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3522 commits

Author SHA1 Message Date
Martha Schilling f9bbabbcca WE ARE TEAM ROCKET, YOU CANNOT BEAT US
- Adds a slightly remade version of the Rocket battle theme that plays when fighting Rocket Grunts, Jessie & James, and Giovanni (1 and 2)

- Giovanni 3 and Chief now share a new battle theme composed by myself and LuciShrimp, which is a slower, more intimidating remix of the regular Rocket fight theme.

- Gave Giovanni 3 his own trainer class, allowing for better AI routines and smarter move choices.

- Removed Giovanni's name from the Viridian City Gym statues to keep his identity a further secret. It also made more sense than in vanilla.

- Gave the postgame Morimoto fight a better selection of moves.
2024-01-06 17:11:31 +00:00
Martha Schilling f65a0313b2 Update KEPBorder.png
Misty added the polished Paradox Pokemon sprites, everyone say thank you to Misty :3
2024-01-06 08:57:43 +00:00
Martha Schilling b85850ab6d The Sciz and the Shroom 2024-01-06 00:05:47 +00:00
Martha Schilling c8f27d8bce More (very small) AI improvements
- Fixed a bug where the Elite 4 wouldn't use Full Restores. Apparently the game only allows one item per trainer.

- Gave Oak and Chief custom AI found from proto assets (then changed to be less ass)

- Small amount of balancing

- Minor text fixes

- Figured out roughly how the current high-level AI works (Stat boosting moves are only used sometimes on the first turn, Recover is only used sometimes when below half health, otherwise just attack with a move that isn't ineffective. More testing needed for stat lowering moves and things like Barrier)
2024-01-06 00:00:18 +00:00
Martha Schilling 8a59ed4b8e Mr. Rime had the wrong Special for HOW long?
Mr. Mime's 100 Gen 1 Special became its Special Attack in Gen 2

Mr. Rime has 110 Special Attack and 100 Sp. Def

Oops
2024-01-05 15:59:45 +00:00
Martha Schilling b8c1515863 hmm
Maybe we need some more work on this...Chief's Porygon-Z wouldn't use Nasty Plot or Recover no matter what
2024-01-05 14:06:22 +00:00
Martha Schilling e6763371e4 AI Improvements
This fixes some of the issues with the current AI system to make them better. In short:

- Most Trainers should correctly recognise when a move is not very effective, and not use it. If they have a supereffective move and a regular-effective move, they will slightly prioritise the supereffective one, but not always use it like in regular RBY. This prevents the Lorelei softlock, for example.

- Trainers won't attempt to set status effects on Pokemon that already have one, won't try recovering at full health, and won't attempt to set up multiple Reflects or Light Screen

- Certain high-level trainers will recognise when a Pokemon does not have a status, and will try to inflict one if so. This makes Agatha's, Erika's and Koga's team types much more effective.

- Youngsters and Cue Balls no longer pick moves randomly and will actually give it some thought

- Brock and the Engineers now recognize type effectiveness, Students do not given how early they're encountered.

- General improvements to move choices for all Gym Leaders, E4 and Shinjuku Jacky.

We're almost done.
2024-01-05 13:59:27 +00:00
Martha Schilling a486ec7657 Update LancesRoom.asm
this always bugged me so I'm importing this small change from PureRGB
2024-01-04 22:49:02 +00:00
Martha Schilling a2acee24e7 Music fadeout before Champion fight 2024-01-04 22:18:45 +00:00
Martha Schilling d51cab873b The frog, the shrub, and the 10,000-year old magnet trio
(also fixed a slight colour issue with the fat rat)
2024-01-03 23:30:32 +00:00
Martha Schilling 185e598a2e PureRGB move enhancements + Nasty Plot and Fake Tears animation fix
Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack:

