This commit adds some events to the White City gate that prevent the player from getting too ahead of themselves. I've also expanded Route 66 and Winner's Path so you don't get that ugly gate ending too early.
Oh, and Cal has his teams and some notes for the future chucked in.
The player needs to dumpsterfuck Green to access White City now!
This adds Tohjo Giovanni, Archer, Ariana, Prof. Blue, and fixes various bugs with my last commit. Also fixes the bug with Chris's img not having an embedded palette.
I also ported over all the KEP cries that are available as a bunch were incomplete or seemingly being remade.
Next step is to integrate much of this.
This adds a ton of overworld sprites, some from KEP, others from SW97/99, for you all to mess around with. It also adds the prototype trainer sprites from SW99 to use with the old trainer classes, though some don't have modern GSC shading.
Unfortunately, the SW99 trainer sprites need palfixing and my PC can't be fucked running it for some reason.
Lots of potential here, particularly with making Mediums now use their distinct sprites, and having Channelers to fit into the mix. I'll be using these when fleshing out the Haunted House and Lavender Crypt.
South Guy still doesn't have a name, so internally, they are called such.
Green from KEP/TPP Anniversary Red has been imported too, because she's awesome like that.
Yes this commit has the cat sprite. All rise for the best thing ever.
I've made the credits more precise and transparent, and added the KEP Open Source Mission Statement that's used to govern its content reuse. I've also noted who is directly affiliated with the project and who isn't, in case someone from left-field gets asked weird questions.
Taken from SW97, seemingly an oversight. I think they should be there, the slow levels are pretty fitting if you're a "no u got stoned L ratio die" guy
# Conflicts:
# data/tilesets/nihon_old_attributes.bin
# data/tilesets/nihon_old_metatiles.bin
# maps/OldCity.ablk
Just going to redo what I did after this whoops
Adds a prep-style school to Sepia City, which talks about all those super intricate GSC mechanics. It also gave it the May98 front porch and sign.
I like to imagine they all have their little Munchlaxes being trained up, maybe stockpiling on Ultra Balls to catch their first Zapdos too.
This implements Old City, the Honey Grandma's House, and its Pokecenter+Mart. Bunch of other bits and pieces not added yet, need to figure out the lore for them.
Honey Grandma is designed to make it easier to get important Pokemon, rather than give access to anything new. Thus, she's Nihon-locked by being an Old City resident. Martha's Perfect Rod will follow this trend.
Gold Berry tree exists to make them renewable in-game, I think this is very important.
The flypoint seems bugged.
This adds the restoration of the Safari Zone from Pokemon October. There isn't a proper place for this yet, but there will be soon!
It seems to have issues with tiles, which I am assuming to either be the tilemap clearing or something relating to Zeta's custom ball palettes, since I had to add the Safari Ball. Can you get to that, @ZetaNull?
2ff835730b
also fixed the unnumbered route errors.
Ported from Pokemon October.
8114fead911a6f3e4f03d00cd6fafd
Alterations have been made in that the treemonset has been diversified a bit further, having Munchlax like in DPP. They're L60, intended to be used in Nihon.
I haven't placed the grandma in the region yet, intending for her to be in Old City.
I forgot to commit a bunch of this...
These were my favourite sprites from October and Reforged, bringing down a good chunk of the workload on things. Made sure to update the credits to the best of my ability as well.
Also includes zuperZACH's Clodsire and Mismagius sprites!
These were my favourite sprites from October and Reforged, bringing down a good chunk of the workload on things. Made sure to update the credits to the best of my ability as well.