celadon University was stuck in a tree due to being placed on the wrong tile.

- It was possible to walk out of bounds in Mt. Moon Crater due to buggy collision near the bottom of the map

- Hi Jump Kick had a slightly glitched animation

- It was possible to walk into a specific rock in both Cerulean Cave and Garnet Cavern. This was a vanilla bug too, but I'm fixing it proper now.

- There was no signpost outside Bill's Lighthouse where there should've been.

- Fixed two errors in the README

- The Fissure TM was not purchasable at the Citrine Rocket house

- Even if you had picked one of the original starters, you could still get the Charmander and Squirtle gifts as the NPCs would show up regardless.

- Trying to get the Squirtle gift with a full party and box would lock you out from getting it

- Fixed a text issue in Celadon Uni where the professor states the wrong TM

- Fixed two text issues in Silph Co
2024-01-09 23:00:18 +00:00
Martha Schilling
573f9083c0 All TMs are now renewable
Added the TMs that weren't already available in either Celadon or Citrine to Citrine.
2024-01-07 18:34:07 +00:00
Martha Schilling
a031c1b3b6 Goodbye, dev door 2024-01-07 15:04:36 +00:00
Martha Schilling
8fd91dcb90 More wild data changes
Already added to the spreadsheet. Did you know that Seafoam Islands' water didn't give wild encounters until Yellow?
2024-01-07 14:12:28 +00:00
Martha Schilling
6bd93e635c Slight postgame encounter balancing 2024-01-07 12:42:00 +00:00
Martha Schilling
88da32d39d Update trades.asm
No, THIS is my last commit for tonight.
2024-01-07 01:51:06 +00:00
Martha Schilling
6434c918f0 Moved some trades
That's my last commit for tonight, I swear!
2024-01-07 01:50:02 +00:00
Martha Schilling
a25f681875 "One more commit before bed," she said. 2024-01-07 01:30:56 +00:00
Martha Schilling
c9044a3f48 Slight Galar Bird rebalance
Took them down a bit from Level 70 to 65, and mostly increased their learnset levels, so going to Citrine first to catch them shouldn't make Silph Gauntlet WAY easier. In order to stay consistent with the number of moves they were each given, I've added Psychic to Garticuno's level up learnset.
2024-01-07 01:02:56 +00:00
Martha Schilling
bc4f0b83e8 okay did you know they misspelled this move until X and Y
adding it back for the sake of consistency! this is Gen 1, dammit!
2024-01-07 00:53:01 +00:00
Martha Schilling
f9bbabbcca WE ARE TEAM ROCKET, YOU CANNOT BEAT US
- Adds a slightly remade version of the Rocket battle theme that plays when fighting Rocket Grunts, Jessie & James, and Giovanni (1 and 2)

- Giovanni 3 and Chief now share a new battle theme composed by myself and LuciShrimp, which is a slower, more intimidating remix of the regular Rocket fight theme.

- Gave Giovanni 3 his own trainer class, allowing for better AI routines and smarter move choices.

- Removed Giovanni's name from the Viridian City Gym statues to keep his identity a further secret. It also made more sense than in vanilla.

- Gave the postgame Morimoto fight a better selection of moves.
2024-01-06 17:11:31 +00:00
Martha Schilling
c8f27d8bce More (very small) AI improvements
- Fixed a bug where the Elite 4 wouldn't use Full Restores. Apparently the game only allows one item per trainer.

- Gave Oak and Chief custom AI found from proto assets (then changed to be less ass)

- Small amount of balancing

- Minor text fixes

- Figured out roughly how the current high-level AI works (Stat boosting moves are only used sometimes on the first turn, Recover is only used sometimes when below half health, otherwise just attack with a move that isn't ineffective. More testing needed for stat lowering moves and things like Barrier)
2024-01-06 00:00:18 +00:00
Martha Schilling
8a59ed4b8e Mr. Rime had the wrong Special for HOW long?
Mr. Mime's 100 Gen 1 Special became its Special Attack in Gen 2

Mr. Rime has 110 Special Attack and 100 Sp. Def

Oops
2024-01-05 15:59:45 +00:00
Martha Schilling
e6763371e4 AI Improvements
This fixes some of the issues with the current AI system to make them better. In short:

- Most Trainers should correctly recognise when a move is not very effective, and not use it. If they have a supereffective move and a regular-effective move, they will slightly prioritise the supereffective one, but not always use it like in regular RBY. This prevents the Lorelei softlock, for example.

