Commit graph

257 commits

Author SHA1 Message Date
Llinos Evans 989a12a7b8 ROM builds now
Got palfix installed and working, now all the sprites will run!
2024-07-24 23:11:20 +01:00
U-DESKTOP-IKOGN35\wazzu 89ea76e75e Challengers Approaching! 2024-07-24 18:07:16 -04:00
Zeta_Null 4f728f1697 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-24 17:21:59 -04:00
Zeta_Null 9a0858971d White city exists now 2024-07-24 17:21:50 -04:00
Llinos Evans 66c71c1a97 PvK has the goods
This adds a ton of overworld sprites, some from KEP, others from SW97/99, for you all to mess around with. It also adds the prototype trainer sprites from SW99 to use with the old trainer classes, though some don't have modern GSC shading.

Unfortunately, the SW99 trainer sprites need palfixing and my PC can't be fucked running it for some reason.

Lots of potential here, particularly with making Mediums now use their distinct sprites, and having Channelers to fit into the mix. I'll be using these when fleshing out the Haunted House and Lavender Crypt.

South Guy still doesn't have a name, so internally, they are called such.

Green from KEP/TPP Anniversary Red has been imported too, because she's awesome like that.

Yes this commit has the cat sprite. All rise for the best thing ever.
2024-07-24 20:40:44 +01:00
Llinos Evans f261edd7e7 Shaw's Alolan Geodude, open source mission statement, etc
I've made the credits more precise and transparent, and added the KEP Open Source Mission Statement that's used to govern its content reuse. I've also noted who is directly affiliated with the project and who isn't, in case someone from left-field gets asked weird questions.
2024-07-24 17:45:52 +01:00
Zeta_Null d9f6aaa557 Lickilord sprite ingame and animated 2024-07-24 11:33:30 -04:00
Zeta_Null 9c53a93df0 Minor tileset tweaks and SGB color tweaks 2024-07-23 15:08:03 -04:00
Llinos Evans 4eb81eec25 OId City
This implements Old City, the Honey Grandma's House, and its Pokecenter+Mart. Bunch of other bits and pieces not added yet, need to figure out the lore for them.

Honey Grandma is designed to make it easier to get important Pokemon, rather than give access to anything new. Thus, she's Nihon-locked by being an Old City resident. Martha's Perfect Rod will follow this trend.

Gold Berry tree exists to make them renewable in-game, I think this is very important.

The flypoint seems bugged.
2024-07-22 23:40:53 +01:00
Martha Schilling 02233c5429 Update shiny.pal for Luxwan
This should NOT have been changed >:(
2024-07-21 22:58:19 +01:00
Martha Schilling fe1911b5c8 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-21 22:48:33 +01:00
Martha Schilling 12928cfc81 Minor spelling mistake :)
It's KazAppelin. Whoops.
2024-07-21 22:48:31 +01:00
Llinos Evans 869986db26 uncommitted bits 2024-07-21 22:26:04 +01:00
Zeta_Null 360d757451 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-21 17:18:51 -04:00
Martha Schilling 1a4b0c9566 WE FORGOT SOME SPRIIIIITES
(also fixed Luxwan's footprint. Did you know that Wooper's footprint still used Luxwan's until Gen 3?)
2024-07-21 22:00:21 +01:00
Zeta_Null 1b84dd0a52 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-21 16:57:27 -04:00
Zeta_Null 6757a7652a SGB color mode stuff!
dark caves don't currently work correctly, need to look into a fix
2024-07-21 16:57:20 -04:00
Martha Schilling 6c358c3828 Okay this should build now
Palfix'd the stuff Llinos added so the ROM builds now, which is neat :3
2024-07-21 21:49:14 +01:00
Llinos Evans 753ef7e8ab Many sprites from Gold97Reforged and Pokemon October
I forgot to commit a bunch of this...

These were my favourite sprites from October and Reforged, bringing down a good chunk of the workload on things. Made sure to update the credits to the best of my ability as well.

Also includes zuperZACH's Clodsire and Mismagius sprites!
2024-07-21 18:46:14 +01:00
Llinos Evans 43371b0dd2 Many October/Reforged sprites!
These were my favourite sprites from October and Reforged, bringing down a good chunk of the workload on things. Made sure to update the credits to the best of my ability as well.
2024-07-21 18:41:39 +01:00
Llinos Evans 61aeb76705 Nihon Gate maps/tileset
This adds the Nihon Gate tileset and gives Nihon its own gate style.

