Commit graph

90 commits

Author SHA1 Message Date
Llinos Evans 6a44f96575 Add Unown ! and ?
Taken from https://github.com/pret/pokecrystal/wiki/Add-a-new-Unown-form

There's some embedded palette errors that need fixing.
2024-09-01 14:54:29 +01:00
Craig Livingstone 38bad4ca17
Fixed stats screen default page label (#36) 2024-08-28 21:27:14 +01:00
Martha Schilling e799ba8765 Title/Intro screen edits
NOTE: THIS IS STILL A WIP

- Adds 'EXPANSION PAK' text to the title screen.

- Makes the Ditto on the Game Freak presents screen shiny. This'll act as a neat way for people to tell they've correctly patched the ROM.
2024-08-28 15:03:56 +01:00
Llinos Evans d8acbafc75 Stat exp., DV, & Hidden Power display
s/o Crystal Legacy for their DV & Hidden Power display code, which got this off the ground. Credited aptly.

I modified what they had with Stat Exp, but the menu is a little jank and scrolling is buggy. Someone wanna pick that up?
2024-08-28 14:01:06 +01:00
Llinos Evans caee1c278c Add move effect for Coin Hurl
Thanks to Shellnuts for helping out.

Coin Hurl is now a max-150 base power move that scales with the user's wealth.
2024-08-27 00:54:58 +01:00
Llinos Evans 1f0cc46814 Anims for Uppercut, Coin Hurl, and Strong Arm
Uppercut reimagines KEP's clusterfuck of an animation, reversing Karate Chop and then reworking the sounds

Coin Hurl works like the Poke Ball toss, and then spits out coins on-hit. Looks sort of like Acid in practice. This was weirdly complicated to implement as I had to disentangle the throw animation from the Poke Ball toss in Game Freak fashion.

Strong Arm does the "metal" starting animation, then does its best Rollout into DynamicPunch impression.
2024-08-26 23:39:23 +01:00
Misty 756f9a23de THE MOVESET AUDIT 2024-08-26 03:00:23 -04:00
Llinos Evans 6e832f06d8 Haunted House groundwork
Adds the Haunted House with wild data, warps, and most of the house itself done.

Gengar Doll is set to be a boss fight, needs walking sprites among other things.

BG events need a bit more fleshing out.

Needs integration for the loose board mechanic.

Otherwise extremely fleshed-out.
2024-08-15 20:49:25 +01:00
Llinos Evans 4432dd4d2f Sevii Region groundwork
This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully!

Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for.

I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
2024-08-06 15:30:37 +01:00
Llinos Evans 892e8fc6b1 Summer Beach House fixes, evo moves (bugs!)
Evo moves commit is unfinished and doesn't work properly. Script in evolve.asm has details.

Summer Beach House now teaches Pikachu Surf and has two issues; one is that backing out of teaching Pikachu causes issues (basically, it only goes a correct way if you say yes), and the teaching menu uses tiles from the overworld because I am stupid.

Are you a bad enough dude to fix these bugs?
2024-08-04 14:40:07 +01:00
Llinos Evans 0dd22ececa Summer Beach House (buggy!)
This adds the Summer Beach House from Pokemon Yellow to Route 19, in an effort to make Kanto a bit more interesting.

The code for teaching Pikachu is very buggy right now and someone should check it out. I usually throw code out if it isn't functional but this seems extremely close to working.
2024-08-04 02:27:27 +01:00
Zeta_Null e2b7782861 SGB Palette improvements and fixes!
- Spaceworld-ish SGB morning palettes
- Flash caves work now
- Menu Account displays without bugged colors
- Also small Mt. Ember tweaks and a collision fix
2024-08-01 01:09:22 -04:00
Llinos Evans 7638708d51 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2024-07-31 00:29:52 +01:00
Llinos Evans ec618e253b whoops 2024-07-30 22:35:32 +01:00
Llinos Evans e93bd29a06 Update specials.asm 2024-07-30 20:57:02 +01:00
Llinos Evans 1bc5644edc Bug Catching Contest gives a funny Gligar
If you win the Bug Catching Contest, the man will give you an Earthquake Gligar.

The code that gives it a special move is a bit fucked up because I tried to add a Farfetch'd function, but I can't be bothered to finish the functionality because I'm stupid (it is actually quite easy I'm just lazy)
2024-07-30 20:53:14 +01:00
Zeta_Null 1e0220bf06 Sevii bullshit at 3 AM
- Sevii islands tileset
- One Island mapping
- Sevii islands SGB and roof colors
2024-07-30 03:09:24 -04:00
Misty Cass 5f23d9da1b The Great Feet Pic Optimization 2024-07-29 23:28:02 -04:00
Llinos Evans 8d9afdcd2b Committing old shinkai progress
It's in a better state than when it started soooo
2024-07-30 01:11:00 +01:00
Llinos Evans b8a6a6bfde defeated female leaves
this makes the step counter and safari ball giving processes work but it still doesn't have the process of kicking the player out, nor does it display in the menu.