- Trainers won't attempt to set status effects on Pokemon that already have one, won't try recovering at full health, and won't attempt to set up multiple Reflects or Light Screen

- Certain high-level trainers will recognise when a Pokemon does not have a status, and will try to inflict one if so. This makes Agatha's, Erika's and Koga's team types much more effective.

- Youngsters and Cue Balls no longer pick moves randomly and will actually give it some thought

- Brock and the Engineers now recognize type effectiveness, Students do not given how early they're encountered.

- General improvements to move choices for all Gym Leaders, E4 and Shinjuku Jacky.

We're almost done.
2024-01-05 13:59:27 +00:00
Martha Schilling
185e598a2e PureRGB move enhancements + Nasty Plot and Fake Tears animation fix
Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack:

- Struggle (user now shakes before attacking)
- Fire Punch (added sound effects)
- Ice Punch (added sound effects)
- ThunderPunch (added sound effects)
- Swords Dance (increased duration by adding an unused subanimation)
- Fairy Wind (changed sound effect)
- Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards)
- Rolling Kick (user now shakes before attacking)
- Thrash (user now shakes before attacking)
- Iron Head (changed sound effect)
- Poison Sting (added new graphic that looks like a needle being fired at the opponent)
- Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent)
- Pin Missile (added new graphic that looks like a needle being fired at the opponent)
- Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water)
- Ice Beam (screen briefly brightens when used, added sound effects)
- Blizzard (added sound effects)
- Aurora Beam (screen briefly brightens when used)
- Submission (much more detailed animation that shows the user falling back to the ground after the attack)
- Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb)
- Growth (increased duration by adding more subanimations)
- PoisonPowder (the palettes temporarily darken slightly when used)
- Stun Spore (the screen temporarily lights up slightly when used)
- Sleep Powder (the screen temporarily lights up slightly when used)
- Dragon Rage (increased duration by adding more subanimations)
- Rock Throw (changed sound effect slightly)
- Agility (user now shakes when used)
- Night Shade (the screen inverts colours temporarily when used)
- Recover (changed sound effect slightly)
- Focus Energy (reused its unused animation)
- Egg Bomb and Magnet Bomb (sound effect changed)
- Spike Cannon (added new graphic that looks like a needle being fired at the opponent)
- Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation)
- Kinesis (completely new animation, looks more like a psychic move now)
- Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards)
- Dream Eater (changed sound effect, now has HP drain animation
- Sky Attack (changed sound effect and subanimation)
- Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash)
- Hyper Fang (the screen flashes for a moment when the attack lands)
- Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect)
- Fake Tears (completely new animation that involves the user literally shaking and crying)
2024-01-03 21:41:24 +00:00
Martha Schilling
640464ff1b More superb Albatross sprites,,,
LOOK at Golem. oh my god
2024-01-02 23:15:06 +00:00
Martha Schilling
fe651a7668 jojobear, our saviour
took out 4 bugs in one go, absolute legend
2024-01-02 11:17:58 +00:00
Misty
0613b7bb82
Merge branch 'PlagueVonKarma:master' into master 2023-12-31 15:48:36 -05:00
Misty
8829d994e7
Celeste Hill Cave Encounter Update 2023-12-31 15:47:37 -05:00
Misty
5dcd67b717
Celeste Hill Encounter Update 2023-12-31 15:46:20 -05:00
Misty
84555faa59
Garnet Cave Encounter Update (B1F) 2023-12-31 15:45:15 -05:00
Misty
79fae412c1
Garnet Cave Encounter Update (2F) 2023-12-31 15:44:42 -05:00
Misty
795a3e9adc
Garnet Cavern Encounter Update (1F) 2023-12-31 15:42:50 -05:00
Misty
1d0e601d98
Brunswick Grotto Encounter Update 2023-12-31 15:38:39 -05:00
Martha Schilling
09f2c83e72 Mewtwo sprite improvement! 2023-12-31 16:59:29 +00:00
Martha Schilling
caa8076bcd A few things
- Added a gate between the two halves of Route 10 on the right side of Rock Tunnel that contains the Graveler trade NPC.