Kanto can be done another time.
2024-07-21 16:32:20 +01:00
Zeta_Null b63a10d0ce mild improvements to tilesets + blue is blue now 2024-07-21 03:34:53 -04:00
Zeta_Null 1388755b7f cave tile tweak for winners path 2024-07-20 20:09:23 -04:00
Zeta_Null cdbaf2fe2a Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-19 21:30:43 -04:00
Llinos Evans 30e57c9e38 Blue's Lab Groundwork
So the scenes are massively unfinished and need some bug fixes, namely;
- Make the Silent Hills scene load properly.
- Finish the interior scene; have the player walk into the map.
- Make the scene loading in the second Blue's Lab room load properly (same issue as Silent Hills)

Main issues come from the events not working like RBY:
- You cannot be walked directly into a warp!
- Coord events don't seem to trigger scenes on their own and I'm just kind of perplexed by it.

If anyone more experienced wants to take a stab at it, by all means! This is looking really good!
2024-07-19 23:42:49 +01:00
Martha Schilling 6816e6bd8e Nuuk sprites 2
Adds sprites for Electivire, Magmortar, Honchkrow, Porygon-Z and Wyrdeer!

Had to rearrange some things in both main.asm and layout.link but hopefully it won't break anything...
2024-07-19 17:02:36 +01:00
Llinos Evans 13a253073b Winner's Path modifications
- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush.
- Added a depressed switch tile to accomodate the new functionality.
- New switch collision type for boulder puzzles.
- Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
2024-07-19 11:48:04 +01:00
Martha Schilling b705dbf6ae Caretorker!
Sprites from Pokemon October, shiny palette by me, and I also gave it a cry that I think works.
2024-07-18 16:13:32 +01:00
Zeta_Null 28f2bcdcd9 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-17 20:55:46 -04:00
Zeta_Null e7db7084df pokecenter tweaks (consistent shadows across regions) 2024-07-17 20:55:16 -04:00
Llinos Evans 85ed8efe18 Nihon Pokegear Map Revision
Given the entry point is Indigo Plateau East, we don't need the map to look like this.

Tentatively using...
2024-07-17 23:28:42 +01:00
Llinos Evans 7ef292a431 (very rough) Winner's Path
This implements Winner's Path into the game, complete with trainers and wild Pokemon. There's still a lot to do, though.

The Debug Lady that gave Celebi now gives Furret because it gets all the important HMs, which we need to...test things. Naturally, you have all the badges now too!
2024-07-17 23:12:24 +01:00
Zeta_Null 4b9ed6021d Blue Forest Tweaks 2024-07-17 13:38:03 -04:00
Llinos Evans 2dd7fb99db Cave tileset tweaks & initial winner's path
This adds some RBY elements to the Cave tileset - including some rocks, a button, a sign(!), and the ice tiles. I've modified the rocks so they work with the tileset in-practice, I really liked using these in KEP. I've put together a really really really basic Winner's Path that'll be sorted out one day...
2024-07-17 16:02:43 +01:00
Zeta_Null 98822c5c97 All of my basically complete sprites that need animation work 2024-07-16 22:41:11 -04:00
Martha Schilling 3ef4ee30b7 Nuuk sprites 1
Adds Nuuk's lovely sprites for Azurill, Leafeon, Glaceon, Sylveon, Magnezone, Togekiss and Farigiraf. Adjustments were made to Farigiraf's shiny palette to more closely match the official colours.

Fixed a glitch with Luxwan's palette.

Also, updated the README with additional sprite credits.
2024-07-16 17:17:20 +01:00
Martha Schilling a291a6a45a GSC-style Fossil Aerodactyl/Kabutops sprites
Entirely done by yours truly! (With some help from Llinos on sorting out Aerodactyl's wing)

