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3529 commits

Author SHA1 Message Date
Martha Schilling c0727f3044 The Itemfinder can once again find items
(who actually uses this thing?)
2024-01-07 11:02:17 +00:00
Martha Schilling 88da32d39d Update trades.asm
No, THIS is my last commit for tonight.
2024-01-07 01:51:06 +00:00
Martha Schilling 6434c918f0 Moved some trades
That's my last commit for tonight, I swear!
2024-01-07 01:50:02 +00:00
Martha Schilling a25f681875 "One more commit before bed," she said. 2024-01-07 01:30:56 +00:00
Martha Schilling c9044a3f48 Slight Galar Bird rebalance
Took them down a bit from Level 70 to 65, and mostly increased their learnset levels, so going to Citrine first to catch them shouldn't make Silph Gauntlet WAY easier. In order to stay consistent with the number of moves they were each given, I've added Psychic to Garticuno's level up learnset.
2024-01-07 01:02:56 +00:00
Martha Schilling bc4f0b83e8 okay did you know they misspelled this move until X and Y
adding it back for the sake of consistency! this is Gen 1, dammit!
2024-01-07 00:53:01 +00:00
Martha Schilling 143a6a6417 Sprite finale! 2024-01-06 22:22:05 +00:00
Martha Schilling f9bbabbcca WE ARE TEAM ROCKET, YOU CANNOT BEAT US
- Adds a slightly remade version of the Rocket battle theme that plays when fighting Rocket Grunts, Jessie & James, and Giovanni (1 and 2)

- Giovanni 3 and Chief now share a new battle theme composed by myself and LuciShrimp, which is a slower, more intimidating remix of the regular Rocket fight theme.

- Gave Giovanni 3 his own trainer class, allowing for better AI routines and smarter move choices.

- Removed Giovanni's name from the Viridian City Gym statues to keep his identity a further secret. It also made more sense than in vanilla.

- Gave the postgame Morimoto fight a better selection of moves.
2024-01-06 17:11:31 +00:00
Martha Schilling f65a0313b2 Update KEPBorder.png
Misty added the polished Paradox Pokemon sprites, everyone say thank you to Misty :3
2024-01-06 08:57:43 +00:00
Martha Schilling b85850ab6d The Sciz and the Shroom 2024-01-06 00:05:47 +00:00
Martha Schilling c8f27d8bce More (very small) AI improvements
- Fixed a bug where the Elite 4 wouldn't use Full Restores. Apparently the game only allows one item per trainer.

- Gave Oak and Chief custom AI found from proto assets (then changed to be less ass)

- Small amount of balancing

- Minor text fixes

- Figured out roughly how the current high-level AI works (Stat boosting moves are only used sometimes on the first turn, Recover is only used sometimes when below half health, otherwise just attack with a move that isn't ineffective. More testing needed for stat lowering moves and things like Barrier)
2024-01-06 00:00:18 +00:00
Martha Schilling 8a59ed4b8e Mr. Rime had the wrong Special for HOW long?
Mr. Mime's 100 Gen 1 Special became its Special Attack in Gen 2

Mr. Rime has 110 Special Attack and 100 Sp. Def

Oops
2024-01-05 15:59:45 +00:00
Martha Schilling b8c1515863 hmm
Maybe we need some more work on this...Chief's Porygon-Z wouldn't use Nasty Plot or Recover no matter what
2024-01-05 14:06:22 +00:00
Martha Schilling e6763371e4 AI Improvements
This fixes some of the issues with the current AI system to make them better. In short:

- Most Trainers should correctly recognise when a move is not very effective, and not use it. If they have a supereffective move and a regular-effective move, they will slightly prioritise the supereffective one, but not always use it like in regular RBY. This prevents the Lorelei softlock, for example.

- Trainers won't attempt to set status effects on Pokemon that already have one, won't try recovering at full health, and won't attempt to set up multiple Reflects or Light Screen

- Certain high-level trainers will recognise when a Pokemon does not have a status, and will try to inflict one if so. This makes Agatha's, Erika's and Koga's team types much more effective.