- Struggle (user now shakes before attacking)
- Fire Punch (added sound effects)
- Ice Punch (added sound effects)
- ThunderPunch (added sound effects)
- Swords Dance (increased duration by adding an unused subanimation)
- Fairy Wind (changed sound effect)
- Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards)
- Rolling Kick (user now shakes before attacking)
- Thrash (user now shakes before attacking)
- Iron Head (changed sound effect)
- Poison Sting (added new graphic that looks like a needle being fired at the opponent)
- Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent)
- Pin Missile (added new graphic that looks like a needle being fired at the opponent)
- Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water)
- Ice Beam (screen briefly brightens when used, added sound effects)
- Blizzard (added sound effects)
- Aurora Beam (screen briefly brightens when used)
- Submission (much more detailed animation that shows the user falling back to the ground after the attack)
- Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb)
- Growth (increased duration by adding more subanimations)
- PoisonPowder (the palettes temporarily darken slightly when used)
- Stun Spore (the screen temporarily lights up slightly when used)
- Sleep Powder (the screen temporarily lights up slightly when used)
- Dragon Rage (increased duration by adding more subanimations)
- Rock Throw (changed sound effect slightly)
- Agility (user now shakes when used)
- Night Shade (the screen inverts colours temporarily when used)
- Recover (changed sound effect slightly)
- Focus Energy (reused its unused animation)
- Egg Bomb and Magnet Bomb (sound effect changed)
- Spike Cannon (added new graphic that looks like a needle being fired at the opponent)
- Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation)
- Kinesis (completely new animation, looks more like a psychic move now)
- Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards)
- Dream Eater (changed sound effect, now has HP drain animation
- Sky Attack (changed sound effect and subanimation)
- Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash)
- Hyper Fang (the screen flashes for a moment when the attack lands)
- Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect)
- Fake Tears (completely new animation that involves the user literally shaking and crying)
2024-01-03 21:41:24 +00:00
Martha Schilling 640464ff1b More superb Albatross sprites,,,
LOOK at Golem. oh my god
2024-01-02 23:15:06 +00:00
Martha Schilling 0da7a93ca6 Solving Mew's identity crisis 2024-01-02 15:19:56 +00:00
Martha Schilling fe651a7668 jojobear, our saviour
took out 4 bugs in one go, absolute legend
2024-01-02 11:17:58 +00:00
Martha Schilling 443277ffc8 WE
ARE

SO

BACK!!!!!
2024-01-01 21:15:44 +00:00
Martha Schilling 9d9ad8b915 Merge branch 'master' of https://github.com/PlagueVonKarma/kep-hack 2024-01-01 20:44:52 +00:00
Martha Schilling 60beb4fb97 we're so back
it's no longer jojover

jojobear you legend thank you for figuring this out
2024-01-01 20:44:50 +00:00
Martha Schilling 2b289bf792
Merge pull request #33 from LadyMisticus/master
Citrine Area Encounter Updates!!!
2024-01-01 16:34:53 +00:00
Martha Schilling 2f6be78ac1 Update lickilicky.png and sylveonb.png
These two were causing build errors for some people so I reduced the colour depth of both images so that hopefully doesn't happen again
2024-01-01 14:34:34 +00:00
Martha Schilling 884045d1e0 Update CeladonMansionRoofHouse.asm
oops, slight text error
2024-01-01 13:52:51 +00:00
Martha Schilling 98c2b1b7e6 Update mewtwo01.asm 2024-01-01 13:51:18 +00:00
Misty 0613b7bb82
Merge branch 'PlagueVonKarma:master' into master 2023-12-31 15:48:36 -05:00
Misty 8829d994e7
Celeste Hill Cave Encounter Update 2023-12-31 15:47:37 -05:00
Misty 5dcd67b717
Celeste Hill Encounter Update 2023-12-31 15:46:20 -05:00
Misty 84555faa59
Garnet Cave Encounter Update (B1F) 2023-12-31 15:45:15 -05:00
Misty 79fae412c1
Garnet Cave Encounter Update (2F) 2023-12-31 15:44:42 -05:00
Misty 795a3e9adc
Garnet Cavern Encounter Update (1F) 2023-12-31 15:42:50 -05:00
Misty 1d0e601d98
Brunswick Grotto Encounter Update 2023-12-31 15:38:39 -05:00
Martha Schilling d05d2655ce Mewtwo sprite improvement! Again! 2023-12-31 17:09:13 +00:00
Martha Schilling 09f2c83e72 Mewtwo sprite improvement! 2023-12-31 16:59:29 +00:00
Martha Schilling caa8076bcd A few things
- Added a gate between the two halves of Route 10 on the right side of Rock Tunnel that contains the Graveler trade NPC.