Also fixed the Pokedex fill command in the debug room.
2024-07-16 16:14:25 +01:00
Zeta_Null 0adf7b3c87 ...That was supposed to use the other grey. Oops 2024-07-14 11:15:42 -04:00
Zeta_Null 701bfda18c singular colored pixels are from hell 2024-07-14 11:10:07 -04:00
Zeta_Null cff26c7af9 fossil guy adjustments 2024-07-13 18:08:08 -04:00
Zeta_Null 2c9d23b788 More Pewter Museum stuff 2024-07-13 16:58:26 -04:00
Zeta_Null 6129c24faf Museum tweaks
also route 45 had an unreferenced script that was causing issues so I commented out part of it
2024-07-13 15:31:42 -04:00
Zeta_Null 913850d433 Trainerpic command and Fossils 2024-07-13 15:04:17 -04:00
Zeta_Null bd29d71e81 Pewter Museum
Works pretty okay but floor 2 is bugged. Don't go there right now unless you're trying to fix it.
2024-07-12 16:34:52 -04:00
Zeta_Null a0334348ce Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-12 13:40:23 -04:00
Zeta_Null 362eea36d6 Lavender Crypt/Haunted House tileset + other tileset improvements
- Lavender Crypt/Haunted house tileset added with custom palette
- Sideways cave added to one of the Nihon tilesets for the sake of quiet cave
- Citrine tiles added to kanto tileset. I forget if I was totally finished with it but it's probably fine
2024-07-12 13:40:16 -04:00
Misty Cass 0b7b88d954 Gambling, Breeding, and Ressurection: My Kinda Night 2024-07-11 22:15:38 -04:00
Llinos Evans fc0c97f3ad Lavender Crypt
Very barebones - just placed in the Soul House with wild data and so on.

Will add more when the tileset is improved.
2024-07-10 12:42:53 +01:00
Llinos Evans d633cfbaa4 Like 40 new maps
The aim was simply to make the rom build with EVERY currently posited map in it. This adds EVERYTHING.

Ground rules;
- All temp maps are 10x10 cave tileset goons with nothing in them
- Connections are NOT done
- Fishgroups and music are likely incorrect and/or unfinished
- No wild data

This is extremely achievable, as numerous unreferenced maps are unused in the block and script banks. Makes doing this a cinch!

All of this basically means: You can get creative now and start brainstorming what to do with all these maps. Get them fleshed out, connected, and...not being nothing. It's like ordering in a bunch of blank canvasses. Go nuts!
2024-07-10 01:50:43 +01:00
Llinos Evans ae81f290d2 Buu and Grenmar? Nowaynowaynoway!
This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going.

Look at how Pokemon sprites are loaded for reference.
2024-07-09 20:20:51 +01:00
Llinos Evans f8bd02f62d 9 more Pokemon!
Toedscool, Toedscruel, Blottle, Pendraken, Kolta, Balumba, Magnetite, Magnezone, and Gavillain.

Balumba has a small chance to hold a Fairy Feather, which makes it vaguely obtainable.

Kolta is now found in the day in the Burned Tower, whereas Houndour is seen at night. Technically balances it, right?

Gavillain is a rare Dark Cave encounter on the Blackthorn side, dragons and all that.

Balumba is a rare encounter in the National Park!
2024-07-08 12:45:26 +01:00
Llinos Evans 1e629ebc1a 11 new trainer classes
This adds the lost RBY trainer classes and a few unused ones. No sprites because I keep messing up the alpha channels among other things. I shall simply ask Martha.

Also spruced up the readme slightly.
2024-07-08 00:14:17 +01:00
Llinos Evans 62bdbe2a1b Terrados & Bug Fix
Fixes Molambino and Luanbo not evolving properly (oops) and adds Magiprey/Terrados. Since there's no place to put Magiprey in Johto or Kanto, this'll likely be a Nihon exclusive. Got some stuff in mind!
2024-07-07 09:27:46 +01:00
Llinos Evans b451ca81ce Charmada!
This required moving the base stat and cry files. Not tested, so someone ought to check...
2024-07-06 19:45:20 +01:00
Llinos Evans 4972915076 Luxwan
Now the random farfetch'd are worth catching!

Also I fucked up the channels on the sprite can someone get that
2024-07-06 18:16:45 +01:00
Llinos Evans d191b9c60b Uh oh...it's weirduck.
He's finally here. Performing for you. And he has a very, very funny face.
2024-07-06 17:43:35 +01:00
Martha Schilling 5fce86d757 Dokuroar slight improvements
- Altered the eye and mouth slightly

- Changed the shiny to charcoal grey
2024-07-05 11:52:32 +01:00
Martha Schilling a5f7d81202 The Rise of Dokuroar
Perhaps a little biased that I'm finishing this one first, but this one's my personal favourite BetaMon.

