Commit graph

236 commits

Author SHA1 Message Date
Misty 2abab09c87 Feradactyl Fix + rom builds now
Rom was messing up due to pics 25's size, so I fixed that alongside Feradactyl's bg color. Hopefully will get the moveset rebalances out soon.
2025-02-01 18:24:18 -05:00
Zeta_Null 588aa68db9 Omegadge Graphics (animation may be paced wrong, unimplemented) 2025-01-28 21:04:13 -05:00
Zeta_Null d79170f126 Merge branch 'master' of https://github.com/PlagueVonKarma/jep-hack 2025-01-28 20:47:49 -05:00
Martha Schilling 48e26cd090 Mysteries of the Earth + Updated palettes
Put Giovanni's book in Cal's room, allowing people to access a bit of lore they may have missed in KEP.

Also, Ursaluna and Annihilape needed palettes in order for the ROM to build, which they now have!
2025-01-13 11:45:18 +00:00
Llinos Evans 35c0bdf83a ShadowOne333/polishedcrystal sprites
Alolan Dugtrio, Kleavor, Mr. Rime, Galarian Ponyta, Hisuian Sneasel, Galarian Weezing, and Galarian Zapdos.

https://github.com/ShadowOne333/polishedcrystal/
2025-01-11 16:12:05 +00:00
Llinos Evans 2efe31c406 Annihilape, Ursaluna, and Tangrowth sprites
Taken from JohtoLegends. Tangrowth was left uncredited.
https://github.com/aforward9600/JohtoLegends
2025-01-11 15:27:40 +00:00
Zeta_Null 4fb89cc14d Palfixes + another sprite 2025-01-06 15:31:12 -05:00
Zeta_Null 1452979242 palfixes 2025-01-05 20:36:36 -05:00
Zeta_Null 01e5298e86 flambear, getting things set up again on my end 2025-01-05 19:14:28 -05:00
zuperZACH 373ed72005
Meow (#52)
-Kotora back sprite
2025-01-04 22:16:01 +00:00
Llinos Evans 6e8361f862 ~55 modified dex entries, Kotora sprite.
Modified up to Farfetch'd and added zach's Kotora.
2025-01-04 20:14:27 +00:00
Llinos Evans 6ea2aaba50 Fix the dumb stupid tileset problem
I can't believe I did thattttttt BWAAAAA
2025-01-03 15:13:11 +00:00
Llinos Evans ac0d055474 Readme update, Lake of Rage changes, and must be 8-bit fixes
A slapdash of various little bits and pieces.
- Lake of Rage has a small culture entry at the top to illustrate what we're setting out to do. I mentioned the shell middens and canonised it alongside GSC.
- Move constants now have their 16-bit IDs set up
- Palfixed Feradactyl and Pupperon, fixed former's credit with confirmation from pokeoctober
- Wiped out the must be 8-bit errors on various Pokemon's `base_stats.asm` files.
- Fixed some aspects of Strong Arm and Water Sport calling garbage data; this was due to them using 8-bit comparison systems where there needed to be 16-bits. This fixes a good bit of their HM usage. Battle bugs need resolving (presumably due to a lack of gfx?)
- Fixed AI scoring with Water Sport (hopefully)
- Updated the readme with some of our progress over the past 5 months.
2025-01-03 13:19:09 +00:00
Llinos Evans a6b67cd167 Sailwing and Pupperon
Taken from the October devs. Updated Feradactyl credit from context clues.

Sailwing isn't animated despite the front sprite. It's also not in the game, so...
2025-01-02 13:14:21 +00:00
Llinos Evans 8b28b9f25a New Pokemon sprite credit system, Clodsire back sprite
I have compiled the credits for each individual sprite, designed to protect any potential uncredited plagiarism from JEP's sprite database.

We now list the credits and grab locations of sprites within the respective Pokemon's folder, with links to the spriter's social media (that I could find).

By doing this, anyone taking sprites from JEP has zero excuse to not keep the credit file, ensuring that anyone clearly taking from JEP will have to answer many probing questions should they do so.

