dannye
ebeb442fef
Remove even more unnecessary original audio files
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to avoid any possible confusion
2022-12-28 20:55:33 -06:00
dannye
3f691fcb21
Merge branch 'master' of https://github.com/pret/pokered
2022-12-28 17:38:38 -06:00
Rangi
bbb0e7e82d
Use the same music headers as pokecrystal ( #382 )
2022-08-11 21:23:08 -04:00
dannye
bef36398c9
Update comment
2022-07-15 05:46:22 -05:00
Rangi
8f81e71f19
Identify some .asm_*
labels
2022-07-10 21:11:03 -04:00
Rangi
cc98f28227
Replace "branch" labels in SFX files with local names
2022-07-10 20:26:20 -04:00
Rangi
d8c6817279
Replace "branch" labels in music files with local names
2022-07-10 20:26:20 -04:00
vulcandth
6b5be9129c
RGBDS syntax updates ( #358 )
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New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
Rangi
157b593561
Use dn
for wave instrument samples, like pokecrystal
2021-11-06 13:24:19 -04:00
SatoMew
b155e59ffa
Restore extra line breaks
2021-05-01 21:54:19 +01:00
SatoMew
e2a70c9c43
Incorporate the suggested fixes
2021-05-01 20:42:12 +01:00
SatoMew
ed11bfeca1
Identify the unused cry that was carried over to GSC
2021-05-01 15:44:43 +01:00
dannye
7c1825158f
Remove noise instrument copies
2021-04-17 22:23:17 -05:00
dannye
218993bd19
Fix sound reset in PlayBattleMusic
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the id check bandaid in _PlayMusic is no longer necessary
2021-04-11 12:14:22 -05:00
dannye
5eff10358e
Merge branch 'master' of https://github.com/pret/pokered
2021-04-10 22:38:40 -05:00
Rangi
2954013da1
Trim extra newlines from some files
2021-04-08 12:51:25 -04:00
dannye
b2afaae7ab
Fix remaining uses of fade
2021-03-30 01:06:32 -05:00
dannye
37d3ba4b39
Fix alternate starts/tempos
2021-03-29 22:30:01 -05:00
dannye
3508dc8e1d
Remove last few red audio variables
2021-03-29 00:42:28 -05:00
dannye
c1278c478e
Fix pokeflute in battle sfx
...
and other small improvements
2021-03-28 23:23:45 -05:00
dannye
459b5bd615
Misc clean up and small improvements
2021-03-28 02:23:54 -05:00
Rangi
95ec2cf039
Verify data table and name list sizes with assertion macros
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Fixes #312
2021-03-25 16:44:41 -04:00
dannye
e8dd755e18
Merge branch 'master' of https://github.com/pret/pokered
2021-03-23 01:19:51 -05:00
SatoMew
6989cdb8c6
And extend this principle to the filename as well
2020-11-30 21:17:38 +00:00
SatoMew
f99446fccb
Be consistent with the unused and unreferenced terminology
2020-11-30 20:09:51 +00:00
SatoMew
330fa33236
Rename the unreferenced fanfare's constants
2020-11-30 01:39:49 +00:00
SatoMew
a7dca30971
Identify what became GSC's Key Item fanfare
2020-11-29 21:10:36 +00:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
76289dfda0
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
2020-07-17 15:58:06 -04:00
Rangi
30ecbf6ea3
SONY -> RIVAL
2020-07-17 13:27:27 -04:00
Rangi
7306c1dc2d
Define constants for audio commands
2020-07-16 13:25:02 -04:00
Rangi
f37cf959c9
Clean up some data, using macros for multiline list entries
2020-07-14 13:32:09 -04:00
Rangi
772fcc7588
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
Rangi
6ef36800b0
Replace raw hex values with HRAM constants
...
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
9878f01e29
Organize macros/ like pokecrystal
...
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi
91dc3c9f9c
Remove unused Yellow music
2020-07-03 11:52:16 -04:00
Rangi
f275790aec
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
Rangi
2d562a673b
Factor out shared audio/notes.asm
2020-06-27 22:24:13 -04:00
dannye
362bba7642
Rename dnote to drum_note and dspeed to drum_speed
2019-09-03 22:36:02 -05:00
dannye
44b9a240d4
Make pitch_sweep pitch change argument consistent with the other signed magnitude arguments
2019-08-25 09:57:50 -05:00
dannye
8b0cd72a60
Finish cleaning up audio macro arguments and descriptions
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break up arguments for stereo_panning and duty_cycle_pattern
note_type fade is signed
properly document arguments for vibrato, tempo, pitch_slide etc
2019-08-18 21:43:15 -05:00
dannye
969b43d443
Update labels to match new audio macro names
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and synchronize engine_2 and engine_3 with engine_1
2019-08-17 14:47:16 -05:00
dannye
6574881cda
Use generic names for noise instruments
...
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-28 17:29:35 -05:00
dannye
20c4116788
Update audio macro names
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change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
dannye
970a86ea91
Merge commit '32c371b1d3bf5650fa77ada4bc15be6bcce9ea59'
2019-04-13 17:02:04 -05:00
SatoMew
df2a68d6de
Replace the few instances of Unknown Dungeon with Cerulean Cave
2019-04-08 18:47:31 +01:00
dannye
4398dde1e4
Break up sfxnote parameters into duty, volume, volume change and pitch
2018-03-16 20:35:40 -05:00
dannye
b382473f7b
Break up pitchenvelope parameters into length and pitch change
2018-03-16 18:07:41 -05:00
Eggy0
5826f25bef
Made some changes
2018-03-16 22:02:14 +01:00
dannye
87eed68710
Insert Crystal audio engine and music
...
most credit goes to Sanqui
2017-05-07 15:30:08 -05:00