- Sprite from Pokemon October currently

- Changed the Debug Mode second encounter to a shiny, so easier shiny form testing can be done
2024-07-04 11:25:28 +01:00
Misty afbd0f7680
Violet Waters and Lush Trees! (#19) 2024-07-04 10:28:47 +01:00
Llinos Evans 5b831b6e81 Togekiss!
No sprite yet - someone will need to catch that
2024-07-02 11:52:43 +01:00
Llinos Evans c6b2bf0885 woohoo it's orfry 2024-07-02 11:31:10 +01:00
Martha Schilling 4d0a61454c Bug Fixes, missing files, the ROM builds now 2024-07-02 10:15:48 +01:00
Llinos Evans 0aed6dcf50 Nihon & Paradox Part 2
Martha is handling the base stat files!
2024-07-01 23:56:05 +01:00
Llinos Evans 9f000f98f4 Nihon & Paradoxes Part 1 2024-07-01 21:26:31 +01:00
Martha Schilling 7554222e3c Random additions because Martha was bored
- Gave the Debug Room its own name and placement on the map, simply being '?????' and up in the top-left corner of Nihon.

- Added a feature where the shiny palette of a Pokemon can be seen by pressing Select on the Pokedex screen.

- Added preliminary sprites for Belledam, Bipulla, Burgela, Coinpur, Jungela, Pupperon, Stromen, and Tricules.

- Added preliminary shiny palettes for Bipulla, Bellignan, Burgela, Coinpur, Jungela and Tricules

- Changed Debug Room's layout again slightly

- Added another NPC to the Debug Room that gives you a bunch of useful items when spoken to, mainly all of the HMs and Apriballs, plus some Master Balls, Rare Candies and more.
2024-03-26 21:58:13 +00:00
Martha Schilling adb9e3c540 Kirk, Shuckie and the Antique Pot
- Adds Pockle, an evolution of Shuckle based on cut data from early 1999. Uses a custom sprite reminiscent of Shuckle's early 'pot' design, with the base sprite being used in Pokemon October, then heavily edited by me.

- Reworked the Shuckie event entirely. Shuckie is now 5 levels higher and holds a Berry Juice, and their OT has been changed to the better name used in HGSS. Kirk now no longer takes Shuckie back from you after a day, instead giving you an incentive to raise Shuckie's friendship. Once you raise it high enough, he gives you the Antique Pot, which (currently) acts like an evolution Stone for Shuckle.

- Kirk now no longer checks for the species as well, allowing the sidequest to be completed immediately by showing him an evolved Shuckie. This does mean that this can be bypassed with the right OT and ID, but you basically need ACE or RNG manip to achieve that so its a non-issue.
2024-03-26 00:26:25 +00:00
Martha Schilling 51a7593d6f These Fires be Gouging, yo
The bolts are also raging but they look fucking dumb so who cares

- Adds Gouging Fire and Raging Bolt, complete with sprites and learnsets. Gouging Fire was done by Zeta_Null, and Raging Bolt was done by Albatross, who did a great job at making the giraffe-necked smilodon look less ridiculous.

- Added a proper dex entry for Wake, based on the ones added in SV's Indigo Disk DLC.

- Fixed a bug with Lickilicky and Lickilord's dex entries where they weren't terminated correcly

- Made Rock Slash less obscene, now acting like Stone Edge without the raised crit chance.

- Changed the layout of the Beginning World (Debug Room) ever so slightly.
2024-03-15 20:56:55 +00:00
Misty 0721a89fea WE FORGOT WYNAUT 2023-11-19 03:20:34 -05:00
Misty e85c0ac4d6 The Road To Violet City! 2023-11-19 01:09:06 -05:00
Llinos Evans c3065bd046 Nihon Pokemon Centre for Silent Hills
This adds the Pokemon Centre infrastructure for Nihon and Silent Hills's one.

For all future Nihon Pokemon Centres, they must refer to the 2F one for the warp, and the map blocks for 1Fs should use the Nihon variant.

Kanto will follow suit (eventually). The aim is to make a more immersive region structure.
2023-11-04 04:40:36 +00:00
Llinos Evans 9c824b3c5e Nihon Route 49, Folage, and Barreau
This commit adds Nihon Route 49. It has everything necessary to work, but the wild Pokemon don't seem to spawn. I've added infrastructure that should allow this to happen, and it works for Kanto, so I am presuming that some other tomfoolery is at work.

