mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-11-13 00:34:48 +13:00
Short tests showed positive results. Revert if it fucks up anything. PureRGB enhances Gen 1 AI in various ways, fixing notorious glitches and making it not do completely stupid things. I would use shin pokered's, but it may be too difficult for unfamiliar players, and has a bunch of outdated markers I'd have to spruce up. Relevant changes: - Burn effect calls have been replaced with Fire Blast's effect, replicating the burn spread use-case of Fire Blast - Teleport references removed because pureRGB uses a unique version - Any straggler references to effects not used in pureRGB - Mist properly referred to as we only have one move that provides stat drop immunity. Updated the sprite gallery too!! |
||
|---|---|---|
| .. | ||
| move_effects | ||
| animations.asm | ||
| battle_transitions.asm | ||
| common_text.asm | ||
| core.asm | ||
| decrement_pp.asm | ||
| display_effectiveness.asm | ||
| draw_hud_pokeball_gfx.asm | ||
| effects.asm | ||
| end_of_battle.asm | ||
| experience.asm | ||
| get_trainer_name.asm | ||
| ghost_marowak_anim.asm | ||
| init_battle_variables.asm | ||
| link_battle_versus_text.asm | ||
| misc.asm | ||
| print_type.asm | ||
| read_trainer_party.asm | ||
| safari_zone.asm | ||
| save_trainer_name.asm | ||
| scale_sprites.asm | ||
| scroll_draw_trainer_pic.asm | ||
| trainer_ai.asm | ||
| unused_stats_functions.asm | ||
| wild_encounters.asm | ||