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16 commits

Author SHA1 Message Date
Llinos Evans 83483f035b The Great Constant Compression of June 2023
This is a large-scale compression of KEP's current hide/show constants. RBY's works extremely oddly and is limited to 256 entries.

The problem with how RBY's hide/show stuff works, is that even though there are tons of unused constants, you...can't actually remove them. The constant list is tied to the hide/show data entries, so if you replace it with something else, well, now you just have two objects tied to the same constant. If you made the Route 2 item a boss, and someone picked up the item on Route 2, the boss would also disappear, and vice versa. So, we have to get creative.

I have reduced what we have to 248, but I think I miscounted when doing the funny list somewhere in the actual list when making sure the hex stuff is ok. Either that, or there's an error somewhere that Martha will, by some obscene miracle of humanity, discover. Anyway, this was achieved by turning multiple current overworld items into hidden ones, keeping them in the game whilst keeping to that all-important limit.

I also removed the items in Pokemon Tower 4F for this, just needed a little boost. Well, as you can see by the number, I technically didn't, I just miscounted like 20 times. Look, it's 10:11 PM, my stomach is in pain from an insane injection, and I don't even know if that map will come back, cut me some slack. Or add it back. You definitely can.
2023-06-27 22:17:07 +01:00
Llinos Evans 4389e86fd1 Revert "Revert "Merge branch 'master' of https://github.com/PlagueVonKarma/kep-hack""
This reverts commit e772de43d5.
2023-04-09 14:03:02 +01:00
Llinos Evans e772de43d5 Revert "Merge branch 'master' of https://github.com/PlagueVonKarma/kep-hack"
This reverts commit 9bf8886d4b, reversing
changes made to 8cf1ba9fc9.
2023-04-09 14:02:08 +01:00
Llinos Evans 3f6005f3f1 Refactor Item Constants
Alright, never put items after the floors. This is very, very bad, as it actually causes a myriad of problems whenever the game tries to assert the item list on its lonesome. Effectively, this has been adding floors. This caused the item descriptions to be offset by 21 spaces once you get to the TMs. The fact it worked before was a miracle.

Anyway, all considerations have been made when doing this, so it should all be just fine.

If you need to test if the items are ok, check the Up-Grade on Porygon, as it's the last in the list. Checks showed it was ok for me.

Also, Old Sea Chart now uses the localised name - Old Sea Map. This actually fits in-game, which is good.
2023-04-09 12:25:10 +01:00
MementoMartha 87fdb46ede Adding temporary warps to Faraway
Note that Faraway is still broken, the inner forest can't be accessed for some reason
2022-10-18 00:16:31 +01:00
May Evans 78ae4e9029 Move Mew, add Old Sea Chart, add wild data
I am 90% sure something will bug out, can't test the map right now for obvious reasons. Tested everything else, though.

Mostly copied data from Cinnabar Volcano while commenting out Vermillion Dock Mew info to move it.

Wild data has been added along with a fishing group, just dummied out slots.

Old Sea Chart is a clone of the Citrine Pass which is all it needs to be. It is obtainable near the truck.
2022-10-16 09:05:26 +01:00
MementoMartha f74055e77b Removing version differences, and adding Mew 2022-09-25 14:03:04 +01:00
MementoMartha 75d4e47586 Implementing static Crocky encounter 2022-09-10 18:43:00 +01:00
Rangi fc899e1906 warp_event warp IDs start at 1, like in pokegold/pokecrystal 2021-10-05 21:02:42 -04:00
Yoann Fievez 2c4f35848b
Unify map event gen1 gen2 (#335)
* Update sign to bg_event #289

* Rename warp to warp_event

* Replace object to object_event

* Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id
2021-09-26 21:56:09 -05:00
dannye 66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi 48da6c53be Align warp and sign coordinates 2020-08-21 12:04:49 -04:00
Rangi 4373aafac1 Use def_warps_to macro for automatic warp_to entries 2020-08-17 18:08:54 -04:00
Rangi e2c99f1910 Use def_* macros for automatic map event counts 2020-08-17 16:54:59 -04:00
TheFakeMateo 4ecff22f71 Deobfuscate exit warps on indoor maps 2020-07-15 18:12:58 -05:00
Rangi 55bb99580e data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
To do: Polished Map support for loading the objects
2020-07-03 18:19:56 -04:00
Renamed from data/mapObjects/VermilionDock.asm (Browse further)