Commit graph

380 commits

Author SHA1 Message Date
SnorlaxMonster 319c29c751 Correct comments on SwitchAndTeleportEffect
The comments in the SwitchAndTeleportEffect section incorrectly stated
that the random number was generated in the
half-open interval [0, playerLevel + enemyLevel),
instead of the closed interval [0, playerLevel + enemyLevel].
2021-06-14 21:47:19 +10:00
Rangi f9ae7b1240 More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00
Rangi c2ad19728a Reformat MoveBoulderDustFunctionPointerTable 2021-05-31 13:09:33 -04:00
Rangi 8701ef4d61 Improve some RAM formatting 2021-05-31 11:46:10 -04:00
Rangi 346ce9454a Use macros for bit arrays 2021-05-23 22:09:02 -04:00
Rangi c8626595b4 Use BANK("Pics #") for Pokémon and trainer pics 2021-05-06 23:04:00 -04:00
Rangi 6a31663c96 Use {interpolation} to generate sequences of RAM labels
Fixes #319
2021-04-27 15:49:59 -04:00
Rangi dd690920c9 Use rgbds 0.5.0 features:
- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
2021-04-17 19:06:56 -04:00
Rangi 4b64b146e4 Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant 2021-04-13 20:08:38 -04:00
Rangi 2954013da1 Trim extra newlines from some files 2021-04-08 12:51:25 -04:00
dannye fa206ce835 Fix incorrect sfx id
AUDIO_1 is loaded during trade animations, not AUDIO_2
2021-03-30 01:03:30 -05:00
Rangi 95ec2cf039 Verify data table and name list sizes with assertion macros
Fixes #312
2021-03-25 16:44:41 -04:00
dannye 5c9c7bf362 Clean up handling of extra effective status effects 2021-02-21 11:43:38 -06:00
Rangi 95353fdefa Identify hUILayoutFlags 2021-02-13 19:48:34 -05:00
SatoMew 5d9957293c Delete unnecessary comment 2020-11-29 22:47:51 +00:00
SatoMew 083cb38e33 Update related tile animation constants 2020-11-29 21:28:38 +00:00
SatoMew 242b2e05cf Label and document hFFD7 more accurately 2020-11-29 20:17:29 +00:00
Rangi 6adbaefde1 Keep wGrassMons and wWaterMons together with a UNION 2020-11-28 17:11:12 -05:00
dannye 66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
dannye afc4ce2dc5 Use more joypad constants 2020-11-07 21:07:07 -06:00
Rangi 0da16c1625 Use STARTER1 and STARTER2 for the title screen 2020-11-07 10:27:03 -05:00
Rangi 13d4d533f7 Sync more with pokeyellow 2020-11-06 10:33:58 -05:00
Rangi e16dec874a Sync more with pokeyellow 2020-11-05 16:55:39 -05:00
Rangi 2a4b8b5a24 Remove trailing whitespace 2020-11-05 15:17:39 -05:00
Rangi 2db54ecb9b Sync more with pokeyellow 2020-11-05 13:23:57 -05:00
Rangi 379a563c43 All battle back pictures end with "b" 2020-11-05 11:04:20 -05:00
Rangi d3e81422d5 Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
Rangi abaf9fee7c Port some formatting from pokeyellow 2020-11-04 16:31:47 -05:00
Rangi bc287b9b80 Some formatting changes 2020-10-19 20:26:35 -04:00
SatoMew 2ff7b40d82 Replace ghost Marowak's ambiguous constant 2020-09-22 18:38:29 +01:00
Rangi 8ce20e5c31 Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters) 2020-08-31 10:58:41 -04:00
Rangi bfd9f617c9 Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00
Rangi 6ee9cb9f97 Document more hidden object data and behavior 2020-08-30 15:45:41 -04:00
Rangi 407b813250 Separate splash screen, intro, and credits (like pokegold/pokecrystal) 2020-08-28 09:54:57 -04:00
Rangi f82097b894 Identify some map object related constants 2020-08-17 14:22:27 -04:00
Rangi 204bf74a7f Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:46:12 -04:00
Rangi 69788c536b Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
Rangi 76289dfda0 Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
Rangi f53341efa1 Define constants for subanimations' base coords and frame block modes 2020-07-17 15:16:54 -04:00
Rangi 3c1cdbc4d0 Identify remaining tilemap IDs 2020-07-17 13:47:33 -04:00
Rangi 30ecbf6ea3 SONY -> RIVAL 2020-07-17 13:27:27 -04:00
Rangi 2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi 452803af27 $c9 was "の" in Japanese 2020-07-16 23:02:34 -04:00
Rangi 884ef9c1a8 Factor out animation tilemaps 2020-07-16 22:23:31 -04:00
Rangi 6f7337bbb1 Define constants for subanimation transform types 2020-07-16 22:14:39 -04:00
Rangi 2f43a41100 Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi 0db7ee08ff Use a macro for BattleTransition_DoubleCircle data 2020-07-16 20:11:00 -04:00
Rangi 7bcb4b19c7 Un-deduplicate gfx/intro_credits/gengar.png's tiles 2020-07-16 19:56:52 -04:00
Rangi cd71ae03af Separate move/battle animation data from move data (to do: further identify animation data labels+constants) 2020-07-16 19:50:48 -04:00
Rangi 84abdb0237 $ec = "▷" 2020-07-16 12:48:42 -04:00