mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00
![]() - Fixed a bug where the Elite 4 wouldn't use Full Restores. Apparently the game only allows one item per trainer. - Gave Oak and Chief custom AI found from proto assets (then changed to be less ass) - Small amount of balancing - Minor text fixes - Figured out roughly how the current high-level AI works (Stat boosting moves are only used sometimes on the first turn, Recover is only used sometimes when below half health, otherwise just attack with a move that isn't ineffective. More testing needed for stat lowering moves and things like Barrier) |
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move_effects | ||
animations.asm | ||
battle_transitions.asm | ||
common_text.asm | ||
core.asm | ||
decrement_pp.asm | ||
display_effectiveness.asm | ||
draw_hud_pokeball_gfx.asm | ||
effects.asm | ||
end_of_battle.asm | ||
experience.asm | ||
get_trainer_name.asm | ||
ghost_marowak_anim.asm | ||
init_battle_variables.asm | ||
link_battle_versus_text.asm | ||
misc.asm | ||
print_type.asm | ||
read_trainer_party.asm | ||
safari_zone.asm | ||
save_trainer_name.asm | ||
scale_sprites.asm | ||
scroll_draw_trainer_pic.asm | ||
trainer_ai.asm | ||
unused_stats_functions.asm | ||
wild_encounters.asm |