Commit graph

539 commits

Author SHA1 Message Date
Rangi
4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
Rangi
0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
Daniel Harding
bdeb494add
Merge pull request #243 from Nog-Frog/rename-unused-cd40
Name UnusedCD40
2020-06-21 12:23:10 -05:00
Akatsuki-py
a3b6d69efc remove two whitespaces 2020-06-06 10:50:05 +09:00
Akatsuki-py
09f07502b3 fix SubtractAmountPaidFromMoney comment 2020-06-05 04:32:12 +09:00
Nog-Frog
7ecfd641fb Name UnusedCD40
Every man deserves a name :)
2020-05-29 10:07:53 +03:00
Daniel Harding
6119945fca
Merge pull request #241 from Nog-Frog/Fix-Sent-To-Box
Change "Set to box" to "Sent to box"
2020-05-27 14:34:34 -05:00
Daniel Harding
d29d0224e5
Merge pull request #239 from Akatsuki-py/use_rept
Use rept macro in CopyHealingMachineOAM
2020-05-27 14:34:06 -05:00
Nog-Frog
39f0bcb987 Change "Set to box" to "Sent to box" 2020-05-26 15:14:46 +03:00
dannye
9a8811b492 Misc minor clean up
spotted by comparing against pokeyellow
2020-05-24 18:59:05 -05:00
akatsuki-py
07165f25dc use rept macro 2020-05-24 04:58:12 +09:00
Akatsuki-py
1682aeb62a Fix comment from Y pos to X pos 2020-05-01 02:27:49 +09:00
Daniel Harding
5048f24816
Merge pull request #223 from pret/audio-macros
Audio macros
2020-02-05 17:59:01 -06:00
Thomas Winwood
d8605df73d Use percent macro for trainer AI packages 2019-11-23 19:47:46 +00:00
dannye
20c4116788 Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi
092be231cc Merge branch 'master' of https://github.com/pret/pokered 2019-07-07 00:44:30 -04:00
Rangi
f99a715fae Replace some hard-coded values with constants 2019-07-07 00:44:21 -04:00
dannye
e538d12236 Update home/audio.asm from pokecrystal 2019-04-21 19:37:53 -05:00
dannye
a8133da3ee A few missed SFX constant IDs 2019-04-21 18:38:26 -05:00
dannye
735d5bd4c2 Manually merge pokecrystal audio files
and remove more CrystalComplete leftovers
2019-04-21 15:13:17 -05:00
dannye
b1108ba91e Merge branch 'master' of https://github.com/pret/pokered 2019-04-13 17:21:23 -05:00
dannye
e2c81e10f1 Merge commit '42cfe3d361' 2019-04-13 16:30:36 -05:00
Rangi
c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
luckytyphlosion
dcaca64f5e Clean up pre-linkerscript remnants. 2018-11-18 18:29:24 -05:00
Pokeglitch
808c2509b0 Updated constants for intro 2018-06-23 11:37:58 -04:00
Pokeglitch
01fe449837 Updated the intro 2018-06-22 23:06:05 -04:00
dannye
98f09b6d26 Use rgblink dmg mode 2018-03-24 13:41:54 -05:00
yenatch
c80eddf988 add wEvosMoves instead of using eevee 2018-03-21 18:55:09 -04:00
bitman44
2056bdda52 Cleaned up name formatting 2018-03-21 06:51:03 -05:00
bitman44
8251c6138e Replaced instances of Mon### with the Pokemon's name 2018-03-20 20:27:28 -05:00
yenatch
f75049feef Use rgbgfx and c tools instead of the submodule. 2018-03-10 18:53:04 -05:00
xCrystal
237aeb8fbd Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 2017-12-30 01:54:27 +01:00
xCrystal
94b9a86c8b Uppercase battle status constants 2017-12-30 00:59:48 +01:00
dannye
9dc48a1be7 Replace hardcoded address offset 2017-12-02 14:40:34 -06:00
dannye
19e4e188ce Catch a missed hide/show ID 2017-10-29 13:22:17 -05:00
yenatch
5c24193831 Merge pull request #167 from Pokechu22/rgbds-0.3.3
Update for RGBDS 0.3.3
2017-09-29 22:41:34 -04:00
dannye
7a9a1b1e55 Fix typos in comments 2017-06-24 15:01:43 -05:00
Antonio Niño Díaz
9ea25bc8cd Replace deprecated mnemonics by the correct ones
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.

Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00
dannye
e9f33ce19c Typo: SFX_POKEFLUE → SFX_POKEFLUTE 2017-05-08 02:54:20 -05:00
dannye
87eed68710 Insert Crystal audio engine and music
most credit goes to Sanqui
2017-05-07 15:30:08 -05:00
Joe Farebrother
39d31cecb2 Gave names to the functions and labels and adresses used in DivideBCD
and added a few comments
2017-03-19 21:09:24 +00:00
Joe Farebrother
ce35f2f7a1 Gave the labels in _MoveMon more descriptive names and added a few comments 2017-03-19 20:35:40 +00:00
YamaArashi
46fbe5531b fix incorrect comment 2017-01-16 14:42:15 -08:00
YamaArashi
7c3a90bf01 use actual predef label 2017-01-07 11:13:52 -08:00
YamaArashi
3068ab2e19 use text constants in poison.asm 2016-12-31 17:36:05 -08:00
YamaArashi
bf67f7174d split code out of main.asm 2016-12-31 17:23:54 -08:00
YamaArashi
77c3e22a4e use more HRAM constants 2016-10-29 10:32:03 -07:00
YamaArashi
4d61c35172 correct mistaken comments 2016-10-29 02:04:48 -07:00
YamaArashi
bb1bf5e6a7 link battle action constants 2016-10-29 01:44:13 -07:00
YamaArashi
d1162fec71 correct comments about teleport effect 2016-10-16 22:30:32 -07:00