I've also added Folage and Barreau, and implemented Folage into the Headbutt Tree table. This was to give them to the Bug Catcher on the route.
2023-11-03 22:17:30 +00:00
Zeta_Null e9cab6db16 Snowy tileset palettes + Blue Forest start 2023-11-03 17:34:54 -04:00
Zeta_Null 2a3547c22e Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2023-11-02 15:53:54 -04:00
Zeta_Null 452e2ecb0f Nihon Tilesets
Blocks aren't set up properly yet but ASIDE FROM THAT
2023-11-02 15:53:47 -04:00
Llinos Evans bd35a6c862 Cubburn and Palssio families
This adds the Cubburn and Palssio families; Silent Hills can start proper development from here.
2023-11-02 14:37:12 +00:00
Zeta_Null 5e86c93aa7 Nihon Map but GOOD 2023-11-01 17:27:11 -04:00
Misty 5d1bf81944 Merge remote-tracking branch 'upstream/master' 2023-10-29 18:08:50 -04:00
Misty Violet d76255ec9f Stretchy Vines, Stretchier Tongues! 2023-10-29 17:57:22 -04:00
Llinos Evans 0f76cfc488 17 new Pokemon!
New Pokemon have been added and distributed across the region.

Leafeon
Glaceon
Sylveon
Coinpur - Night time on early routes over Rattata. I want to make an argument for branch evolving into Moibelle at night or if female.
Perrserker - Unobtainable for now.
Gentlarva - Ilex and Viridian Forest.
Pupal - Evolve Gentlarva.
Carapthor - Evolve Pupal.
Kotora - Mt. Mortar outside, Viridian Forest.
Gaotora - Evolve Kotora
Gorotora - Evolve Gaotora
Raitora - Evolve Kotora
Bittybat - Union Cave and other early routes.
Paraspor - Ilex & Viridian Forest
Vulpiii - Route 36, Burned Tower 1F
Annihilape - Trade Primeape
Pupperon - Route 36, Route 37, Burned Tower B1F
2023-10-29 21:41:15 +00:00
Llinos Evans e150889975
Merge branch 'master' into master 2023-10-29 17:39:31 +00:00
Llinos Evans dafc4aada7 Gorochu
This is the first use of the placeholder graphic. Works like a charm - copypaste the folder whenever you add something new.

This required me to change the layout.link for cries but it seems to work just fine. Earthtron cry is now available for use on other Pokemon, which I think could be neat for Shi-Shi.
2023-10-29 14:13:11 +00:00
Misty Violet 672cefbd96 The Big Bad Bugs and the Lunar Lord! 2023-10-28 01:46:11 -04:00
Llinos Evans c1fa88db2a Running Shoes, new readme, Munchlax
This adds a readme with credits so far. Make sure to keep this updated so everyone knows what is and isn't done!

We also get the Running Shoes feature from the tutorial, finally making debugging bearable given how laggy Crystal's overworld can be at times.

Oh, and Munchlax.
2023-10-27 21:59:33 +01:00
Martha Schilling 37fbf884f3
Merge branch 'ZetaNull:master' into master 2023-10-27 17:09:09 +01:00
Zeta_Null a8a942cefb Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2023-10-26 15:26:09 -04:00
Martha Schilling d4170f5fa8 Walking Wake and the Guardian Beast!
- Added preliminary data for Walking Wake and the new Legendary Pokemon Shi-Shi.
- Changed Bellignan's dex entry to reference how Sprout Tower was constructed.
- Changed some dialogue in Sprout Tower to reflect this.

Wake sprite by EyeDonutz
Shi-Shi sprite by me, but still unfinished. Will definitely rework sometime.
2023-10-26 16:16:00 +01:00
Llinos Evans b582a0e7aa Add Bellignan, fix evo stones
My first foray into adding Pokemon, here's Bellignan! Imported the sprite animation from Pokemon October. Works like a charm!

I also fixed the new evo stones, which didn't have their effects assigned yet.
2023-10-26 11:49:59 +01:00
Martha Schilling 7370a7f519 fixing Blastyke's and Totartle's palette issues 2023-10-26 09:44:05 +01:00
Zeta_Null 05e2cdc3d2 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2023-10-26 00:28:44 -04:00
Zeta_Null 852ad77cb1 Pewter Museum Bullshit 2023-10-26 00:28:11 -04:00
Misty Violet d1e9accd44 TOTARTLE AND BLASTYKEgit status! (+Viridian Forest & Debug Stuff) 2023-10-25 23:52:47 -04:00
Zeta_Null 327490a1f5 Viridian Forest Tileset things 2023-10-25 17:06:06 -04:00
Zeta_Null ebce2ce200 More Kanto Graphical changes + JP PC signs
All tree variants now included in kanto maps, with an overhauled blue tree as opposed to the original because holy SHIT

