Commit graph

113 commits

Author SHA1 Message Date
Zeta_Null 0161dc096d Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-24 23:36:05 -04:00
Zeta_Null 56554e2558 Spaceworld SGB palettes for Nihon! 2024-07-24 23:35:23 -04:00
Llinos Evans 37980e84d0 Lots of new trainer classes & pics, port kep cries
This adds Tohjo Giovanni, Archer, Ariana, Prof. Blue, and fixes various bugs with my last commit. Also fixes the bug with Chris's img not having an embedded palette.

I also ported over all the KEP cries that are available as a bunch were incomplete or seemingly being remade.

Next step is to integrate much of this.
2024-07-25 02:18:19 +01:00
U-DESKTOP-IKOGN35\wazzu 4f2175e89f somehow forgot green lol 2024-07-24 19:16:03 -04:00
U-DESKTOP-IKOGN35\wazzu 65a7b14068 if this is wrong again someone dies 2024-07-24 19:09:43 -04:00
Misty c27b9b57e2
Challengers Approaching!
Challengers Approaching!
2024-07-24 18:11:37 -04:00
Llinos Evans 989a12a7b8 ROM builds now
Got palfix installed and working, now all the sprites will run!
2024-07-24 23:11:20 +01:00
U-DESKTOP-IKOGN35\wazzu 89ea76e75e Challengers Approaching! 2024-07-24 18:07:16 -04:00
Zeta_Null 4f728f1697 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-24 17:21:59 -04:00
Zeta_Null 9a0858971d White city exists now 2024-07-24 17:21:50 -04:00
Llinos Evans 66c71c1a97 PvK has the goods
This adds a ton of overworld sprites, some from KEP, others from SW97/99, for you all to mess around with. It also adds the prototype trainer sprites from SW99 to use with the old trainer classes, though some don't have modern GSC shading.

Unfortunately, the SW99 trainer sprites need palfixing and my PC can't be fucked running it for some reason.

Lots of potential here, particularly with making Mediums now use their distinct sprites, and having Channelers to fit into the mix. I'll be using these when fleshing out the Haunted House and Lavender Crypt.

South Guy still doesn't have a name, so internally, they are called such.

Green from KEP/TPP Anniversary Red has been imported too, because she's awesome like that.

Yes this commit has the cat sprite. All rise for the best thing ever.
2024-07-24 20:40:44 +01:00
Llinos Evans f261edd7e7 Shaw's Alolan Geodude, open source mission statement, etc
I've made the credits more precise and transparent, and added the KEP Open Source Mission Statement that's used to govern its content reuse. I've also noted who is directly affiliated with the project and who isn't, in case someone from left-field gets asked weird questions.
2024-07-24 17:45:52 +01:00
Zeta_Null d9f6aaa557 Lickilord sprite ingame and animated 2024-07-24 11:33:30 -04:00
Zeta_Null 9c53a93df0 Minor tileset tweaks and SGB color tweaks 2024-07-23 15:08:03 -04:00
Llinos Evans 4eb81eec25 OId City
This implements Old City, the Honey Grandma's House, and its Pokecenter+Mart. Bunch of other bits and pieces not added yet, need to figure out the lore for them.

Honey Grandma is designed to make it easier to get important Pokemon, rather than give access to anything new. Thus, she's Nihon-locked by being an Old City resident. Martha's Perfect Rod will follow this trend.

Gold Berry tree exists to make them renewable in-game, I think this is very important.

The flypoint seems bugged.
2024-07-22 23:40:53 +01:00
Martha Schilling 02233c5429 Update shiny.pal for Luxwan
This should NOT have been changed >:(
2024-07-21 22:58:19 +01:00
Martha Schilling fe1911b5c8 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-21 22:48:33 +01:00
Martha Schilling 12928cfc81 Minor spelling mistake :)
It's KazAppelin. Whoops.
2024-07-21 22:48:31 +01:00
Llinos Evans 869986db26 uncommitted bits 2024-07-21 22:26:04 +01:00
Zeta_Null 360d757451 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-21 17:18:51 -04:00
Martha Schilling 1a4b0c9566 WE FORGOT SOME SPRIIIIITES
(also fixed Luxwan's footprint. Did you know that Wooper's footprint still used Luxwan's until Gen 3?)
2024-07-21 22:00:21 +01:00
Zeta_Null 1b84dd0a52 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-21 16:57:27 -04:00
Zeta_Null 6757a7652a SGB color mode stuff!
dark caves don't currently work correctly, need to look into a fix
2024-07-21 16:57:20 -04:00
Martha Schilling 6c358c3828 Okay this should build now
Palfix'd the stuff Llinos added so the ROM builds now, which is neat :3
2024-07-21 21:49:14 +01:00
Llinos Evans 753ef7e8ab Many sprites from Gold97Reforged and Pokemon October
I forgot to commit a bunch of this...

These were my favourite sprites from October and Reforged, bringing down a good chunk of the workload on things. Made sure to update the credits to the best of my ability as well.

