- Changes Bill's Garden to be a more fitting Overworld-tileset map
- Gives Cinnabar Volcano a unique palette, being a slightly less-bright version of the RedMon palette
- A few small changes/improvements to the Rival teams
- Reduced wild encounter levels in Silph Gauntlet a little
- Adds a 100% chance for a Magmar encounter when fishing in the Cinnabar Volcano lava
- Hides more 'secret' areas off the Pokedex area listing, namely Mt. Moon Crater and Faraway Island
- Improves Jabetta's sprite a little
This adds the Mt Moon Square House, faithfully recreated from GSC. I haven't yet sorted out the important details regarding the Crater Guard and such, though.
Making the map involved making a new desk tile and making house tile $36 be considered a counter tile. Hopefully there aren't any adverse consequences but I've never seen anything of that nature.
I noticed there are a ton of Clefairy text bits, so I refactored it to be a single line farcalled from `text_7.asm`. This also involved an interesting thing with the Pokemon Fan Club where the Pikachu fan has a Clefairy, so I fixed that too.
I figured that adding the dance was a little difficult right now, so we have Clefairys walking around instead.
I haven't figured out a good place to add the ladders yet (since there should be two entrances) but we'll figure that out eventually. It's plausible that we just make the Crater the southern warp, but I like how out-of-the-way the current one is.
Oh, and I fixed the Crater warps.
Overall, functional, but not finished.
This adds Victory4 in its original form over Mt. Moon Square's music, which could possibly have the initial jingle removed. I noticed the GSC version was being used, which wasn't ideal.
Mt. Moon Square's map is added, with accessibility where the Crater's originally was (for now). One warp on the south part of the map doesn't go anywhere (actually it's a glitch city). The shop and Clefairy event aren't done yet.
The Mt. Moon Crater Guard has been removed with the pretence of re-adding him on the Square map once it's finished.
I'm trying out having the text in the raw script file without farcalling, which seems to be more optimal than doing it the way the devs originally did it. The Battle Tent does this too.
This is...most of the stuff necessary for the Battle Tent to work. I've faithfully restored most things so far, including doing a few grammar tweaks.
Main issue is that we get a really strange softlock when the Pokemon selection menu comes up. Not sure why, but point is, it can't progress to the next bit for debugging like this. Committing now to ask for assistance.
This fixes the rival team selection issue and changes the wild data of Route 25.
The rival pulls data using hex and I put in dec like an idiot. Also, fixed the ordering.
Paras and Skimper make little sense on Route 25 and felt honestly quite immersion-breaking. Paras is a cave mushroom crab thing, it wouldn't be seen on a seaside route like Route 25. Skimper just didn't feel right on a similar basis - just...why would it be there? It's a newt, right? Instead, I added Venonat, a Pokemon seen in Yellow, which needs to be here to benefit from the learnset tweaks that we backported.
With the way KEP is shaping up, the Rocket Hideout can easily stay with little issue. I don't expect it to be a problem at all. Therefore, in the interest of keeping Lavender Tower's progression the same, it's being restored. I do expect some Lavender Tower floors to be nommed, though.
I expect Silph to also be salvageable but I also really hate Silph.
Oh, also, the Game Corner guard has been buffed. He sucks. They call that a guard??
This adds a map for Cinnabar Volcano's floors in the run-up to Moltres. I used a S.S. Anne style compression technique here, having 4 floors on a decently sized map that are just far enough apart for a player to never actually see them. This maintains their suspension of disbelief while giving us way more space to work with. I want to compress a lot of RBY maps like this if push comes to shove - there's a lot of places where this is possible.
In the interests of compression, I started using the Agatha bank again, as I removed a lot of maps from there when making bank 22. There's some space for maps.
Also I made 3 more blocks for cavern which caused it to overflow the bank it was in - fixed that by swapping with PreGym, which is probably much smaller.
Cinnabar Volcano hasn't been changed yet in the interest of Martha finishing that bit up.
I messed up Garnet Cavern's 2F name for some reason
Also added all the warps which are, ironically, exactly the same as the international Cerulean Cave. Added the event for Galarian Articuno but gee I hope the constant skip doesn't cause any issues
It should contain a mix of Rock, Steel, Ground, and Flying-type Pokemon. Feels like a cave, but has fliers to reference Galarian Articuno. Could change some stuff out for more Psychic-types given Galarian Articuno lives there. Needs more level distribution - namely, buffing near the end a la other caves.
Currently just uses the RG Unknown Dungeon map, which should be changed accordingly. The warps and stuff outside of basic entry aren't implemented.
Has a halved encounter rate compared to other maps, which matches the idea that caverns don't sustain much wildlife.
Mt Moon theme may not be used in the final product.
The groundwork for Brunswick Trail events has been done. Wild data, Cactus event, and Zapdos-G events are set up, plus an NPC. This also makes the Fake Tree sprite available.
I made the warp at the tunnel in Brunswick goes directly to Celeste Hill and back. Warp tile made functional.
Many bugs right now:
- Cactus doesn't disappear after battling it. Also, making this work how I want it to is hard.
- Pokemon are encountered on every tile, which is likely because it's considered to be indoors. In trying to fix this, I seemed to completely screw up the maps, so this isn't being committed. Handle this with care.
- I made a spriteset specifically for Citrine, but it doesn't seem to be working for Brunswick, likely because Brunswick is an indoor map and thus isn't just taking it.
Misc. changes:
- Moved Sandy Shocks to a 4% encounter slot in Mt. Moon Crater to be equal to Scream Tail.