- Improved Faraway's encounter table.

- Made the music go silent before battling both of the postgame bosses for suspense reasons. It also sounds cool.

- Minor text fixes
2023-12-31 12:22:36 +00:00
Martha Schilling
4c0dfdfedd Improvements to Chief!
- Now has a rematch team, just with boosted levels

- Has unique dialogue if you never picked up the Master Ball before fighting him, including after winning

- Has new dialogue on subsequent matches

We're nearly done.
2023-12-30 22:39:09 +00:00
Martha Schilling
dacb23f87b Update RockTunnelB1F.asm
lol we accidentally made Kleavor postgame-only, fixing that now
2023-12-30 17:26:51 +00:00
Martha Schilling
72b5bd7b0e Fixing some text inconsistencies 2023-12-30 15:39:34 +00:00
Martha Schilling
5760e27617 Fixing the Brunswick Glade NPC bugs
Almost there...
2023-12-28 21:40:05 +00:00
Martha Schilling
7b2a5e5d7f Postgame boss movesets: Batch 2
Includes the final Jessie and James fight, and the Elite 4 and Champion rematches.

I'm finally done with these movesets and it's never been better.
2023-12-28 13:12:39 +00:00
Martha Schilling
dbc9fe2929 Postgame boss movesets: Batch 1
Includes Professor Oak's 5 teams, Chief's team, as well as the postgame teams for Yujirou, Koichi, Brock, Misty, Lt. Surge, Erika, Koga, Sabrina and Blaine.
2023-12-27 23:31:30 +00:00
Martha Schilling
e401f05495 Update evos_moves.asm
how long has Vap's moveset been broken holy shit
2023-12-27 23:00:09 +00:00
Martha Schilling
5859ea25ea Giovanni's Room theme
okay look I did this months ago and now I'm finally pushing it

This gives Giovanni's Room its own theme, which is a slower-tempo version of the Rocket HQ theme that's missing channel 1.
2023-12-27 22:18:23 +00:00
Llinos Evans
bdf89fd6d2 Safari Zone tweaks
Added some Cubones since it's featured in the Safari Zone in Yellow and Pokemon Origins. Changed the second Chansey's level to 7 for consistency.

Also fixed an error on the Safari Zone Area 1 sign that said Centre Area, which was fixed in FRLG. Thanks to Lyra made a website for pointing this out!
2023-12-27 11:20:39 +00:00
Martha Schilling
602013ca51 Pre-Champion Boss trainer movesets! (finally! again!)
Now. Please. I beg of you. Do not change any more level up movesets unless necessary. I will not be going back to check these again. Doing this is pain.
2023-12-26 17:14:39 +00:00
Martha Schilling
1e9b06773f Changing a default player name for Green
I know that some people are gonna ask if 'Seren' is a misspelling of 'Serena', so I'm changing it so we won't get questions like that. It's now Elaine, which is the name of the LGPE protag so...kinda works

Also changed an inconsistency in Erika's 6 badges party where her Cactormus was a higher level than it should've been
2023-12-26 14:59:02 +00:00
Martha Schilling
84cf9e9bff Oak's Lab improvements
- Fixed some collision on the back wall

- Made the exit tiles more obvious
2023-12-26 12:26:16 +00:00
Llinos Evans
5ea0fc5de9 New starter pathing, beautify Oak's Lab
Please stop asking me about the sprite limit i beg u

