SatoMew
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ac7263b1ad
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Update comments related to Swift and Substitute checks (#380)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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2022-08-11 21:22:57 -04:00 |
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Rangi
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498da6ab09
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Clarify how Metronome picks a move
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2022-07-26 00:01:21 -04:00 |
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Rangi
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8f81e71f19
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Identify some .asm_* labels
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2022-07-10 21:11:03 -04:00 |
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Colton G. Rushton
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cc46b0e510
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wOAMBuffer -> wShadowOAM (#370)
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2022-07-09 17:18:18 -04:00 |
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Rangi
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4e96f9d232
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cp MR_FUJIS_HOUSE -> cp POKEMON_TOWER_7F + 1
Fixes #362
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2022-06-17 22:58:46 -04:00 |
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vulcandth
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edb55e00f8
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Rename SLP to SLP_MASK (#361)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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2022-06-17 22:25:52 -04:00 |
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vulcandth
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d7808d110f
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Improved Virtual Console patch identifiers (#357)
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2022-06-06 17:22:34 -04:00 |
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vulcandth
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fe8d3c51a4
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Build the Virtual Console patches with make red_vc and make blue_vc (#351)
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2022-03-26 16:59:36 -04:00 |
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Rangi
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09e92c554c
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Use ~X instead of $ff ^ X
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2021-11-23 21:00:07 -05:00 |
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Yoann Fievez
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f68af5c6e9
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Add some constants for options (#344)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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2021-11-05 19:45:09 -04:00 |
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Yoann Fievez
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8349bfd8e6
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Refactorize check button pressed (#340)
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2021-11-05 15:40:15 -04:00 |
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Rangi
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58d08bff43
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Identify some percentage constant values
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2021-11-02 19:57:08 -04:00 |
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Amber Brault
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30acb46b98
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Fix typos (#334)
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2021-09-26 21:57:55 -05:00 |
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Rangi
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7ee8a6509e
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wcf4b -> wStringBuffer
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2021-08-28 17:02:20 -04:00 |
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Rangi
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f9ae7b1240
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More WRAM label cleanup (still needs UNIONs and renaming)
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2021-05-31 16:25:16 -04:00 |
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Rangi
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8701ef4d61
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Improve some RAM formatting
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2021-05-31 11:46:10 -04:00 |
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Rangi
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c8626595b4
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Use BANK("Pics #") for Pokémon and trainer pics
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2021-05-06 23:04:00 -04:00 |
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Rangi
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95ec2cf039
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Verify data table and name list sizes with assertion macros
Fixes #312
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2021-03-25 16:44:41 -04:00 |
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Rangi
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95353fdefa
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Identify hUILayoutFlags
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2021-02-13 19:48:34 -05:00 |
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SatoMew
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083cb38e33
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Update related tile animation constants
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2020-11-29 21:28:38 +00:00 |
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SatoMew
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242b2e05cf
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Label and document hFFD7 more accurately
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2020-11-29 20:17:29 +00:00 |
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Rangi
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6adbaefde1
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Keep wGrassMons and wWaterMons together with a UNION
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2020-11-28 17:11:12 -05:00 |
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dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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dannye
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afc4ce2dc5
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Use more joypad constants
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2020-11-07 21:07:07 -06:00 |
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Rangi
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13d4d533f7
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Sync more with pokeyellow
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2020-11-06 10:33:58 -05:00 |
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Rangi
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e16dec874a
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Sync more with pokeyellow
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2020-11-05 16:55:39 -05:00 |
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Rangi
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2a4b8b5a24
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Remove trailing whitespace
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2020-11-05 15:17:39 -05:00 |
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Rangi
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379a563c43
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All battle back pictures end with "b"
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2020-11-05 11:04:20 -05:00 |
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SatoMew
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2ff7b40d82
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Replace ghost Marowak's ambiguous constant
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2020-09-22 18:38:29 +01:00 |
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Rangi
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8ce20e5c31
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Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters)
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2020-08-31 10:58:41 -04:00 |
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Rangi
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30ecbf6ea3
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SONY -> RIVAL
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2020-07-17 13:27:27 -04:00 |
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Rangi
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58f1089370
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Define constants for default trainer DVs
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2020-07-16 09:40:30 -04:00 |
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Rangi
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f37cf959c9
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Clean up some data, using macros for multiline list entries
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2020-07-14 13:32:09 -04:00 |
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Rangi
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4a7d1513f3
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Use 'tile' and 'tiles' macros
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2020-07-07 16:21:26 -04:00 |
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Rangi
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13129459f1
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Sync coordinate macros with pokecrystal
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2020-07-07 11:30:10 -04:00 |
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Rangi
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45ed05decf
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Use HIGH() and LOW()
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2020-07-07 11:10:29 -04:00 |
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Rangi
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06db7ec55b
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
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Rangi
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77ed5f3820
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Use ASCII quotes in comments
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2020-07-06 21:15:12 -04:00 |
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Rangi
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772fcc7588
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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Rangi
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155695cbfe
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Use constants for damage limits in CalculateDamage
Fixes #255
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2020-07-05 15:12:29 -04:00 |
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Rangi
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139a28ff99
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
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Rangi
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e4e0af4d67
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Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
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2020-07-04 01:00:45 -04:00 |
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Rangi
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6ef36800b0
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Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
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2020-07-03 22:22:09 -04:00 |
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Rangi
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35deb77113
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H_CONSTANTNAMES -> hConstantNames
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2020-07-03 19:59:41 -04:00 |
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Rangi
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9878f01e29
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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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2020-07-03 16:37:47 -04:00 |
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Rangi
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c9c59dc343
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Reorganize constants/
To do: add comments associating constants with data and code
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2020-07-03 12:44:47 -04:00 |
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Rangi
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b29e5ee203
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Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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2020-07-03 11:51:00 -04:00 |
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Rangi
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929c7f6f7d
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Remove RAM address comments
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2020-06-27 23:03:39 -04:00 |
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Rangi
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4b853ad676
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Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
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2020-06-27 15:32:24 -04:00 |
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Rangi
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0a62d48df2
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Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
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2020-06-23 17:50:50 -04:00 |
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