mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-11-10 23:40:59 +13:00
- Fixed a bug where the Elite 4 wouldn't use Full Restores. Apparently the game only allows one item per trainer. - Gave Oak and Chief custom AI found from proto assets (then changed to be less ass) - Small amount of balancing - Minor text fixes - Figured out roughly how the current high-level AI works (Stat boosting moves are only used sometimes on the first turn, Recover is only used sometimes when below half health, otherwise just attack with a move that isn't ineffective. More testing needed for stat lowering moves and things like Barrier) |
||
|---|---|---|
| .. | ||
| move_effects | ||
| animations.asm | ||
| battle_transitions.asm | ||
| common_text.asm | ||
| core.asm | ||
| decrement_pp.asm | ||
| display_effectiveness.asm | ||
| draw_hud_pokeball_gfx.asm | ||
| effects.asm | ||
| end_of_battle.asm | ||
| experience.asm | ||
| get_trainer_name.asm | ||
| ghost_marowak_anim.asm | ||
| init_battle_variables.asm | ||
| link_battle_versus_text.asm | ||
| misc.asm | ||
| print_type.asm | ||
| read_trainer_party.asm | ||
| safari_zone.asm | ||
| save_trainer_name.asm | ||
| scale_sprites.asm | ||
| scroll_draw_trainer_pic.asm | ||
| trainer_ai.asm | ||
| unused_stats_functions.asm | ||
| wild_encounters.asm | ||