Commit graph

28 commits

Author SHA1 Message Date
MementoMartha 8ce4472f7d Polishing Celeste Hill a bit
Also added a small house on Route 1 which we can use for testing maps
2023-04-19 10:19:20 +01:00
Llinos Evans 91d47bef0e Celeste Hill & tileset
This adds the baseline stuff for Celeste Hill. The map, the tileset, and so on. No events or warps are currently available.
2023-04-18 17:30:57 +01:00
Llinos Evans e234d77c24 Citrine grass encounter fix
Had to hardcode the tile to work. Yeah.
2023-04-18 07:33:35 +01:00
Llinos Evans da7d31479e bike should be ride-able in citrine 2023-04-17 19:55:58 +01:00
Llinos Evans 04b4fb66cf citrine grass
i was just dumb
2023-04-17 18:49:00 +01:00
Llinos Evans 094869ab5e Citrine geography rework, Metal Coat
Lots of things here. Citrine now has its own tileset featuring content from the prototype asset leak. This includes new grass, signs, and so on. Lots of tinkering had to be done to make it look good, but it does! Collision and everything is done, but grass needs to animate properly. I'm committing as-is because making the grass animate is actually very difficult.

Also added the Metal Coat and fixed the issues with prior evolution methods - evo items first, level-up second. It is currently unobtainable.
2023-04-17 18:40:30 +01:00
Llinos Evans 7e8c16c5a6 Viridian Pre-Gym populated
This finishes Viridian Pre-Gym save for making trainers see you.
2023-04-15 19:50:49 +01:00
May Evans 71de0f07a5 Groundwork for Viridian Pre-Gym
This map is fully functional but has a lot of bits to iron out, as well as a need for Gym Trainers. I'm also not wholly satisfied with Yujirou's team; maybe remove Eevee?

Yes, I designed an entire tileset for this. Fear me. Bow before me. Actually, don't, this was beyond rational thought.

Current issues;
- Yujirou's sprite doesn't work properly.
- Needs Gym Trainers (hell)
- Yujirou needs an event for being beaten, the refight, and more.
2023-03-30 02:12:45 +01:00
May Evans e7784604ce Faraway Island warp now works
Essentially, I bruteforced making it work; made the tiles we desire be warps for us instead. You do this by noting the bottom-left tile of the block for some reason, so tile $30 of forest will be a warp tile even though it really looks like it shouldn't be. As far as I can tell, there are no consequences for this war crime code as long as you don't put a warp where it shouldn't be.
2022-12-12 06:17:33 +00:00
May Evans 4ea2cb6b4f Make arrow tiles in forest tileset warp-able.
This should resolve the issues with getting Faraway Island to work as desired.
2022-12-11 22:18:39 +00:00
May Evans c1d2bc7678 more fixes 2022-08-31 15:50:28 +01:00
vulcandth 6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
Rangi 7b2eb6b252 Simplify the tileset headers 2021-05-31 12:37:15 -04:00
Rangi dd690920c9 Use rgbds 0.5.0 features:
- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
2021-04-17 19:06:56 -04:00
Rangi 95ec2cf039 Verify data table and name list sizes with assertion macros
Fixes #312
2021-03-25 16:44:41 -04:00
SatoMew 6b8ddb6beb Clearer tileset header macro comment 2020-12-02 00:37:43 +00:00
SatoMew 0064806384 Fix outdated comments 2020-12-01 22:33:03 +00:00
SatoMew 3756ec6dd9 Improve new constants and comment based on feedback 2020-11-29 22:07:26 +00:00
SatoMew 083cb38e33 Update related tile animation constants 2020-11-29 21:28:38 +00:00
dannye 66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi 70eac3a1f7 Factor out data/tilesets/pair_collision_tile_ids.asm 2020-08-30 23:22:39 -04:00
Rangi 15bcd88228 Indent comments that describe data table macro formats 2020-07-15 12:39:50 -04:00
Rangi be326c6565 Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible 2020-07-14 15:14:32 -04:00
Rangi fcb573f4ac Use a macro for warp tile IDs, like other tile behaviors 2020-07-14 14:33:16 -04:00
Rangi f37cf959c9 Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
Rangi a49ca6ef41 Factor out MapBadgeFlags and EscapeRopeTilesets data tables 2020-07-08 10:31:44 -04:00
Rangi 9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00