Also Buoy graphics instead of Bollards in the middle of the ocean lol
2023-10-25 13:20:48 -04:00
Zeta_Null 59bdc864cd Kanto tileset and block upgrades
- Bollards from Yellow
- Roof tiles from Yellow and Blue
- Trees and Signs from Green, Blue, and Yellow
- Improved roof shading
- Japanese PC Pokecenter Icon in Kanto tileset
- Oaks RBY lab design
- Some small amount of usage of new sign tiles in some Kanto maps
- Pewter City Museum roof finally doesn't have a crack in it
- also a fix for some messed up collision in silent hills lol
2023-10-24 13:30:31 -04:00
Llinos Evans b42a806842 Pewter Museum & Viridian Forest warps
Required a little tinkering because I'm vain and wanted the door to be accurate. Please understand.

When doing Viridian Forest I had a bit of a moment and kept trying to use the entirely wrong building when it was staring me in the face. I am sorry.

I'm getting an 8-bit error on Mewtwo's object code in Cerulean Cave B1F. Misty may need to check this, I'm just getting these locations put in the overworld.
2023-10-23 14:47:32 +01:00
Zeta_Null cf907d225f Nihon Tileset
Added Nihon01 tileset
2023-10-20 16:57:41 -04:00
Zeta_Null efd3ce0f00 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2023-10-20 14:33:46 -04:00
Zeta_Null f7d3f9b08d Instant text speed + Roof colors
Added instant text speed and changed ruins of alph and silent hills's roof palettes
2023-10-20 14:33:35 -04:00
Llinos Evans 82e264f425 Nihon Map fixes
This fixes the Town Map for Nihon. Fly map and other bits and pieces may still require some tinkering. Needs further testing.
2023-10-20 18:30:54 +01:00
Zeta_Null 5e9e9b4b65 Fixed Typos and added unused SGB Colors for later use 2023-10-20 02:08:39 -04:00
Llinos Evans a8546f60c9 Nihon + Silent Hills Groundwork
Currently doesn't build due to a weird error

```
rgbasm -hL -Q8 -P includes.asm -Weverything -Wnumeric-string=2 -Wtruncation=1  -o data/maps/map_data.o data/maps/map_data.asm
error: data/maps/map_data.asm(3) -> data/maps/maps.asm(544) -> macros/asserts.as
m::assert_table_length(14):
    Expected constant expression: 'NUM_SILENT_HILLS_MAP' is not constant at asse
mbly time
error: data/maps/map_data.asm(3) -> data/maps/maps.asm(544) -> macros/asserts.as
m::assert_table_length(16):
    Assertion failed: MapGroup_SilentHills: expected 0 entries, each 9 bytes
error: Assembly aborted (2 errors)!
make: *** [Makefile:119: data/maps/map_data.o] Error 1
```
2023-10-20 06:23:47 +01:00
Zeta_Null 820c2257bc Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
Zeta_Null 94d9c77070 Expand tilesets from 192 to 255 tiles 2023-09-12 13:59:09 -04:00
Zeta_Null 89ef7cab53 Finish adding nonbinary player option
- Properly allocated RAM for player gender
- Fixed enby player sprite displaying incorrectly in certain areas
- Made new pack palette for enby player
2023-09-12 00:30:11 -04:00
Zeta_Null b3a3e27906 Initial giant enby Commit
- Changed name lists
- Made Overworld pink palette into purple palette
- Changed gender selection options
- Added Topaz's graphics (Enby Trainer)
- Changed more or less every gender check in the game to account for enby option
- Changed out Morty's palette on  the trainer card to a more purple one to facilitate Topaz's graphics

KNOWN ISSUES / THINGS TO CHANGE
- Topaz's sprite does not currently render correctly on town map (check if this is a map issue or if it occasionally will pop up elsewhere as well)
- Bag Palette is still green like the tutorial made it. Might change it to yellow or something later on.
2023-09-11 11:26:46 -04:00
Zeta_Null 5a182b17f0 Replace unused pink palette with a purple one
What it says on the tin lol
2023-09-10 13:59:25 -04:00
Zeta_Null 2f8a41f833 First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
2023-09-10 12:35:35 -04:00