Commit graph

1741 commits

Author SHA1 Message Date
U-Fish-PC\Daniel fee52c53a4 Make each pitch/instrument its own macro 2014-06-10 11:42:56 -04:00
U-Fish-PC\Daniel f4e2814381 More music bank references
Now the AUDIO constants in audio.asm can be edited freely
2014-06-10 01:10:11 -04:00
U-Fish-PC\Daniel b83acb03e5 Clean up white space 2014-06-09 16:58:02 -04:00
U-Fish-PC\Daniel fadac928bc Clean up music bank references 2014-06-09 16:18:29 -04:00
U-Fish-PC\Daniel d266f788b4 Merge branch 'master' of https://github.com/yenatch/pokered 2014-06-09 15:10:49 -04:00
U-Fish-PC\Daniel 683a62cc1c Combine wave files 2014-06-09 14:22:38 -04:00
U-Fish-PC\Daniel 0c7ed80e8f Improve music command names 2014-06-09 13:47:20 -04:00
yenatch fc123e360b Space out monster constants to make gaps clearer. 2014-06-06 22:15:41 -07:00
yenatch 26361410b6 Comment SGB packets. 2014-06-06 22:08:06 -07:00
yenatch 35493bef27 Merge remote-tracking branch 'danny/master' 2014-06-06 16:03:47 -07:00
yenatch 80f7845a07 Explicit sections for pics, sprites and misc graphics. 2014-05-31 12:51:14 -07:00
yenatch b32abf1f16 Split out joypad code from main.asm. 2014-05-31 12:25:40 -07:00
yenatch 6d8c6055b5 Split more code out of home.asm. 2014-05-31 12:25:34 -07:00
U-Fish-PC\Daniel 32de1b2694 Relabel a few missed map scripts and TheEndTextString 2014-05-31 10:35:46 -04:00
U-Fish-PC\Daniel 462a7e8cb9 Remove duplicated data 2014-05-31 10:30:02 -04:00
yenatch d424eb4438 Use rgbasm -h to use halt without nops. 2014-05-31 00:39:09 -07:00
yenatch f59f03c685 Clean up bg map and palette fade code in home.asm. 2014-05-31 00:35:15 -07:00
yenatch 6d64c3e01d Split the text engine out of home.asm. 2014-05-30 19:52:24 -07:00
yenatch 2317848cc4 Recomment some copy/video functions in home.asm. 2014-05-30 19:42:32 -07:00
yenatch 93b1361dff Split out joypad and overworld code from home.asm. 2014-05-30 18:30:25 -07:00
U-Fish-PC\Daniel 286c160c27 Merge branch 'master' of https://github.com/yenatch/pokered
Conflicts:
	engine/battle/1c.asm
2014-05-30 13:17:47 -04:00
U-Fish-PC\Daniel c8a5720cca Fix IsDungeonMap comments 2014-05-30 06:11:18 -04:00
yenatch 188ac8a9b4 Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
yenatch 0e12eafe66 Dust off the makefile and prepare to build Yellow. 2014-05-30 01:16:02 -07:00
U-Fish-PC\Daniel 0221c1831e Label and comment BattleTransition 2014-05-29 14:21:41 -04:00
yenatch da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch 229507e3f3 VRAM constants. 2014-05-29 01:30:09 -07:00
U-Fish-PC\Daniel 89be95cded TM_28 in Cerulean script 2014-05-28 15:30:06 -04:00
yenatch 619a4ea8a1 Use wOverworldMap in macros. 2014-05-27 12:03:30 -07:00
yenatch ea05c44163 Add macro TX_BCD for printing BCD numbers.
This fixes some more static wram addresses.
2014-05-27 11:16:05 -07:00
yenatch f16f07c5ca More wOAMBuffer references. 2014-05-27 11:08:52 -07:00
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch 52ba96f5f4 Don't hardcode wram sections (except for alignment).
Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
2014-05-26 10:12:39 -07:00
yenatch 6c94ac1248 Recomment LoadMonData_. 2014-05-25 21:53:02 -07:00
yenatch 41906725d0 Split out item fragment code. 2014-05-25 19:53:43 -07:00
yenatch db569956ef Split out overworld object movement. 2014-05-25 19:53:43 -07:00
yenatch f6038a3d52 Try to clean up PrepareOAMData. 2014-05-25 19:53:15 -07:00
yenatch 5a14234b49 Split out map sprite facing data. 2014-05-25 19:16:54 -07:00
yenatch 4be11293e5 Label BCD math predefs. 2014-05-25 17:27:02 -07:00
yenatch bba8405992 Rename GetJoypadState -> Joypad. 2014-05-25 11:21:48 -07:00
yenatch 031e33957d Rename joypad registers. 2014-05-25 10:53:09 -07:00
yenatch 1ee8de792b Move bank 0 into home.asm. 2014-05-25 10:26:42 -07:00
yenatch d307c85499 Clean up some bank 3 functions and rename flag action functions. 2014-05-25 10:09:39 -07:00
yenatch cdd34eb45b Use global labels for pics. 2014-05-24 21:01:59 -07:00
yenatch 64da5118df Organize file includes in banks 4 through 1e. 2014-05-24 19:57:50 -07:00
yenatch 7911bc1309 Rename engine/rng.asm to engine/random.asm. 2014-05-24 11:44:12 -07:00
yenatch 64479cd642 Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
2014-05-24 11:40:38 -07:00
yenatch 8f8281fe6e Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
yenatch 955b53047c More complete hardware constants. Rename joypad constants. 2014-05-23 15:25:16 -07:00
yenatch 61dbfa440b Use a dedicated label for base stats.
The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
2014-05-23 15:20:53 -07:00