I also lost my mind trying to figure out how the screen flash bug works and gave up
2024-07-30 00:50:28 +01:00
Llinos Evans 4417b67d18 remove unreferenced code and ban shishi from tower 2024-07-29 22:30:16 +01:00
Llinos Evans 76c497dd99 Partial Safari Game implementation
This adds some infrastructure for the Safari Game, specifically;
- The guards who let you in; the ticket is given and Safari Balls are provided; you also get the leaving early and so on. Bit janky at times.
- Infrastructure for the step system, albeit unfinished; the steps aren't initially counted and there's no kicking out process yet.

All in all, it's now playable, but the loss conditions are not yet finished. I shall now lay down in a dark room.
2024-07-29 18:42:40 +01:00
Llinos Evans b64504b9fd The Safari Zone is now functional!
This adds a clause into the wild encounter setup that sets the Safari BattleType if you're within the relevant landmarks. Therefore, all that's now needed is a way to check the Safari Balls in the player's bag before kicking them out, which should be easily triggered by looking in their bag.
2024-07-29 17:15:27 +01:00
Llinos Evans 5ef2108ce4 Fix Rocket Music bug, add Ariana/Archer to places
This fixes the executive music bug and ensures Giovanni also gets it. I removed the female Executive since it's usually just Ariana. Can use it another time if something comes up, but right now, no need.
2024-07-29 16:03:21 +01:00
Llinos Evans ce048df442 啊妈的
fixed the music
2024-07-29 15:34:20 +01:00
Llinos Evans a4044f0929 Naming mother restored!
The act of naming your mother was restored by adding a name substitution system to WRAM, thus allowing the Dude to occupy a slot naturally. I believe Red and Blue's names are unused too, but just to be safe, I left them alone. Using this means we can technically have battles that substitute names all the time, so this is really neat.

Reworked the first rival encounter scene to have him treat you like an idiot, blurt out what you name your mother, tease you, and piss you off. Arguably flows better than the original and makes more sense. Also, now the mother's name is placed in various spots.

Only concern really is seeing the default name in the phone contact. Feel free to change that if you want, but it's hard to place due to situations where the player leaves without talking to her, so take care!
2024-07-29 14:23:59 +01:00
Llinos Evans 6d7f07292b Jacky's House (& Jacky & Knuckles)
This adds various house tiles that allow the creation of the game house from SW97. It's been heavily altered to include the SNES (from RBY), Virtual Boy, and N64.

Here, you can fight Jacky once a day to farm Gold Leaves, which will be currency for a Move Reminder. It should refresh just fine but definitely give it a closer look, I'm not exactly confident.

I also made a start on a GSCified sofa but it looks kinda weird.
2024-07-27 13:54:53 +01:00
Llinos Evans fa99cbc839 Fix Sepia City flypoint
HOW WERE YOU BUILDING?????
2024-07-26 13:28:14 +01:00
Llinos Evans cd08f11fa4 Sepia City Gym & badge infrastructure
Nihon badges now count and Sepia City has its Gym Leader. All fully functional.

I've also distributed the transfer-exclusive Kanto Pokemon items to their relevant owners, plus the Polkadot Bow.
2024-07-25 15:29:35 +01:00
Zeta_Null 56554e2558 Spaceworld SGB palettes for Nihon! 2024-07-24 23:35:23 -04:00
Zeta_Null 9a0858971d White city exists now 2024-07-24 17:21:50 -04:00
Llinos Evans 4eb81eec25 OId City
This implements Old City, the Honey Grandma's House, and its Pokecenter+Mart. Bunch of other bits and pieces not added yet, need to figure out the lore for them.

Honey Grandma is designed to make it easier to get important Pokemon, rather than give access to anything new. Thus, she's Nihon-locked by being an Old City resident. Martha's Perfect Rod will follow this trend.

Gold Berry tree exists to make them renewable in-game, I think this is very important.

The flypoint seems bugged.
2024-07-22 23:40:53 +01:00
Llinos Evans d3fbd1f846 Safari Game battle type & bug fix
This adds the restoration of the Safari Zone from Pokemon October. There isn't a proper place for this yet, but there will be soon!

It seems to have issues with tiles, which I am assuming to either be the tilemap clearing or something relating to Zeta's custom ball palettes, since I had to add the Safari Ball. Can you get to that, @ZetaNull?