- Youngsters and Cue Balls no longer pick moves randomly and will actually give it some thought

- Brock and the Engineers now recognize type effectiveness, Students do not given how early they're encountered.

- General improvements to move choices for all Gym Leaders, E4 and Shinjuku Jacky.

We're almost done.
2024-01-05 13:59:27 +00:00
Martha Schilling a486ec7657 Update LancesRoom.asm
this always bugged me so I'm importing this small change from PureRGB
2024-01-04 22:49:02 +00:00
Martha Schilling a2acee24e7 Music fadeout before Champion fight 2024-01-04 22:18:45 +00:00
Martha Schilling d51cab873b The frog, the shrub, and the 10,000-year old magnet trio
(also fixed a slight colour issue with the fat rat)
2024-01-03 23:30:32 +00:00
Martha Schilling 185e598a2e PureRGB move enhancements + Nasty Plot and Fake Tears animation fix
Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack:

- Struggle (user now shakes before attacking)
- Fire Punch (added sound effects)
- Ice Punch (added sound effects)
- ThunderPunch (added sound effects)
- Swords Dance (increased duration by adding an unused subanimation)
- Fairy Wind (changed sound effect)
- Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards)
- Rolling Kick (user now shakes before attacking)
- Thrash (user now shakes before attacking)
- Iron Head (changed sound effect)
- Poison Sting (added new graphic that looks like a needle being fired at the opponent)
- Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent)
- Pin Missile (added new graphic that looks like a needle being fired at the opponent)
- Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water)
- Ice Beam (screen briefly brightens when used, added sound effects)
- Blizzard (added sound effects)
- Aurora Beam (screen briefly brightens when used)
- Submission (much more detailed animation that shows the user falling back to the ground after the attack)
- Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb)
- Growth (increased duration by adding more subanimations)
- PoisonPowder (the palettes temporarily darken slightly when used)
- Stun Spore (the screen temporarily lights up slightly when used)
- Sleep Powder (the screen temporarily lights up slightly when used)
- Dragon Rage (increased duration by adding more subanimations)
- Rock Throw (changed sound effect slightly)
- Agility (user now shakes when used)
- Night Shade (the screen inverts colours temporarily when used)
- Recover (changed sound effect slightly)
- Focus Energy (reused its unused animation)
- Egg Bomb and Magnet Bomb (sound effect changed)
- Spike Cannon (added new graphic that looks like a needle being fired at the opponent)
- Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation)
- Kinesis (completely new animation, looks more like a psychic move now)
- Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards)
- Dream Eater (changed sound effect, now has HP drain animation
- Sky Attack (changed sound effect and subanimation)
- Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash)
- Hyper Fang (the screen flashes for a moment when the attack lands)
- Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect)
- Fake Tears (completely new animation that involves the user literally shaking and crying)
2024-01-03 21:41:24 +00:00
Martha Schilling 640464ff1b More superb Albatross sprites,,,
LOOK at Golem. oh my god
2024-01-02 23:15:06 +00:00
Martha Schilling 0da7a93ca6 Solving Mew's identity crisis 2024-01-02 15:19:56 +00:00
Martha Schilling fe651a7668 jojobear, our saviour
took out 4 bugs in one go, absolute legend
2024-01-02 11:17:58 +00:00
Martha Schilling 443277ffc8 WE
ARE

SO

BACK!!!!!
2024-01-01 21:15:44 +00:00
Martha Schilling 9d9ad8b915 Merge branch 'master' of https://github.com/PlagueVonKarma/kep-hack 2024-01-01 20:44:52 +00:00
Martha Schilling 60beb4fb97 we're so back
it's no longer jojover

