Fixed the build issues caused by Zach's newly pushed sprites having too many colours.
Also, adds my version of the GSC-style Soldier sprite.
Also also, gave Dokuroar a slight weight increase to give it a better catch rate for the Heavy Ball.
Also also also, touched up the Dokuroar cutscene a bit (it now shakes the floor with each step, it moves slower, and its walking animation now animates correctly.)
Gave Hirsuswine's normal palette a slightly more muted colour, which Piloswine had in GSC.
Hirsuswine's shiny palette is now changed to cobalt blue, to be more similar to Swinub's classic shiny.
NOTE: THIS IS STILL A WIP
- Adds 'EXPANSION PAK' text to the title screen.
- Makes the Ditto on the Game Freak presents screen shiny. This'll act as a neat way for people to tell they've correctly patched the ROM.
s/o Crystal Legacy for their DV & Hidden Power display code, which got this off the ground. Credited aptly.
I modified what they had with Stat Exp, but the menu is a little jank and scrolling is buggy. Someone wanna pick that up?
A rework of the immediately previous rework. Huh.
Changes the Komainu name to Hyoshu, and implements the Yin form too, complete with stats, moves, and a very WIP sprite.
This reworks Shi-Shi into Komainu, a legendary Pokemon more in-touch with the mythology surrounding its design origins. It'll have two forms, centred around the yin/yang, considering its origins. See spreadsheet for more information.
Also rip fly shi-shi
This updates the file structure so the ROM builds properly. It also updates the base stat files of Trustan, Tanobi, and Foxfire (name tbc), and updates Tanobi's name as was meant to be done a while ago.
I've also assigned Luci's music as she describes in her track files.
Adds the Haunted House with wild data, warps, and most of the house itself done.
Gengar Doll is set to be a boss fight, needs walking sprites among other things.
BG events need a bit more fleshing out.
Needs integration for the loose board mechanic.
Otherwise extremely fleshed-out.
This adds the four new trainer classes as discussed before and updates the leader file while we're at it. Uther is also finally named properly. Lorelei gets her new trainersprite from the CBB scratchpads.
This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully!
Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for.
I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
This adds the Summer Beach House from Pokemon Yellow to Route 19, in an effort to make Kanto a bit more interesting.
The code for teaching Pikachu is very buggy right now and someone should check it out. I usually throw code out if it isn't functional but this seems extremely close to working.
- Adds Mamoswine, alongside the new Hirsuswine, a slower and more tanky alternate evolution. Design by me, sprite by zuperZACH.
- Adds the framework for an alternate Yanma evolution, currently dubbed Pending03. It's designed to be based on a clubtail, albeit one that uses its tail like an actual weapon.
- Adds the framework for Emordrome, an alternate Normal/Ghost Girafarig evolution where the dark head grows and takes control. In order to not make the line any more complicated, Calflac has been removed entirely.
- Added cries for the Cubburn line.
This fixes the executive music bug and ensures Giovanni also gets it. I removed the female Executive since it's usually just Ariana. Can use it another time if something comes up, but right now, no need.
Now the rival doesn't awkwardly say his name is ???, using the trainer card from HGSS instead. Includes the funny lookaround gaffe among other bits. Changed the trainer class as well, making it seamless.
This adds various house tiles that allow the creation of the game house from SW97. It's been heavily altered to include the SNES (from RBY), Virtual Boy, and N64.
Here, you can fight Jacky once a day to farm Gold Leaves, which will be currency for a Move Reminder. It should refresh just fine but definitely give it a closer look, I'm not exactly confident.
I also made a start on a GSCified sofa but it looks kinda weird.
This adds Route 50 to the game, as well as Jacky, albeit without the gate or house that you can warp to within.
I decided that the game house will be where Shinjuku Jacky hangs out this time! He'll battle the player and give them uhhh idfk you figure it out
Also I don't know what to call West City. It's a rather sea-blueish colour, sort of like duck egg blue. Sort of a Pacific Teal, right? I need another gay person to give colour ideas.
- Fixed/improved dex entries for Calflac, Stromen and Terrados.
- Fixed Bipulla's shiny, giving it the one from the beta.
- Added Calflac's shiny and official back sprite.
- Fixed Folage's, Stromen's and Munchlax's back sprites.
- Added Munchlax's shiny.
- Fixed Terrados' front sprite, and gave it a shiny palette (currently a clone of Gyarados')
- Added temporary colours to the Gen 1 trainer imports.