2ff835730b

also fixed the unnumbered route errors.
2024-07-21 23:36:56 +01:00
Llinos Evans bcfafaaf83 Honey Pot & Grandma
Ported from Pokemon October.
8114fead91
1a6f3e4f03
d00cd6fafd

Alterations have been made in that the treemonset has been diversified a bit further, having Munchlax like in DPP. They're L60, intended to be used in Nihon.

I haven't placed the grandma in the region yet, intending for her to be in Old City.
2024-07-21 23:00:43 +01:00
Zeta_Null 1b84dd0a52 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-21 16:57:27 -04:00
Zeta_Null 6757a7652a SGB color mode stuff!
dark caves don't currently work correctly, need to look into a fix
2024-07-21 16:57:20 -04:00
Llinos Evans 61aeb76705 Nihon Gate maps/tileset
This adds the Nihon Gate tileset and gives Nihon its own gate style.

Kanto can be done another time.
2024-07-21 16:32:20 +01:00
Llinos Evans 9f29e38e59 Blue's Lab First Pass
This largely finishes the Blue's Lab commit from last night, adding all the bits and bobs to make the first initial cutscene. This essentially puts all the first plot threads into place: Impostor Oak, the Nihon League, and so on. This stuff is stupid unorthodox, I expect it to be an uphill battle.
2024-07-20 12:56:20 +01:00
Llinos Evans 30e57c9e38 Blue's Lab Groundwork
So the scenes are massively unfinished and need some bug fixes, namely;
- Make the Silent Hills scene load properly.
- Finish the interior scene; have the player walk into the map.
- Make the scene loading in the second Blue's Lab room load properly (same issue as Silent Hills)

Main issues come from the events not working like RBY:
- You cannot be walked directly into a warp!
- Coord events don't seem to trigger scenes on their own and I'm just kind of perplexed by it.

If anyone more experienced wants to take a stab at it, by all means! This is looking really good!
2024-07-19 23:42:49 +01:00
Llinos Evans 13a253073b Winner's Path modifications
- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush.
- Added a depressed switch tile to accomodate the new functionality.
- New switch collision type for boulder puzzles.
- Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
2024-07-19 11:48:04 +01:00
Zeta_Null 913850d433 Trainerpic command and Fossils 2024-07-13 15:04:17 -04:00
Zeta_Null bd29d71e81 Pewter Museum
Works pretty okay but floor 2 is bugged. Don't go there right now unless you're trying to fix it.
2024-07-12 16:34:52 -04:00
Zeta_Null a0334348ce Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-12 13:40:23 -04:00
Zeta_Null 362eea36d6 Lavender Crypt/Haunted House tileset + other tileset improvements
- Lavender Crypt/Haunted house tileset added with custom palette
- Sideways cave added to one of the Nihon tilesets for the sake of quiet cave
- Citrine tiles added to kanto tileset. I forget if I was totally finished with it but it's probably fine
2024-07-12 13:40:16 -04:00
Llinos Evans d8d111abf5 Fossil scientist is now functional tm
There's a couple bugs here and there, but it's good enough and I think the bugs are related to how I tested it.

Doesn't use specials because it seems to just cause comical glitches to occur.

The Museum and Ruins of Alph fossil guys will talk differently, implying they're different individuals. The Museum one talks like in HGSS, the RoA one talks like the RBY one and comments on the Unown researcher's lack of care for fossils.

Also reused some PokeCom centre lore.
2024-07-12 11:23:25 +01:00
Misty Cass e68e446f1e Feradactyl Name Fixes 2024-07-11 23:42:02 -04:00
Misty Cass 0b7b88d954 Gambling, Breeding, and Ressurection: My Kinda Night 2024-07-11 22:15:38 -04:00
Llinos Evans 68436820a1 Fossil Scientist groundwork
This means the ROM won't build until Feradactyl and Decilla are implemented. Thanks Misty!

Event will activate on any NPC so long as you do this:
```
	faceplayer
	opentext
	special FossilScientist
	waitbutton
	closetext
	end
```
2024-07-11 22:19:08 +01:00
Llinos Evans a372dcf056 PokeGear Map Display Fix
Nihon is now correctly displayed when in the Nihon region.
2024-07-11 18:31:27 +01:00
Llinos Evans 7d6c62358e I GOT IT
Ok this fixes all the wild data issues between regions and gives a possible fix for the PokeGear issues.

Yes it was that silly.

I am VERY happy it's done though.

Thanks to Frrf for playing one more Dota 2 game, giving me the time to fix it.
2024-07-10 13:47:45 +01:00