Ok so this commit does the following;
- Oak's Lab now uses the Fossil Lab tileset, featuring lots of new contraptions etc to make up for the old removed aides.
- Places the Pikachu and Eevee starters in a new place, which results in a slightly blocky mess, but does the job.
- Fossil Lab tileset graphic has many new things. Lots of bad tiles in the blockset in case we want to use this more.
- Changes the rival's pathing so he, y'know, works on the new map...
- Re-adds the Oak email thing, but I had to do like 4 stupid workarounds because it was broken for unknown reasons. Just made it a generic bg event with no issues.
- Removed the old oak email event; no visible difference.
2023-12-25 22:15:27 +00:00
Martha Schilling
543ea46d8e Koichi unique trainer class!
Well, 'unique' is VERY loose here. He looks and behaves identically to a Black Belt still, just with a proper name and a higher payout. He replaces the unused Junior class.

In addition, I've brought back the text on the scrolls on the back wall in the Fighting Dojo that were accidentally inaccessible for a while.
2023-12-24 22:18:00 +00:00
Misty
200dc696aa
Geodude Line update + Nidoreign Tweak
Integrated the new Geodude line movesets, as well as added Spike Cannon to Nidoreign's level-up moveset. (Might've been accidentally removed, as it was on the spreadsheet but not in the code.)
2023-12-24 15:37:48 -05:00
Llinos Evans
6678af8722 Silph Gauntlet reset-on-victory
This functionally turns the Silph Gauntlet into a battle tower of sorts.

I did notice some weirdness post-event-reset so definitely do some tests. It should be fine, though.
2023-12-24 18:13:41 +00:00
Martha Schilling
355661350e Updated fishing encounter tables
Also gave Sharpoon a rare Surf encounter on the Sea Routes.
2023-12-24 12:22:39 +00:00
Martha Schilling
0dc88447e2 Mt Moon Crater improvement (wait, didn't we already have this today?)
I'M ON A FUCKING ROLL HERE AND I WON'T STOP

- Made Mt. Moon Crater have a more 'mystical' purple palette at LuciShrimp's request :3
2023-12-21 20:04:51 +00:00
Martha Schilling
20444bb9e9 Small palette changes
- Fixes a bug where the player's house would have the wrong palette after returning there after beating the Champion

- Gave Jabetta's line the dark purple/peach palette since I just thought it looked better
2023-12-21 17:06:55 +00:00
Martha Schilling
e3b924a0ed Mt. Moon Crater improvements
- Made the warp down to the crater an actual hole instead of a cave entrance

- Added a path below the water section to prevent softlocks
2023-12-21 11:33:16 +00:00
Martha Schilling
743a645c5e god i need some help with this
I'm trying to make the warp to Mt. Moon Crater a hole warp like the ones from Seafoam Islands, but I cannot seem to get to work at all, the hole just doesn't send me down. I know I'm clearly missing something, but I'm committing as-is in the hopes that someone could have a look at it
2023-12-20 12:09:06 +00:00
Martha Schilling
e76cb8c9e8 Starter moveset updates!
Made the Bulbasaur and Charmander line's movesets better, more closely matching Squirtle's updated moveset.
2023-12-17 18:25:34 +00:00
Martha Schilling
5305e19ca4 DK! Donkey Kong! (Huh!)
Finally, he's here for you
It's the last member of the KEP crew
This Mon's so strong, it isn't funny
Can make a Dark-type cry out for mummy
Can push a boulder with relative ease
Makes Strength puzzles seem such a breeze
He may move slow, he can't learn Fly
But this Mon's one hell of a guy!
2023-12-16 20:38:29 +00:00
Llinos Evans
02df5d3abf Prototype level-up move restorations
Geodude and Squirtle require some restructuring to implement adequately, some other issues.

This adds level-up moves learned in the RG prototype that are learned only via TM in the final to various Kanto Pokemon. Significantly buffs some underwhelming Pokemon and adds utility to moves like Take Down.
2023-12-13 12:53:30 +00:00