jojobear you legend thank you for figuring this out
2024-01-01 20:44:50 +00:00
Martha Schilling 2b289bf792
Merge pull request #33 from LadyMisticus/master
Citrine Area Encounter Updates!!!
2024-01-01 16:34:53 +00:00
Martha Schilling 2f6be78ac1 Update lickilicky.png and sylveonb.png
These two were causing build errors for some people so I reduced the colour depth of both images so that hopefully doesn't happen again
2024-01-01 14:34:34 +00:00
Martha Schilling 884045d1e0 Update CeladonMansionRoofHouse.asm
oops, slight text error
2024-01-01 13:52:51 +00:00
Martha Schilling 98c2b1b7e6 Update mewtwo01.asm 2024-01-01 13:51:18 +00:00
Misty 0613b7bb82
Merge branch 'PlagueVonKarma:master' into master 2023-12-31 15:48:36 -05:00
Misty 8829d994e7
Celeste Hill Cave Encounter Update 2023-12-31 15:47:37 -05:00
Misty 5dcd67b717
Celeste Hill Encounter Update 2023-12-31 15:46:20 -05:00
Misty 84555faa59
Garnet Cave Encounter Update (B1F) 2023-12-31 15:45:15 -05:00
Misty 79fae412c1
Garnet Cave Encounter Update (2F) 2023-12-31 15:44:42 -05:00
Misty 795a3e9adc
Garnet Cavern Encounter Update (1F) 2023-12-31 15:42:50 -05:00
Misty 1d0e601d98
Brunswick Grotto Encounter Update 2023-12-31 15:38:39 -05:00
Martha Schilling d05d2655ce Mewtwo sprite improvement! Again! 2023-12-31 17:09:13 +00:00
Martha Schilling 09f2c83e72 Mewtwo sprite improvement! 2023-12-31 16:59:29 +00:00
Martha Schilling caa8076bcd A few things
- Added a gate between the two halves of Route 10 on the right side of Rock Tunnel that contains the Graveler trade NPC.

- Improved Faraway's encounter table.

- Made the music go silent before battling both of the postgame bosses for suspense reasons. It also sounds cool.

- Minor text fixes
2023-12-31 12:22:36 +00:00
Martha Schilling 4c0dfdfedd Improvements to Chief!
- Now has a rematch team, just with boosted levels

- Has unique dialogue if you never picked up the Master Ball before fighting him, including after winning

- Has new dialogue on subsequent matches

We're nearly done.
2023-12-30 22:39:09 +00:00
Martha Schilling d20207f012 Salesman 'Obtained item!' text
Yeah for some reason the salesman didn't actually tell you that you got the item. Meanie.
2023-12-30 20:10:11 +00:00
Martha Schilling dacb23f87b Update RockTunnelB1F.asm
lol we accidentally made Kleavor postgame-only, fixing that now
2023-12-30 17:26:51 +00:00
Martha Schilling 980664075b Yay!
Fixed a glitch again!
2023-12-30 16:29:55 +00:00
Martha Schilling 72b5bd7b0e Fixing some text inconsistencies 2023-12-30 15:39:34 +00:00
Martha Schilling 8893f847a0 HAHAHA FUCK YOU YUJIROU
WE WIN

PRAISE BE TO RAINBOW METAL PIGEON, OH MY GOD
2023-12-29 23:21:42 +00:00
Martha Schilling 1eed8f03d5 Merge branch 'master' of https://github.com/PlagueVonKarma/kep-hack 2023-12-29 22:37:28 +00:00
Martha Schilling 51185204d0 One more bug down! 2023-12-29 22:37:14 +00:00
Martha Schilling 3b3b95d41f
Merge pull request #32 from thornAvery/master
fixed battle tent rewards
2023-12-29 22:26:37 +00:00
Martha Schilling 9060580fda Mainly updating the remaining bugs list on the README just in case 2023-12-29 20:49:43 +00:00
Martha Schilling da4082bca3 Update ViridianPreGym.asm
This makes it so you don't miss the Bottle Cap gift that Yujirou gives you, even if you beat the Elite 4 before him. There's a similar issue with the Fighting Dojo where the same thing happens but I'm less sure on how to fix that one...
2023-12-29 20:34:45 +00:00
Martha Schilling 9b4a9d5839 Yujirou is now marginally less of a twat
He now gives you a Bottle Cap when you win, but still crashes the game when you lose for some reason...
2023-12-29 19:11:11 +00:00