Also includes zuperZACH's Clodsire and Mismagius sprites!
2024-07-21 18:46:14 +01:00
Llinos Evans 43371b0dd2 Many October/Reforged sprites!
These were my favourite sprites from October and Reforged, bringing down a good chunk of the workload on things. Made sure to update the credits to the best of my ability as well.
2024-07-21 18:41:39 +01:00
Llinos Evans 61aeb76705 Nihon Gate maps/tileset
This adds the Nihon Gate tileset and gives Nihon its own gate style.

Kanto can be done another time.
2024-07-21 16:32:20 +01:00
Zeta_Null b63a10d0ce mild improvements to tilesets + blue is blue now 2024-07-21 03:34:53 -04:00
Zeta_Null 1388755b7f cave tile tweak for winners path 2024-07-20 20:09:23 -04:00
Zeta_Null cdbaf2fe2a Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-19 21:30:43 -04:00
Llinos Evans 30e57c9e38 Blue's Lab Groundwork
So the scenes are massively unfinished and need some bug fixes, namely;
- Make the Silent Hills scene load properly.
- Finish the interior scene; have the player walk into the map.
- Make the scene loading in the second Blue's Lab room load properly (same issue as Silent Hills)

Main issues come from the events not working like RBY:
- You cannot be walked directly into a warp!
- Coord events don't seem to trigger scenes on their own and I'm just kind of perplexed by it.

If anyone more experienced wants to take a stab at it, by all means! This is looking really good!
2024-07-19 23:42:49 +01:00
Martha Schilling 6816e6bd8e Nuuk sprites 2
Adds sprites for Electivire, Magmortar, Honchkrow, Porygon-Z and Wyrdeer!

Had to rearrange some things in both main.asm and layout.link but hopefully it won't break anything...
2024-07-19 17:02:36 +01:00
Llinos Evans 13a253073b Winner's Path modifications
- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush.
- Added a depressed switch tile to accomodate the new functionality.
- New switch collision type for boulder puzzles.
- Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
2024-07-19 11:48:04 +01:00
Martha Schilling b705dbf6ae Caretorker!
Sprites from Pokemon October, shiny palette by me, and I also gave it a cry that I think works.
2024-07-18 16:13:32 +01:00
Zeta_Null 28f2bcdcd9 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-17 20:55:46 -04:00
Zeta_Null e7db7084df pokecenter tweaks (consistent shadows across regions) 2024-07-17 20:55:16 -04:00
Llinos Evans 85ed8efe18 Nihon Pokegear Map Revision
Given the entry point is Indigo Plateau East, we don't need the map to look like this.

Tentatively using...
2024-07-17 23:28:42 +01:00
Llinos Evans 7ef292a431 (very rough) Winner's Path
This implements Winner's Path into the game, complete with trainers and wild Pokemon. There's still a lot to do, though.

The Debug Lady that gave Celebi now gives Furret because it gets all the important HMs, which we need to...test things. Naturally, you have all the badges now too!
2024-07-17 23:12:24 +01:00
Zeta_Null 4b9ed6021d Blue Forest Tweaks 2024-07-17 13:38:03 -04:00
Llinos Evans 2dd7fb99db Cave tileset tweaks & initial winner's path
This adds some RBY elements to the Cave tileset - including some rocks, a button, a sign(!), and the ice tiles. I've modified the rocks so they work with the tileset in-practice, I really liked using these in KEP. I've put together a really really really basic Winner's Path that'll be sorted out one day...
2024-07-17 16:02:43 +01:00
Zeta_Null 98822c5c97 All of my basically complete sprites that need animation work 2024-07-16 22:41:11 -04:00
Martha Schilling 3ef4ee30b7 Nuuk sprites 1
Adds Nuuk's lovely sprites for Azurill, Leafeon, Glaceon, Sylveon, Magnezone, Togekiss and Farigiraf. Adjustments were made to Farigiraf's shiny palette to more closely match the official colours.

Fixed a glitch with Luxwan's palette.

Also, updated the README with additional sprite credits.
2024-07-16 17:17:20 +01:00
Martha Schilling a291a6a45a GSC-style Fossil Aerodactyl/Kabutops sprites
Entirely done by yours truly! (With some help from Llinos on sorting out Aerodactyl's wing)

Also fixed the Pokedex fill command in the debug room.
2024-07-16 16:14:25 +01:00
Zeta_Null 0adf7b3c87 ...That was supposed to use the other grey. Oops 2024-07-14 11:15:42 -04:00
Zeta_Null 701bfda18c singular colored pixels are from hell 2024-07-14 11:10:07 -04:00
Zeta_Null cff26c7af9 fossil guy adjustments 2024-07-13 18:08:08 -04:00
Zeta_Null 2c9d23b788 More Pewter Museum stuff 2024-07-13 16:58:26 -04:00
Zeta_Null 6129c24faf Museum tweaks
also route 45 had an unreferenced script that was causing issues so I commented out part of it
2024-07-13 15:31:42 -04:00
Zeta_Null 913850d433 Trainerpic command and Fossils 2024-07-13 15:04:17 -04:00
Zeta_Null bd29d71e81 Pewter Museum
Works pretty okay but floor 2 is bugged. Don't go there right now unless you're trying to fix it.
2024-07-12 16:34:52 -04:00