- Restored the proper translation for the "rotten PRESIDENT" scientist, courtesy of Dr. Lava and Nob Ogasawara.
Now has new music (the Mt. Moon Square theme from GSC, which was originally planned as a victory theme in Gen 1), as well as functioning wild encounters and items.
Fixes a few small text issues, updates the readme, and rebalances the fishing rod Pokemon. Also shifted Blottle to earlier in the Pokedex, cause I felt like it.
A three-stage Bug line that mirrors the Caterpie and Weedle lines, being an old design for Weedle's evolutions. Pudi, Hinaazu and Betobebii have been removed, though.
Added map data for Citrine City, including wild spawns, as well as a fly location. Also fixed an issue where Bill's Garden couldn't spawn wild Pokemon. Citrine is also green for some reason.
This is a cave that connects Bill's Lighthouse and Route 10, only accessible after Surf is obtained. Contains a static Dragonite as a reference to the anime!
- Move Deleter and Move Relearner are added, featuring updated code from Shin Pokered, which took the code from Mateo's Red++ hack. They replace the Trader in Celadon University. The code has been updated quite a bit to fit the modern standards of pokered.
- The Trader has been moved to the trade room in Cinnabar Lab, which is thematically appropriate.
- Eevee's L1 learnset now appropriately features Tail Whip; this was a mistake made by Martha when porting Yellow learnsets.
- Fast Text cursor slot is fixed
- New ROM Bank stores the new maps as it got full when adding the move relearner/deleter - Maps 21 will still have space though.
- WRAM has been fiddled with, please please read the notes if you edit the Move Relearner area, it needs quite a bit of space.
- Wild data for Mt. Moon and Route 22 has been tweaked a little bit.
This tweaks the wild data so Aerodactyl, Omanyte, and Kabuto are in the water. Also diversified the Squirtles and added slots for the Hisui formes to use once they're in.
Rowan NPC added to Cinnabar Lab, just a little cute thing.
Bill's Garden could see many revisions, what's here is the bare minimum. Here's what's done:
- Nidorino NPC blocks it off and is unlocked in the post-game. This currently contradicts the myth - I have a plan for this soon.
- Wild Pokemon are the "non-reproducibles" given in Stadium; starters and eevee are mandatory given those were common in the myth
- Hisui forms should be added when possible
- I had to remake Martha's map in the forest tileset so leaving would be possible
- Everything is at a point where it functions
This reduces the amount of Para present in the early-game; my playtest had me feel that there were a few too many.
So what I did here was;
- Replace an encounter entry with Pidgey, which was seen in Yellow. Additionally, I replaced the Butterfree with the popular L9 Pidgeotto, which to me makes a lot more sense. You should grind for Butterfree.
- The end trainer uses a Venonat, a Pokemon I think we could feature more early-game (like in Yellow again)
Additionally, I also tweaked Route 24-25 to have the early Venonat like Yellow does. This ensures the Yellow learnset changes come into play. I also added Pidgeotto back here over the Butterfree, I still don't think it should be available this immediately...
This is a pretty hefty commit, so let's break it down.
- Fixes Pokedex entries for Bittybat, Bulbasaur, and Shellder.
- ...presumably fixes the options menu.
- Adds a Fishing Group and water wild data to Diglett's Cave, also reduces the encounter rate. More to come.
- Modifies parties, including evolving Rival 2's starter.
- Attempts to fix the Ultra and Safari Balls by making `BallFactor` 4, which appears to be the intended number. Tests yielded positive results.
- Restores a ton of Japanese references that got removed in localisation, including some errors.
* Wild data added to the Mt. Moon Crater
* CoolTrainer NPC (young Sada) added to the Pewter Museum of Science.
* [EXPERIMENTAL] Added the Scarlet Book to the hidden item list for the Pewter Mueseum of Science.
Notes;
* This commit will not work without SV Pokemon being implemented.
* The Scarlet Book has not been placed correctly. The tileset for the museum doesn't load properly in Polished Map, so I'm kind of stumped. Neither has Sada.
Things to do:
* Add an NPC to Mt. Moon B2F that blocks off the crater, along with a warp there. NPC should disappear when you have 8 Gym Badges.
This was hell to do. There is still one bug in there, and that's the item pickups don't work for some reason. I don't know how these work honestly so if anyone wants to sort that go ahead.
Anyway, some stuff on the map;
- Currently, a warp from B1F leads there, which is intentionally non-returnable. The player walks through the whole map to get to the warp panel. A walk of humanity's shame, if you will. A warp for where the player is meant to go will be necessary later.
- Lore from Japanese media, particularly the first movie's interpretation of Mewtwo, is included. This is based on context clues on its canonicity from LGPE and other bits.
- A clue on how to get the Old Sea Chart is not-so-subtly included.
The MissingNo. event is unfinished, I intend for Martha to deal with that. The text intentionally lacks a "done" bit to force an unpredictable error; I believe this is inconsequential gameplay-wise and should make for a good opening quote when fighting it.
Oh, and Faraway Island has Mankey, Butterfree, and Primeape as find-able Pokemon now. This should be expanded upon later.
I am 90% sure something will bug out, can't test the map right now for obvious reasons. Tested everything else, though.
Mostly copied data from Cinnabar Volcano while commenting out Vermillion Dock Mew info to move it.
Wild data has been added along with a fishing group, just dummied out slots.
Old Sea Chart is a clone of the Citrine Pass which is all it needs to be. It is obtainable near the truck.