Intention is to eventually produce a PMD community-style sprite database once JEP is finished. Let's say it's a love letter to the community that has very much allowed this ROM Hack to exist.
2025-01-02 13:04:47 +00:00
Llinos Evans b478d3c565 oop 2025-01-01 21:05:54 +00:00
zuperZACH 20399b2b3b
bapy... (#51)
-Happiny sprites and animations
2025-01-01 20:59:28 +00:00
Llinos Evans ea5cab1877 palfix zone 2025-01-01 18:58:04 +00:00
zuperZACH a1cfe18463 I scream into the void, the void answers with jazz
Scream Tail sprites and animations
2025-01-01 18:49:45 +00:00
zuperZACH 61ab259c4d More sprites!
-Vulpiii sprites and animations added
-Mismagius sprites and animation updated
2025-01-01 18:49:35 +00:00
Zeta_Null 1c9dafa527 Water Sport doesnt Work Commit 2
I forgot the Sunglow Well underwater files, whoops
2024-12-29 22:13:37 -05:00
Zeta_Null 2207e15bc7 Water Sport doesnt seem to work correctly? 2024-12-29 22:11:46 -05:00
Zeta_Null 29fc26f144 underwater tileset shit, brings number of errors down to 20
it's currently missing the custom palette but if I did I'd need to fuck with the code for it anyway when I add it properly when this stuff works so I dont think that's a big deal
2024-12-29 16:50:30 -05:00
Zeta_Null e59cc2b329 Move type_matchups.asm out of Effect Commands bank to fix size issue 2024-12-28 18:24:03 -05:00
Zeta_Null fd7ae97fbd Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-28 16:31:05 -05:00
Zeta_Null b7a9f6569a ABLK files and Steven 2024-12-28 16:30:57 -05:00
Llinos Evans 093bda0253 Strong Arm, Water Sport, and more HMs.
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.

The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?

This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.

I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?

I shall now lay down in a dark room.

Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
2024-12-28 06:26:01 +00:00
Zeta_Null 4b11121836 image fixes 2024-12-21 18:23:24 -05:00
Llinos Evans b02dd40973 More sprites and Burned Tower fix
Feraligatr has colour issues pls fix
2024-12-21 22:56:10 +00:00
Zeta_Null 63558a935f I forgot files. whoops 2024-12-21 16:07:54 -05:00
Zeta_Null f98a639b52 WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
Zeta_Null 67790a0e73 Colored Badges 2024-12-19 17:51:57 -05:00
Zeta_Null 0287e5cae6 Correct kanto badge and leader graphics 2024-12-19 14:42:19 -05:00
Llinos Evans 3854046111 Adding placeholders for kanto leader/trainer gfx
Also added a linebreak to sgb\predef.pal so it stopped fretting

This makes the ROM build (so zeta can live and breath)
2024-12-19 17:38:58 +00:00
Zeta_Null 2e053211ec ITEMFIX: I hate working with WRAM
CHANGES ARE COMMENTED IN WRAM.ASM, IF ANYTHING BREAKS, CHECK THERE.

Not thoroughly tested but I've yeeted some unused shit in WRAM to be able to fit Misc WRAM 1 back in the right bank.
Side note but according to pret if a ds has a blank space above and below it then it should be unused? May be wise to double check this
2024-12-13 01:00:32 -05:00
Zeta_Null 28b35d93f8 fixes 2024-12-09 22:42:25 -05:00
Zeta_Null 0d2aa6fb87 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-09 22:29:14 -05:00
Zeta_Null 52a8f2cf20 Aventurine City, Bank Split, Initial KEP Fuchsia Port
Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine

Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE

Aventurine is very early stages but it's in there :V
2024-12-09 22:29:07 -05:00
zuperZACH 16256d1132
Avalop! (#48)
Adds Avalop's sprites, animations, and shiny
2024-11-26 18:02:09 +00:00
Zeta_Null 5e703191ce More White City Stuff 2024-11-13 13:46:38 -05:00
Zeta_Null 6373ba855f White city 2024-11-12 19:19:22 -05:00
Zeta_Null 9a80501cd1 Ruddy Town!
we're probably going to need to split bank 2 eventually I am running out of unreferenced code to comment out lol
2024-11-07 16:55:20 -05:00
Zeta_Null 4aaf325c76 Ruddy map draft. Currently unimplemented. 2024-11-02 13:15:24 -04:00
Zeta_Null 40dc3352b2 More official Nihon mart stuff 2024-10-30 19:07:54 -04:00
Zeta_Null 54905a9be9 SGB Morning Palettes
actual palettes are somewhat unfinished but the general idea is being applied now.

Untouched palettes (aside from whatever color was used for the water) are marked with a # next to them, though the palettes are all tentative.
2024-10-29 21:55:29 -04:00
Zeta_Null 2eec67d7fd idle animation 2024-10-29 18:02:18 -04:00
Zeta_Null b11d2ac627 timing adjustment 2024-10-29 17:53:04 -04:00
Zeta_Null ef35ac92f5 Ajawalcan sprite and animation! 2024-10-29 17:45:23 -04:00
Zeta_Null c724dd3977 Route 53; needs refinement and lacks encounter data
Right side of the map is visibly slightly cut off. Whoops. I'll probably adjust it later. Left side is fine, though.
2024-10-29 00:58:15 -04:00
Zeta_Null 1d464d7dd4 I fucking forgot to include route 52's files, whoops
Also comes with the map for route 53, though unimplemented.
2024-10-28 22:24:27 -04:00