- Improved Faraway's encounter table.

- Made the music go silent before battling both of the postgame bosses for suspense reasons. It also sounds cool.

- Minor text fixes
2023-12-31 12:22:36 +00:00
Martha Schilling 4c0dfdfedd Improvements to Chief!
- Now has a rematch team, just with boosted levels

- Has unique dialogue if you never picked up the Master Ball before fighting him, including after winning

- Has new dialogue on subsequent matches

We're nearly done.
2023-12-30 22:39:09 +00:00
Martha Schilling d20207f012 Salesman 'Obtained item!' text
Yeah for some reason the salesman didn't actually tell you that you got the item. Meanie.
2023-12-30 20:10:11 +00:00
Martha Schilling dacb23f87b Update RockTunnelB1F.asm
lol we accidentally made Kleavor postgame-only, fixing that now
2023-12-30 17:26:51 +00:00
Martha Schilling 980664075b Yay!
Fixed a glitch again!
2023-12-30 16:29:55 +00:00
Martha Schilling 72b5bd7b0e Fixing some text inconsistencies 2023-12-30 15:39:34 +00:00
Martha Schilling 8893f847a0 HAHAHA FUCK YOU YUJIROU
WE WIN

PRAISE BE TO RAINBOW METAL PIGEON, OH MY GOD
2023-12-29 23:21:42 +00:00
Martha Schilling 1eed8f03d5 Merge branch 'master' of https://github.com/PlagueVonKarma/kep-hack 2023-12-29 22:37:28 +00:00
Martha Schilling 51185204d0 One more bug down! 2023-12-29 22:37:14 +00:00
Martha Schilling 3b3b95d41f
Merge pull request #32 from thornAvery/master
fixed battle tent rewards
2023-12-29 22:26:37 +00:00
Martha Schilling 9060580fda Mainly updating the remaining bugs list on the README just in case 2023-12-29 20:49:43 +00:00
Martha Schilling da4082bca3 Update ViridianPreGym.asm
This makes it so you don't miss the Bottle Cap gift that Yujirou gives you, even if you beat the Elite 4 before him. There's a similar issue with the Fighting Dojo where the same thing happens but I'm less sure on how to fix that one...
2023-12-29 20:34:45 +00:00
Martha Schilling 9b4a9d5839 Yujirou is now marginally less of a twat
He now gives you a Bottle Cap when you win, but still crashes the game when you lose for some reason...
2023-12-29 19:11:11 +00:00
Thorn Avery 4c2b518188 fixed battle tent rewards 2023-12-29 20:16:26 +11:00
Martha Schilling 2a714f3dff Dog and Monkey
No pheasant? damn :(

(updated shading and general improvements for Harcanine and Annihilape)
2023-12-28 23:14:31 +00:00
Martha Schilling 222b71f437 Cries!
We're finally done with cries!
2023-12-28 22:42:09 +00:00
Martha Schilling 5760e27617 Fixing the Brunswick Glade NPC bugs
Almost there...
2023-12-28 21:40:05 +00:00
Martha Schilling 7b2a5e5d7f Postgame boss movesets: Batch 2
Includes the final Jessie and James fight, and the Elite 4 and Champion rematches.

I'm finally done with these movesets and it's never been better.
2023-12-28 13:12:39 +00:00
Martha Schilling dbc9fe2929 Postgame boss movesets: Batch 1
Includes Professor Oak's 5 teams, Chief's team, as well as the postgame teams for Yujirou, Koichi, Brock, Misty, Lt. Surge, Erika, Koga, Sabrina and Blaine.
2023-12-27 23:31:30 +00:00
Martha Schilling e401f05495 Update evos_moves.asm
how long has Vap's moveset been broken holy shit
2023-12-27 23:00:09 +00:00